Category talk:Critter: Difference between revisions
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: It makes plenty of sense, but thats a lot of work and I don't know anyone who knows the stats of each of the armors who'd be willing to put that much effort into this. I'd rather start it off as simple and basic and then add the rest as we get people who want to add the information, or at least until we find someone willing to SUPPLY the information for us to then input. But again , it's all up to you. I also realize some of the negative categories are stupid but hey, it was a quick and dirty template ;) [[User:Rawb | rawb]] |
: It makes plenty of sense, but thats a lot of work and I don't know anyone who knows the stats of each of the armors who'd be willing to put that much effort into this. I'd rather start it off as simple and basic and then add the rest as we get people who want to add the information, or at least until we find someone willing to SUPPLY the information for us to then input. But again , it's all up to you. I also realize some of the negative categories are stupid but hey, it was a quick and dirty template ;) [[User:Rawb | rawb]] |
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I was amazed see how much work you guys have put into this category already. I added 1 creature, yay! What about adding a rough guideline on how many ranks are required to survival/kill things, such as the numbers listed on the "What 2 Hunt" list? (obsolete webpage link was here). Also, box difficulty and perception of creatures would be useful, in addition to skinning difficulty. Oh, and eventually it would be nice to index/sort creatures by province or difficulty. I'm still new to wiki formatting stuff, so I don't know how hard this would be to implement. |
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-[[User:Bakedmage | Bakedmage]] |
Latest revision as of 08:04, 26 April 2020
Comments/Questions regarding the Critter category.
Idea about the category
Hey, had an idea. What about doing a few sub-categories in the critter category. You could further divide them by skinnable (which there is a category for that, it's just by it's lonesome though) box dropping, magic casting, undead, and any other traits that we could think of... Just an idea. If anyone agrees, maybe we should start workin on it. If ya don't, maybe I'm just nuts :)
As I'm sure you have probably seen, this has been done with the 'critter at-a-glance' template. There are a few that are made into subcategories that I'm not sure are necessary, such as the negative categories (ie. does not drop boxes) and the special attacks. I am going to probably be working on in-depth templates for general loot, box specifics, and difficulty range, though I'm not entirely sure how this should best be done yet. I have also added the critter category marker to the at-a-glance template so that any article that has that will appear in the critter category without adding the category list at the end.
Also, I'm not sure the skin type category is working out for me. It makes sense for pelt, skin, hide, etc. but what do we do with all the other random parts (ie. ears, eyes, horns, shells, claws, etc) and why is this information useful? Perhaps we can create new articles from the specific skinnables where the creation system information on that item would be listed. For example, 'blood wolf pelt' would link to the prices again, general stats of blood wolf pelt tanned armor, etc. and something like 'a hog hoof' would link to information on carving them, skill required, whatever else. Does this make sense?
- It makes plenty of sense, but thats a lot of work and I don't know anyone who knows the stats of each of the armors who'd be willing to put that much effort into this. I'd rather start it off as simple and basic and then add the rest as we get people who want to add the information, or at least until we find someone willing to SUPPLY the information for us to then input. But again , it's all up to you. I also realize some of the negative categories are stupid but hey, it was a quick and dirty template ;) rawb
I was amazed see how much work you guys have put into this category already. I added 1 creature, yay! What about adding a rough guideline on how many ranks are required to survival/kill things, such as the numbers listed on the "What 2 Hunt" list? (obsolete webpage link was here). Also, box difficulty and perception of creatures would be useful, in addition to skinning difficulty. Oh, and eventually it would be nice to index/sort creatures by province or difficulty. I'm still new to wiki formatting stuff, so I don't know how hard this would be to implement. - Bakedmage