Character: Difference between revisions
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'''PCs''' (also known as adventurers) are controlled by human players.<br> |
'''PCs''' (also known as adventurers) are controlled by human players.<br> |
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Most '''NPCs''' are simply part of the program, although |
Most '''NPCs''' are simply part of the program, although many can be controlled by [[GameMaster|GameMasters]]. When an NPC is controlled by a GM, it is often referred to as a ''GMNPC''.<br> |
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From a role-playing point of view, the distinction between PCs and NPCs is artificial. Characters simply see each other as people and have no way of distinguishing between those that are controlled by players and those that aren't. However, some players use the term "adventurers" to refer to PCs in an IC manner. |
From a role-playing point of view, the distinction between PCs and NPCs is artificial. Characters simply see each other as people and have no way of distinguishing between those that are controlled by players and those that aren't. However, some players use the term "adventurers" to refer to PCs in an IC manner. |
Revision as of 11:42, 20 June 2010
Characters in Elanthia can be divided into two categories: PCs (player characters) and NPCs (non-player characters).
PCs (also known as adventurers) are controlled by human players.
Most NPCs are simply part of the program, although many can be controlled by GameMasters. When an NPC is controlled by a GM, it is often referred to as a GMNPC.
From a role-playing point of view, the distinction between PCs and NPCs is artificial. Characters simply see each other as people and have no way of distinguishing between those that are controlled by players and those that aren't. However, some players use the term "adventurers" to refer to PCs in an IC manner.