Weapon:Damaris oben: Difference between revisions
Jump to navigation
Jump to search
TEVESHSZAT (talk | contribs) No edit summary |
No edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 19: | Line 19: | ||
|construction=extremely resistant |
|construction=extremely resistant |
||
|metal=yes |
|metal=yes |
||
|verby=No |
|||
⚫ | |||
|pcrystal=No |
|||
|atmos=No |
|||
|istone=No |
|||
|wearloc=- |
|wearloc=- |
||
⚫ | |||
|appcost=162500 |
|||
|rarity=end loot |
|||
|lsize=8 |
|lsize=8 |
||
|wsize=2 |
|wsize=2 |
||
|hsize=1 |
|hsize=1 |
||
|enchanted=No |
|enchanted=No |
||
|generator=No |
|||
|sourcetype=- |
|sourcetype=- |
||
|itype=Damaris weapon |
|||
|fname=No |
|fname=No |
||
}} |
}} |
||
{{DamarisWeapon}} |
|||
===Study=== |
|||
You believe you could COMBINE a Damaris oben with another Damaris weapon, storing up to 5 weapons in shadow. |
|||
===Analyze=== |
|||
The next upgrade will allow the Damaris oben to combine up to 10 weapons. |
|||
The Damaris oben cannot be TURNed, so there's no reason to recharge it. |
Latest revision as of 22:19, 6 November 2023
Damaris oben | |
---|---|
Look: | You see nothing unusual. |
Type: | Light Edged |
Range: | melee |
Puncture: | low (3/28) |
Slice: | somewhat heavy (8/28) |
Impact: | somewhat moderate (6/28) |
Fire: | no (0/28) |
Cold: | no (0/28) |
Electric: | no (0/28) |
Force of Impact: | poorly (3/17) |
Balance: | inadequately (4/17) |
Suitedness: | very well (10/17) |
Construction: | extremely resistant (15/18) |
Metal: | Yes |
Weight: | 30 stones |
Appraised Cost: | 162500 Kronars130,000 Lirums <br />117,260 Dokoras <br />162.5 LTBpoints <br />162.5 Tickets <br />162.5 Scrips <br /> |
Properties: | |
Dimensions: | 8 length x 2 width x 1 height |
Sources: | Source is Sleeping Dragon Corn Maze 447/End loot, Sleeping Dragon Corn Maze 443/End loot, Sleeping Dragon Corn Maze 439/End loot, Aesthene's Close 449/End Loot |
About Damaris Weapons
Damaris weapons can be combined and TURNed to swap weapon forms. The weapons come with 5 weapon slots and 180-days of TURNing. Potency crystals will add 5 slots each until it hits a max of 15 weapons and infuser stones will add another 180-days of TURNing each.
Damaris weapons can be COMBINEd and REMOVEd at the wielder's whim.
Weapon damage impacts the weapon's current form, regardless of which weapon incurred the damage. Only the current weapon needs to be repaired to remove damage.