Weapon:Damaris throwing mallet: Difference between revisions
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TEVESHSZAT (talk | contribs) (Created page with "{{Weapon |noun=mallet |newapp2=Yes |look=- |MTag=- |range=melee |adraw=No |type=HB |puncture=no |slice=fair |impact=very extreme |fire=no |cold=no |electric=no |foi=extremely...") |
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{{Weapon |
{{Weapon |
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|name=Damaris throwing mallet |
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|noun=mallet |
|noun=mallet |
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|newapp2=Yes |
|newapp2=Yes |
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|suitedness=very well |
|suitedness=very well |
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|type2=HT |
|type2=HT |
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|construction=extremely resistant |
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|metal=yes |
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|verby=No |
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|pcrystal=No |
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|atmos=No |
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|istone=No |
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|wearloc=- |
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|weight=70 |
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|appcost=162,500 |
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|rarity=end loot |
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|lsize=6 |
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|wsize=2 |
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|hsize=1 |
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|enchanted=No |
|enchanted=No |
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|generator=No |
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|sourcetype=- |
|sourcetype=- |
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|fname=No |
|fname=No |
Latest revision as of 22:17, 6 November 2023
Damaris throwing mallet | |
---|---|
Look: | You see nothing unusual. |
Type: | Heavy Blunt \ Heavy Thrown |
Range: | melee |
Puncture: | no (0/28) |
Slice: | fair (5/28) |
Impact: | very extreme (16/28) |
Fire: | no (0/28) |
Cold: | no (0/28) |
Electric: | no (0/28) |
Force of Impact: | extremely well (11/17) |
Balance: | poorly (3/17) |
Suitedness: | very well (10/17) |
Construction: | extremely resistant (15/18) |
Metal: | Yes |
Weight: | 70 stones |
Appraised Cost: | 162,500 Kronars130,000 Lirums <br />117,260 Dokoras <br />162.5 LTBpoints <br />162.5 Tickets <br />162.5 Scrips <br /> |
Properties: | |
Dimensions: | 6 length x 2 width x 1 height |
Sources: | Source is Sleeping Dragon Corn Maze 447/End loot, Sleeping Dragon Corn Maze 443/End loot, Sleeping Dragon Corn Maze 439/End loot, Aesthene's Close 449/End Loot |
About Damaris Weapons
Damaris weapons can be combined and TURNed to swap weapon forms. The weapons come with 5 weapon slots and 180-days of TURNing. Potency crystals will add 5 slots each until it hits a max of 15 weapons and infuser stones will add another 180-days of TURNing each.
Damaris weapons can be COMBINEd and REMOVEd at the wielder's whim.
Weapon damage impacts the weapon's current form, regardless of which weapon incurred the damage. Only the current weapon needs to be repaired to remove damage.