Urban bonus: Difference between revisions
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==Overview== |
==Overview== |
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'''Urban bonus''' is a [[thief]] ability to become better at non-combat survival skills depending on how city-like an area is. This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. |
'''Urban bonus''' is a [[thief]] ability to become better at non-combat survival skills depending on how city-like an area is. This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. |
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The bonus is based on an area's urban level, modified by [[confidence]].<ref>GM [[Javac]], via [[Discord]] ([https://discord.com/channels/619301383451181075/619330279420461056/982175757168173056 link])</ref> It does not affect {{skill|Evasion|Evasion}} or {{skill|Perception|Perception}}, but should impact all other standard survival skills ([[Skinning]], [[Locksmithing]], [[First Aid]], etc.). |
The bonus is based on an area's urban level, modified by [[confidence]].<ref>GM [[Javac]], via [[Discord]] ([https://discord.com/channels/619301383451181075/619330279420461056/982175757168173056 link])</ref> It does not affect {{skill|Evasion|Evasion}} or {{skill|Perception|Perception}}, but should impact all other standard survival skills ([[Skinning]], [[Locksmithing]], [[First Aid]], etc.). |
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== Urban Bonus Levels == |
== Urban Bonus Levels == |
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:Haven - Find the Sailor - ASK Sailor ABOUT REP (Requires 100 copper lirums) |
:Haven - Find the Sailor - ASK Sailor ABOUT REP (Requires 100 copper lirums) |
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:Ratha - Find the Sailor - ASK Sailor ABOUT REP (Requires 100 copper lirums) |
:Ratha - Find the Sailor - ASK Sailor ABOUT REP (Requires 100 copper lirums) |
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{{Cat|Thief abilities}} |
{{Cat|Thief abilities}} |
Latest revision as of 17:05, 5 August 2022
Overview
Urban bonus is a thief ability to become better at non-combat survival skills depending on how city-like an area is. This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created.
This portion of the thief's bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks. Urban bonus cannot be negative, it varies from 0 (neutral) to positive.
The bonus is based on an area's urban level, modified by confidence.[1] It does not affect Evasion or Perception, but should impact all other standard survival skills (Skinning, Locksmithing, First Aid, etc.).
Urban Bonus Levels
SMIRK SELF can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness.
Location Dependent
Each province can have a different rep level. However, to obtain the highest thief rep you must not be wanted in any providence or caught committing a crime for at least 5 in game days. (1 1/4 RL days)
- To check your guild reputation
- Crossing - Find the Old Beggar, ASK BEGGAR ABOUT REP (Requires 100 copper kronars)
- Shard - In Shard Guild, ASK SAISHLA ABOUT BONUS
- Haven - Find the Sailor - ASK Sailor ABOUT REP (Requires 100 copper lirums)
- Ratha - Find the Sailor - ASK Sailor ABOUT REP (Requires 100 copper lirums)
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