Talk:Recall command: Difference between revisions
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As far as I understand it, there are timer's for both. --[[User:Ysselt|Ysselt]] 04:45, 8 April 2010 (UTC) |
As far as I understand it, there are timer's for both. --[[User:Ysselt|Ysselt]] 04:45, 8 April 2010 (UTC) |
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:Recall History was around long before the other recalls, so its different than the rest and in some ways is a separate beast. Its timer functions per individual history, while all the other recalls have one timer for each type. This was to reflect the fact that all the recalls but history can be done sitting in one place.--[[User:Evran|Evran]] 13:15, 8 April 2010 (UTC) |
Revision as of 07:15, 8 April 2010
Requirements?
"Requirements
50 Scholarship skill
15 Charisma"
Is this only for the Recall History skill? If so, what are the requirements for the other recalls? --Aracin 18:44, 17 March 2009 (UTC)
Here's some data Scholarship 207, Charisma 25 on an empath-
You recall the following herbs: blocil berries, eghmok moss, genich stem, georin grass, hulnik grass, hisan salve, jadice flower, jadice pollen, muljin sap, nemoih root, nilos grass, nuloe stem, plovik leaf, qun pollen, riolur leaf, sufil sap, yelith root, cebi root, and junliar stem.
Scholarship 78, Charisma 13 on an empath- You recall nothing about that.--Zamara 10:33, 29 March 2009 (UTC)
Timer?
What does this mean? "The timer is reset every time you use a specific type of recall."
- I'm not sure, since I haven't tested the experience timer, but I believe each recall type (i.e. immortal, herb, history, etc.) has its own independent timer. If you use a recall of the same type before the timer is up, you learn progressively less than full experience and the timer starts over again. Obviously, testing would need to occur to confirm this.--Evran 13:43, 5 April 2010 (UTC)
This is correct. For example, the recall history timer is 5 minutes. You learn halved/diminished experience on the second recall, but not on any subsequent recall histories until the timer has run out. For the sake of brevity, I'm only putting the actual timer and not all the caveats. --Ysselt 18:28, 5 April 2010 (UTC)
- Those must be some substantial caveats; when I run around and recall all the history locations in a city, I learn from the final recall.--Antendren 05:57, 7 April 2010 (UTC)
You're not recalling the same thing over and over. --Ysselt 10:43, 7 April 2010 (UTC)
- I'm recalling the same type, and we had just agreed that the timer is per type. If the timer is per item, the page needs to be updated to reflect that. I'll grab a favor orb and do some testing.--Antendren 03:36, 8 April 2010 (UTC)
As far as I understand it, there are timer's for both. --Ysselt 04:45, 8 April 2010 (UTC)
- Recall History was around long before the other recalls, so its different than the rest and in some ways is a separate beast. Its timer functions per individual history, while all the other recalls have one timer for each type. This was to reflect the fact that all the recalls but history can be done sitting in one place.--Evran 13:15, 8 April 2010 (UTC)