Grizzly Claw (2.0): Difference between revisions
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|castcap=60 |
|castcap=60 |
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|abbrev=GRIZ |
|abbrev=GRIZ |
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|validtarget= |
|validtarget=Area of Effect |
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|guild=Ranger |
|guild=Ranger |
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|spellbook=Animal Abilities |
|spellbook=Animal Abilities |
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You'll also need to be close to your target or the spell will be wasted. Sadly, this spell will not help you if you are not in the wilderness. |
You'll also need to be close to your target or the spell will be wasted. Sadly, this spell will not help you if you are not in the wilderness. |
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|messaging=You roar and draw your |
|messaging=You roar and draw your arms back. A dark, transparent blue glow ripples down your arms, crackling with the muted growl of a bear as it shapes itself into two large claws.<br /> |
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You lash out with both arms, sending a concussive wave of blue force outwards all around you!<br /> |
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A dark, transparent blue glow ripples down your arm, crackling with the muted growl of a bear as it shapes itself into a large claw.<br /> |
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The red-bristled gremlinis blasted backwards, falling onto its rump.<br /> |
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<br /> |
<br /> |
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The bluish energy forming the |
The bluish energy forming the claws disperses into the air after the attack. |
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|spelltype=Versus Agility |
|spelltype=Versus Agility |
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|spelltype2=Offensive |
|spelltype2=Offensive |
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==Notes== |
==Notes== |
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*You must specify a target, it will not default to the target you are facing. |
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*Knocks down an opponent that is at melee range and can push them back to pole range. |
*Knocks down an opponent that is at melee range and can push them back to pole range. |
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*Can be |
*Can be cast to remove webs, chance of success is based upon amount of mana used. |
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*Can be |
*Can be cast even unwebbed if you want to learn {{skill|Primary Magic|Primary Magic}} and {{skill|Harness Ability skill|Harness}}. |
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*Cannot be cast in heavily urban areas, somewhat dependant on bonus. |
*Cannot be cast in heavily urban areas, somewhat dependant on bonus. |
Revision as of 08:32, 18 June 2009
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Abbreviation: | GRIZ | |
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Prerequisites: | See the Wind | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 12 / 60 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Area of Effect | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Ah, <Ranger>, such a potent spell in the right hands! Grizzly Claw will magically enhance your empty palm, giving it the strength and accuracy of a mighty bear! When you cast this, the energy of the sharp claw can not be held back so it will strike out immediately, knocking down and perhaps stunning your foes. Alternatively, you can cast it on yourself in an attempt to shred webs binding you, with more mana increasing the chance that it will work.
You'll also need to be close to your target or the spell will be wasted. Sadly, this spell will not help you if you are not in the wilderness. | |
Effect: | Unknown | |
Example Messaging: | You roar and draw your arms back. A dark, transparent blue glow ripples down your arms, crackling with the muted growl of a bear as it shapes itself into two large claws. You lash out with both arms, sending a concussive wave of blue force outwards all around you! | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Knocks down an opponent that is at melee range and can push them back to pole range.
- Can be cast to remove webs, chance of success is based upon amount of mana used.
- Can be cast even unwebbed if you want to learn Primary Magic and Harness.
- Cannot be cast in heavily urban areas, somewhat dependant on bonus.