Grizzly Claw (2.0): Difference between revisions

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|castcap=60
|castcap=60
|abbrev=GRIZ
|abbrev=GRIZ
|validtarget=One person/creature.
|validtarget=Area of Effect
|guild=Ranger
|guild=Ranger
|spellbook=Animal Abilities
|spellbook=Animal Abilities
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You'll also need to be close to your target or the spell will be wasted. Sadly, this spell will not help you if you are not in the wilderness.
You'll also need to be close to your target or the spell will be wasted. Sadly, this spell will not help you if you are not in the wilderness.
|messaging=You roar and draw your right hand back, calling forth the spirit of the grizzly to heed your cry!<br />
|messaging=You roar and draw your arms back. A dark, transparent blue glow ripples down your arms, crackling with the muted growl of a bear as it shapes itself into two large claws.<br />
You lash out with both arms, sending a concussive wave of blue force outwards all around you!<br />
A dark, transparent blue glow ripples down your arm, crackling with the muted growl of a bear as it shapes itself into a large claw.<br />
You quickly lash out at a red-bristled gremlin, the claw slamming it back and down to the ground!<br />
The red-bristled gremlinis blasted backwards, falling onto its rump.<br />
<br />
<br />
The bluish energy forming the claw disperses into the air after the attack.
The bluish energy forming the claws disperses into the air after the attack.
|spelltype=Versus Agility
|spelltype=Versus Agility
|spelltype2=Offensive
|spelltype2=Offensive
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}}
}}
==Notes==
==Notes==
*You must specify a target, it will not default to the target you are facing.
*Knocks down an opponent that is at melee range and can push them back to pole range.
*Knocks down an opponent that is at melee range and can push them back to pole range.
*Can be self cast to remove webs, chance of success is based upon amount of mana used.
*Can be cast to remove webs, chance of success is based upon amount of mana used.
*Can be self cast even unwebbed if you want to learn {{skill|Primary Magic|Primary Magic}} and {{skill|Harness Ability skill|Harness}}.
*Can be cast even unwebbed if you want to learn {{skill|Primary Magic|Primary Magic}} and {{skill|Harness Ability skill|Harness}}.
*Cannot be cast in heavily urban areas, somewhat dependant on bonus.
*Cannot be cast in heavily urban areas, somewhat dependant on bonus.

Revision as of 09:32, 18 June 2009


Ranger thumb.jpgRanger Guild


Grizzly Claw
Abbreviation: GRIZ
Prerequisites: See the Wind
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 12 / 60
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Area of Effect
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Ah, <Ranger>, such a potent spell in the right hands! Grizzly Claw will magically enhance your empty palm, giving it the strength and accuracy of a mighty bear! When you cast this, the energy of the sharp claw can not be held back so it will strike out immediately, knocking down and perhaps stunning your foes. Alternatively, you can cast it on yourself in an attempt to shred webs binding you, with more mana increasing the chance that it will work.

You'll also need to be close to your target or the spell will be wasted. Sadly, this spell will not help you if you are not in the wilderness.

Effect: Unknown
Example Messaging: You roar and draw your arms back. A dark, transparent blue glow ripples down your arms, crackling with the muted growl of a bear as it shapes itself into two large claws.

You lash out with both arms, sending a concussive wave of blue force outwards all around you!
The red-bristled gremlinis blasted backwards, falling onto its rump.

The bluish energy forming the claws disperses into the air after the attack.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Knocks down an opponent that is at melee range and can push them back to pole range.
  • Can be cast to remove webs, chance of success is based upon amount of mana used.
  • Can be cast even unwebbed if you want to learn Primary Magic and Harness.
  • Cannot be cast in heavily urban areas, somewhat dependant on bonus.