Talk:Crafting: Difference between revisions

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From the armorsmithing crafting discipline you have been trained in Accessory Chain Armor Design, Extremity Chain Armor Design, Torso Chain Armor Design, Complete Chain Armor Design, Accessory Brigandine Armor Design, Extremity Brigandine Armor Design, Torso Brigandine Armor Design, Complete Brigandine Armor Design, Accessory Plate Armor Design, Armorcraft Metallurgy, Armorcraft Theory, Armorcraft Acumen, Metal Armor Tempering, Rare-Metal Armor Tempering, Metal Armor Lightening, and Metal Armor Reinforcing.
From the armorsmithing crafting discipline you have been trained in Accessory Chain Armor Design, Extremity Chain Armor Design, Torso Chain Armor Design, Complete Chain Armor Design, Accessory Brigandine Armor Design, Extremity Brigandine Armor Design, Torso Brigandine Armor Design, Complete Brigandine Armor Design, Accessory Plate Armor Design, Armorcraft Metallurgy, Armorcraft Theory, Armorcraft Acumen, Metal Armor Tempering, Rare-Metal Armor Tempering, Metal Armor Lightening, and Metal Armor Reinforcing.

Difficulty is not constant across all patterns of a same difficulty (e.g. differences between first item under that difficulty and last item).


===The List===
===The List===
No techniques in that particular area, careered
No techniques in that particular area, careered
*Skirmishers shield -- challenging -- Steel Mid C (50 work, 98 qual) made w/ mastercrafted handles -- exceptional
*Challenging (low-mid) -- Steel Mid C (50 work, 98 qual) made w/ mastercrafted handles -- exceptional
*Skirmishers shield -- challenging -- Bronze (70 work, 98 qual) made w/ mastercrafted handles -- mastercrafted
*Challenging (low-mid) -- Bronze (70 work, 98 qual) made w/ mastercrafted handles -- mastercrafted
Techniques, careered
Techniques, careered
*Mail lorica -- mantle - Steel Mid C (50 work, 98 qual) -- mastercrafted
*Complicated (low-mid) -- Steel Mid C (50 work, 98 qual) -- mastercrafted
*Mail lorica -- mantle - Steel High C (35 work, 98 qual) -- outstanding
*Complicated (low-mid)-- Steel High C (35 work, 98 qual) -- outstanding
*Complicated (high) -- Steel High C (35 work, 98 qual) -- dismal
No techniques, hobbied
No techniques, hobbied
*--
*--

Revision as of 11:34, 7 August 2011

So with some experimenting and asking around and I think the Tech gain is something like

This is just an estimate based off my experiences so please feel free to comment here if you are outside of this progression.

Tech number Earned at rank
1 25
2 50
3 75
4 100
5 150
6 200
7 250
8 300
9 400
10 500
11 700
12 900

--Callahaan 17:25, 9 July 2010 (UTC)

Difficulty levels

Taking some notes based on my mech lore (~340 ranks), techniques, metal quality, and metal workability. --Hithrael 16:04, 7 August 2011 (UTC)

From the armorsmithing crafting discipline you have been trained in Accessory Chain Armor Design, Extremity Chain Armor Design, Torso Chain Armor Design, Complete Chain Armor Design, Accessory Brigandine Armor Design, Extremity Brigandine Armor Design, Torso Brigandine Armor Design, Complete Brigandine Armor Design, Accessory Plate Armor Design, Armorcraft Metallurgy, Armorcraft Theory, Armorcraft Acumen, Metal Armor Tempering, Rare-Metal Armor Tempering, Metal Armor Lightening, and Metal Armor Reinforcing.

Difficulty is not constant across all patterns of a same difficulty (e.g. differences between first item under that difficulty and last item).

The List

No techniques in that particular area, careered

  • Challenging (low-mid) -- Steel Mid C (50 work, 98 qual) made w/ mastercrafted handles -- exceptional
  • Challenging (low-mid) -- Bronze (70 work, 98 qual) made w/ mastercrafted handles -- mastercrafted

Techniques, careered

  • Complicated (low-mid) -- Steel Mid C (50 work, 98 qual) -- mastercrafted
  • Complicated (low-mid)-- Steel High C (35 work, 98 qual) -- outstanding
  • Complicated (high) -- Steel High C (35 work, 98 qual) -- dismal

No techniques, hobbied

  • --

No techniques

  • --