Template:ArmorProperties: Difference between revisions

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(test)
(hinderance scale adjustments)
 
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<includeonly>|'''Type:'''||{{#If:{{{type|}}}|[[is combat type::{{SkillCode|{{{type}}}|false= }}]]|''Unknown''}}
<includeonly>|'''Type:'''||{{#If:{{{type|}}}|[[is combat type::{{SkillCode|{{{type}}}|false= }}]]|[[missing::Infobox entry on armor type|''Unknown'']]}}
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|'''Areas Covered:'''||{{
|'''Areas Covered:'''||{{#if:{{{area|}}}|{{#if:{{{area2|}}}|{{#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special6}}}}}|{{#if:{{{area|}}}|{{#switch:{{lc:{{{area}}}}}|arms=[[protects area::front legs]]|legs=[[protects area::rear legs]]|[[protects area::{{{area}}}]]}}|''Unknown''}}{{#if:{{{area2|}}}|{{#switch:{{lc:{{{area2}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area2}}}]]}}}}{{#if:{{{area3|}}}|{{#switch:{{lc:{{{area3}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area3}}}]]}}}}{{#if:{{{area4|}}}|{{#switch:{{lc:{{{area4}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area4}}}]]}}}}{{#if:{{{area5|}}}|{{#switch:{{lc:{{{area5}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area5}}}]]}}}}{{#if:{{{area6|}}}|{{#switch:{{lc:{{{area6}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area6}}}]]}}}}|{{#if:{{{area|}}}|[[protects area::{{{area}}}]]|''Unknown''}}{{#if:{{{area2|}}}|, [[protects area::{{{area2}}}]]}}{{#if:{{{area3|}}}|, [[protects area::{{{area3}}}]]}}{{#if:{{{area4|}}}|, [[protects area::{{{area4}}}]]}}{{#if:{{{area5|}}}|, [[protects area::{{{area5}}}]]}}{{#if:{{{area6|}}}|, [[protects area::{{{area6}}}]]}}}}|{{#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special6}}}}}|{{#arraymaptemplate:{{{area}}}|Template:Armor/AreaTack|,}}|{{#arraymap:{{{area}}}|,|x|[[protects area::x]]}}}}}}|''Unknown''}}
#if: {{{area|}}} | {{
#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special6}}}}} | {{#arraymaptemplate:{{{area}}}{{
#if:{{{area2}}}|,{{{area2}}}}}{{
#if:{{{area3}}}|,{{{area3}}}}}{{
#if:{{{area4}}}|,{{{area4}}}}}{{
#if:{{{area5}}}|,{{{area5}}}}}{{
#if:{{{area6}}}|,{{{area6}}}}}|Template:Armor/AreaTack|,}}|{{
#arraymap:{{{area}}}{{
#if:{{{area2}}}|,{{{area2}}}}}{{
#if:{{{area3}}}|,{{{area3}}}}}{{
#if:{{{area4}}}|,{{{area4}}}}}{{
#if:{{{area5}}}|,{{{area5}}}}}{{
#if:{{{area6}}}|,{{{area6}}}}}|,|@@@@|[[protects area::{{lc:@@@@}}]]}}}}|[[missing::Infobox entry on areas protected|''Unknown'']]}}
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{{#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special}}}}}||{{!}}'''Hindrance:'''{{!}}{{!}}{{#switch:{{{hindrance}}}|none=[[hindrance is::0 - none|None]]|insignificant=[[hindrance is::1 - insignificant|Insignificant]]|light=[[hindrance is::2 - light|Light]]|low=[[hindrance is::3 - low|Low]]|fair=[[hindrance is::4 - fair|Fair]]|moderate=[[hindrance is::5 - moderate|Moderate]]|high=[[hindrance is::6 - high|High]]|great=[[hindrance is::7 - great|Great]]|overwhelming=[[hindrance is::8 - overwhelming|Overwhelming]]|insane=[[hindrance is::9 - insane|Insane]]|''Unknown''}} ({{#switch:{{{stealth}}}||none=[[stealth hindrance is::0 - none|None]]|insignificant=[[stealth hindrance is::1 - insignificant|Insignificant]]|light=[[stealth hindrance is::2 - light|Light]]|low=[[stealth hindrance is::3 - low|Low]]|fair=[[stealth hindrance is::4 - fair|Fair]]|moderate=[[stealth hindrance is::5 - moderate|Moderate]]|high=[[stealth hindrance is::6 - high|High]]|great=[[stealth hindrance is::7 - great|Great]]|overwhelming=[[stealth hindrance is::8 - overwhelming|Overwhelming]]|insane=[[stealth hindrance is::9 - insane|Insane]]|''Unknown''}} for stealth)}}
{{#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special}}}}} | | {{!}}'''Hindrance:'''{{!}}{{!}}{{#if:{{{hindrance|}}}|[[hindrance is::{{{hindrance}}}]] ([[hindrance is number::{{GearProcess|{{{hindrance}}}|hindrance}}]]/15) | [[missing::Infobox entry on hindrance|''Unknown'']]}} / {{#if:{{{stealth|}}}|[[stealth hindrance is::{{{stealth}}}]] ([[stealth hindrance is number::{{GearProcess|{{{stealth}}}|hindrance}}]]/15) | [[missing::Infobox entry on stealth hindrance|''Unknown'']]}} for stealth}}
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{{#if:
{{#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special}}}}}||{{!}}'''Protection:'''{{!}}{{!}}{{#switch:{{lc:{{{puncture}}}}}|none=[[puncture protection is::0 - none|None]]|poor=[[puncture protection is::1 - poor|Poor]]|low=[[puncture protection is::2 - low|Low]]|fair=[[puncture protection is::3 - fair|Fair]]|moderate=[[puncture protection is::4 - moderate|Moderate]]|good=[[puncture protection is::5 - good|Good]]|high=[[puncture protection is::6 - high|High]]|great=[[puncture protection is::7 - great|Great]]|extreme=[[puncture protection is::8 - extreme|Extreme]]|incredible=[[puncture protection is::9 - incredible|Incredible]]|god like|godlike|god-like=[[puncture protection is::10 - god-like|God-Like]]|''Unknown''}} protection and {{#switch:{{#if:{{{punctureab|}}}|{{lc:{{{punctureab}}}}}|{{lc:{{lc:{{{absorbance}}}}}}}}}|none=[[puncture absorption is::0 - none|None]]|poor=[[puncture absorption is::1 - poor|Poor]]|low=[[puncture absorption is::2 - low|Low]]|fair=[[puncture absorption is::3 - fair|Fair]]|moderate=[[puncture absorption is::4 - moderate|Moderate]]|good=[[puncture absorption is::5 - good|Good]]|high=[[puncture absorption is::6 - high|High]]|great=[[puncture absorption is::7 - great|Great]]|extreme=[[puncture absorption is::8 - extreme|Extreme]]|incredible=[[puncture absorption is::9 - incredible|Incredible]]|god like|godlike|god-like=[[puncture absorption is::10 - god-like|God-Like]]|''Unknown''}} damage absorption for puncture attacks.<br>{{#switch:{{lc:{{{slice}}}}}|none=[[slice protection is::0 - none|None]]|poor=[[slice protection is::1 - poor|Poor]]|low=[[slice protection is::2 - low|Low]]|fair=[[slice protection is::3 - fair|Fair]]|moderate=[[slice protection is::4 - moderate|Moderate]]|good=[[slice protection is::5 - good|Good]]|high=[[slice protection is::6 - high|High]]|great=[[puncture protection is::7 - great|Great]]|extreme=[[puncture protection is::8 - extreme|Extreme]]|incredible=[[puncture protection is::9 - incredible|Incredible]]|god like|godlike|god-like=[[puncture protection is::10 - god-like|God-Like]]|''Unknown''}} protection and {{#switch:{{#if:{{{sliceab|}}}|{{lc:{{{sliceab}}}}}|{{lc:{{{absorbance}}}}}}}|none=[[slice absorption is::0 - none|None]]|poor=[[slice absorption is::1 - poor|Poor]]|low=[[slice absorption is::2 - low|Low]]|fair=[[slice absorption is::3 - fair|Fair]]|moderate=[[slice absorption is::4 - moderate|Moderate]]|good=[[slice absorption is::5 - good|Good]]|high=[[slice absorption is::6 - high|High]]|great=[[slice absorption is::7 - great|Great]]|extreme=[[slice absorption is::8 - extreme|Extreme]]|incredible=[[slice absorption is::9 - incredible|Incredible]]|god like|godlike|god-like=[[slice absorption is::10 - god-like|God-Like]]|''Unknown''}} damage absorption for slice attacks.<br>{{#switch:{{lc:{{{impact}}}}}|none=[[impact protection is::0 - none|None]]|poor=[[impact protection is::1 - poor|Poor]]|low=[[impact protection is::2 - low|Low]]|fair=[[impact protection is::3 - fair|Fair]]|moderate=[[impact protection is::4 - moderate|Moderate]]|good=[[impact protection is::5 - good|Good]]|high=[[impact protection is::6 - high|High]]|great=[[impact protection is::7 - great|Great]]|extreme=[[impact protection is::8 - extreme|Extreme]]|incredible=[[impact protection is::9 - incredible|Incredible]]|god like|godlike|god-like=[[impact protection is::10 - god-like|God-Like]]|''Unknown''}} protection and {{#switch:{{#if:{{{impactab|}}}|{{lc:{{{impactab}}}}}|{{lc:{{{absorbance}}}}}}}|none=[[impact absorption is::0 - none|None]]|poor=[[impact absorption is::1 - poor|Poor]]|low=[[impact absorption is::2 - low|Low]]|fair=[[impact absorption is::3 - fair|Fair]]|moderate=[[impact absorption is::4 - moderate|Moderate]]|good=[[impact absorption is::5 - good|Good]]|high=[[impact absorption is::6 - high|High]]|great=[[impact absorption is::7 - great|Great]]|extreme=[[impact absorption is::8 - extreme|Extreme]]|incredible=[[impact absorption is::9 - incredible|Incredible]]|god like|godlike|god-like=[[impact absorption is::10 - god-like|God-Like]]|''Unknown''}} damage absorption for impact attacks.<br>{{#switch:{{lc:{{{fire}}}}}|none=[[fire protection is::0 - none|None]]|poor=[[fire protection is::1 - poor|Poor]]|low=[[fire protection is::2 - low|Low]]|fair=[[fire protection is::3 - fair|Fair]]|moderate=[[fire protection is::4 - moderate|Moderate]]|good=[[fire protection is::5 - good|Good]]|high=[[fire protection is::6 - high|High]]|great=[[fire protection is::7 - great|Great]]|extreme=[[fire protection is::8 - extreme|Extreme]]|incredible=[[fire protection is::9 - incredible|Incredible]]|god like|godlike|god-like=[[fire protection is::10 - god-like|God-Like]]|''Unknown''}} protection and {{#switch:{{#if:{{{fireab|}}}|{{lc:{{{fireab}}}}}|{{lc:{{{absorbance}}}}}}}|none=[[fire absorption is::0 - none|None]]|poor=[[fire absorption is::1 - poor|Poor]]|low=[[fire absorption is::2 - low|Low]]|fair=[[fire absorption is::3 - fair|Fair]]|moderate=[[fire absorption is::4 - moderate|Moderate]]|good=[[fire absorption is::5 - good|Good]]|high=[[fire absorption is::6 - high|High]]|great=[[fire absorption is::7 - great|Great]]|extreme=[[fire absorption is::8 - extreme|Extreme]]|incredible=[[fire absorption is::9 - incredible|Incredible]]|god like|godlike|god-like=[[fire absorption is::10 - god-like|God-Like]]|''Unknown''}} damage absorption for fire attacks.<br>{{#switch:{{lc:{{{cold}}}}}|none=[[cold protection is::0 - none|None]]|poor=[[cold protection is::1 - poor|Poor]]|low=[[cold protection is::2 - low|Low]]|fair=[[cold protection is::3 - fair|Fair]]|moderate=[[cold protection is::4 - moderate|Moderate]]|good=[[cold protection is::5 - good|Good]]|high=[[cold protection is::6 - high|High]]|great=[[cold protection is::7 - great|Great]]|extreme=[[cold protection is::8 - extreme|Extreme]]|incredible=[[cold protection is::9 - incredible|Incredible]]|god like|godlike|god-like=[[cold protection is::10 - god-like|God-Like]]|''Unknown''}} protection and {{#switch:{{#if:{{{coldab|}}}|{{lc:{{{coldab}}}}}|{{lc:{{{absorbance}}}}}}}|none=[[cold absorption is::0 - none|None]]|poor=[[cold absorption is::1 - poor|Poor]]|low=[[cold absorption is::2 - low|Low]]|fair=[[cold absorption is::3 - fair|Fair]]|moderate=[[cold absorption is::4 - moderate|Moderate]]|good=[[cold absorption is::5 - good|Good]]|high=[[cold absorption is::6 - high|High]]|great=[[cold absorption is::7 - great|Great]]|extreme=[[cold absorption is::8 - extreme|Extreme]]|incredible=[[cold absorption is::9 - incredible|Incredible]]|god like|godlike|god-like=[[cold absorption is::10 - god-like|God-Like]]|''Unknown''}} damage absorption for cold attacks.<br>{{#switch:{{lc:{{{electric}}}}}|none=[[electric protection is::0 - none|None]]|poor=[[electric protection is::1 - poor|Poor]]|low=[[electric protection is::2 - low|Low]]|fair=[[electric protection is::3 - fair|Fair]]|moderate=[[electric protection is::4 - moderate|Moderate]]|good=[[electric protection is::5 - good|Good]]|high=[[electric protection is::6 - high|High]]|great=[[electric protection is::7 - great|Great]]|extreme=[[electric protection is::8 - extreme|Extreme]]|incredible=[[electric protection is::9 - incredible|Incredible]]|god like|godlike|god-like=[[electric protection is::10 - god-like|God-Like]]|''Unknown''}} protection and {{#switch:{{#if:{{{electricab|}}}|{{lc:{{{electricab}}}}}|{{lc:{{{absorbance}}}}}}}|none=[[electric absorption is::0 - none|None]]|poor=[[electric absorption is::1 - poor|Poor]]|low=[[electric absorption is::2 - low|Low]]|fair=[[electric absorption is::3 - fair|Fair]]|moderate=[[electric absorption is::4 - moderate|Moderate]]|good=[[electric absorption is::5 - good|Good]]|high=[[electric absorption is::6 - high|High]]|great=[[electric absorption is::7 - great|Great]]|extreme=[[electric absorption is::8 - extreme|Extreme]]|incredible=[[electric absorption is::9 - incredible|Incredible]]|god like|godlike|god-like=[[electric absorption is::10 - god-like|God-Like]]|''Unknown''}} damage absorption for electrical attacks.}}
{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special}}}}} | | {{!}}'''Protection:'''{{!}}{{!}}{{
#if: {{{puncture|}}} | [[puncture protection is::{{{puncture}}}]] ([[puncture protection is number::{{GearProcess|{{{puncture}}}|protection}}]]/15) | [[missing::Infobox entry on puncture protection|''Unknown'']]}} protection and {{
#if: {{{punctureab|}}} {{{absorbance|}}} | [[puncture absorption is::{{#if:{{{punctureab|}}}|{{{punctureab}}}|{{{absorbance}}}}}]] ([[puncture absorption is number::{{GearProcess|{{#if:{{{punctureab|}}}|{{{punctureab}}}|{{{absorbance}}}}}|absorption}}]]/17)| [[missing::Infobox entry on puncture absorbance|''unknown'']]}} damage absorption for puncture attacks.<br />{{
#if: {{{slice|}}} | {{ArmorProcess|{{{slice}}}|slice protection is}} | [[missing::Infobox entry on slice protection|''Unknown'']]}} protection and {{
#if: {{{sliceab|}}} {{{absorbance|}}} | {{ArmorProcess|{{#if:{{{sliceab|}}}|{{{sliceab}}}|{{{absorbance}}}}}|slice absorption is}} | [[missing::Infobox entry on slice absorbance|''unknown'']]}} damage absorption for slice attacks.<br />{{
#if: {{{impact|}}} | {{ArmorProcess|{{{impact}}}|impact protection is}} |[[missing::Infobox entry on impact protection|''Unknown'']]}} protection and {{
#if: {{{impactab|}}} {{{absorbance|}}} | {{ArmorProcess|{{#if:{{{impactab|}}}|{{{impactab}}}|{{{absorbance}}}}}|impact absorption is}} | [[missing::Infobox entry on impact absorbance|''unknown'']]}} damage absorption for impact attacks.<br />{{
#if: {{{fire|}}} | {{ArmorProcess|{{{fire}}}|fire protection is}} | [[missing::Infobox entry on fire protection|''Unknown'']]}} protection and {{
#if: {{{fireab|}}} {{{absorbance|}}} | {{ArmorProcess|{{#if:{{{fireab|}}}|{{{fireab}}}|{{{absorbance}}}}}|fire absorption is}} | [[missing::Infobox entry on fire absorption|''Unknown'']]}} damage absorption for fire attacks.<br />{{
#if: {{{cold|}}} | {{ArmorProcess|{{{cold}}}|cold protection is}} | [[missing::Infobox entry on cold protection|''Unknown'']]}} protection and {{
#if: {{{coldab|}}} {{{absorbance|}}} | {{ArmorProcess|{{#if:{{{coldab|}}}|{{{coldab}}}|{{{absorbance}}}}}|cold absorption is}} | [[missing::Infobox entry on cold absorbance|''unknown'']]}} damage absorption for cold attacks.<br />{{
#if: {{{electric|}}} | {{ArmorProcess|{{{electric}}}|electric protection is}} | [[missing::Infobox entry on electrical protection|''Unknown'']]}} protection and {{
#if: {{{electricab|}}} {{{absorbance|}}} | {{ArmorProcess|{{#if:{{{electricab|}}}|{{{electricab}}}|{{{absorbance}}}}}|electric absorption is}} | [[missing::Infobox entry on electrical absorption|''Unknown'']]}} damage absorption for electrical attacks.}}
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|'''Construction:'''||{{
|'''Construction:'''||{{ArmorProcess|{{{construction}}}|construction is}}</includeonly><noinclude>This is a plug in for [[Template:Armor]].{{cat|templates,Templates for Templates}}</noinclude>
#if: {{{construction|}}} |{{ConstructionProcess|{{{construction}}}}}| [[missing::Infobox entry on construction|''Unknown'']]}}</includeonly><noinclude>This is a plug in for [[Template:Armor]].{{cat|templates,Templates for Templates}}</noinclude>

Latest revision as of 11:37, 30 September 2020

This is a plug in for Template:Armor.