Smite Horde (2.0): Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{spell
{{OSpell
|name=Smite Horde
|name=Smite Horde
|abbrev=SMH
|abbrev=SMH
|prereqs=[[Smite Foe]]
|prereqs=[[Stun Foe]], 20th circle
|minprep=15
|minprep=15
|castcap=
|castcap=
|validtarget=Engagement Range Area of Effect
|validtarget=Just a general <cast,> but hits anything engaged (in pole or melee range) with the Paladin.
|desc=When successful, the Smite Horde spell strikes similar to Smite Foe. This spell is effective against targets engaged in close combat with you. As you grow in the guild and improve your skills in magic, the number of targets you may engage with the spell will increase.
|desc=When successful, the Smite Horde spell strikes similar to Smite Foe. This spell is effective against targets engaged in close combat with you. As you grow in the guild and improve your skills in magic, the number of targets you may engage with the spell will increase.
|messaging=As you bow your head and chant, a brilliant disc of light coalesces before you. Spinning slowly at first, it gains momentum until blue-white sparks shoot off in every direction in a blinding display. Spreading your arms wide in a final decisive gesture, the coruscating light explodes, sending razor-edged rays flying out in all directions!
|messaging=As you bow your head and chant, a brilliant disc of light coalesces before you. Spinning slowly at first, it gains momentum until blue-white sparks shoot off in every direction in a blinding display. Spreading your arms wide in a final decisive gesture, the coruscating light explodes, sending razor-edged rays flying out in all directions!
Line 14: Line 14:
|magictype=Holy
|magictype=Holy
|spelltype=Versus Stamina
|spelltype=Versus Stamina
|spelltype2=Area of Effect
|tier=third
}}
}}
==Restrictions==
Paladins must have a minimum [[Soul System|soul state]] to cast this spell.

==Notes==
==Notes==
* Will be changed to a nonlethal disabling spell due to TM conversion.
* Will be changed to a nonlethal disabling spell due to TM conversion.
* One ray of light shoots out per opponent engaged with the Paladin and stands a greater chance of hitting a larger body part than a smaller one.
* One ray of light shoots out per opponent engaged with the Paladin and stands a greater chance of hitting a larger body part than a smaller one.
{{RefAl}}
[[Category:Fifth Tier Spells]]
[[Category:Area of Effect Spells]]

Latest revision as of 04:48, 23 January 2013

Paladin thumb.jpgPaladin Guild
Smite Horde
Abbreviation: SMH
Prerequisites: Stun Foe, 20th circle
Minimum Prep: 15
Casting Cap: Unknown
Valid Spell Target: Engagement Range Area of Effect
Description: When successful, the Smite Horde spell strikes similar to Smite Foe. This spell is effective against targets engaged in close combat with you. As you grow in the guild and improve your skills in magic, the number of targets you may engage with the spell will increase.
Example Messaging: As you bow your head and chant, a brilliant disc of light coalesces before you. Spinning slowly at first, it gains momentum until blue-white sparks shoot off in every direction in a blinding display. Spreading your arms wide in a final decisive gesture, the coruscating light explodes, sending razor-edged rays flying out in all directions!

A razor-edged ray of light lands a <level> hit against <target's> <body part>!

Restrictions

Paladins must have a minimum soul state to cast this spell.

Notes

  • Will be changed to a nonlethal disabling spell due to TM conversion.
  • One ray of light shoots out per opponent engaged with the Paladin and stands a greater chance of hitting a larger body part than a smaller one.

Related Forum Posts

Click here to search for related posts.