Sand sprite: Difference between revisions
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''-- Barb with 16 agil and 39/37 was also able to barely open all of the boxes. Quickly taught disarm/lockp too, went to 48/45 in a matter of about 5 full backpacks over a couple of days.''<br /> |
''-- Barb with 16 agil and 39/37 was also able to barely open all of the boxes. Quickly taught disarm/lockp too, went to 48/45 in a matter of about 5 full backpacks over a couple of days.''<br /> |
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''-- Thief with 19 agility and Khri Focus, 40/40 disarm/lockpick (and 68 perception) is still not a surefire thing. Very few failures on the disarm attempts, though, but it takes a few tries. |
''-- Thief with 19 agility and Khri Focus, 40/40 disarm/lockpick (and 68 perception) is still not a surefire thing. Very few failures on the disarm attempts, though, but it takes a few tries. |
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''-- Moon Mage with 20 agility, 100 perception, 69/70 lock/disarm has a 100% chance of disarming and picking |
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''-- Ranger with 18 Agility, 57/49 Disarm/Lockpick, 126 Perception & bad Ranger bonus: no trouble popping them. |
Revision as of 18:14, 15 April 2012
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Description
The sand sprite is a lithe, agile creature with pinkish skin and long, fine golden hair. Her wild, sea-green eyes flash mischievously as she tries to wreak havok on all that cross her path.
In Depth
Need 65-70 defensive average to start hunting.
Need 55-65 ranks in melee weapon.
Will teach defense until 110ish.
Will teach hiding/stalking until 112.
Special Attacks
Casts Tingle.
The sand sprite grabs a handful of sand and gestures at it, charging it with electrical energy!
Giggling childishly the sand sprite throws the sparkling sand towards you!
Equipment/Loot
- Boxes require 40 ranks of Lockpicking & Disarm
-- Paladin with 24 agility and 48/42 in Disarm/lockpick can successfully open about 20% of boxes.
-- Necro with 21 agility and 42/37 was able to barely open boxes with generous use of the careful option. At 56/53 boxes appraise slightly difficult but open easily with an unmodified disarm
-- Barb with 16 agil and 39/37 was also able to barely open all of the boxes. Quickly taught disarm/lockp too, went to 48/45 in a matter of about 5 full backpacks over a couple of days.
-- Thief with 19 agility and Khri Focus, 40/40 disarm/lockpick (and 68 perception) is still not a surefire thing. Very few failures on the disarm attempts, though, but it takes a few tries.
-- Moon Mage with 20 agility, 100 perception, 69/70 lock/disarm has a 100% chance of disarming and picking
-- Ranger with 18 Agility, 57/49 Disarm/Lockpick, 126 Perception & bad Ranger bonus: no trouble popping them.