Template:Critter: Difference between revisions
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| Level Variance || align="center" | {{#if:{{{levelvariancedown|}}} |
| Level Variance || align="center" | {{#if:{{{levelvariancedown|}}} |
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| {{#if:{{{levelvarianceup|}}} |
| {{#if:{{{levelvarianceup|}}} |
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| <!-- BOTH--> (&# |
| <!-- BOTH--> (-{{{levelvariancedown}}} ⁄ +{{{levelvarianceup}}})<br />[[overall relative creature min level is::{{#expr:{{{simulevel}}} - {{{levelvariancedown}}} }}]]–[[overall relative creature max level is::{{#expr:{{{simulevel}}} + {{{levelvarianceup}}} }}]] [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set Secondary MIN Numbers--> {{#If:{{{naturallevel|}}} | [[natural attack creature min level is::{{#expr:{{{naturallevel}}} - {{{levelvariancedown}}} }}| ]]}} {{#If:{{{weaponlevel|}}} | [[weapon attack creature min level is::{{#expr:{{{weaponlevel}}} - {{{levelvariancedown}}} }}| ]]}} {{#If:{{{defenselevel|}}} | [[defense creature min level is::{{#expr:{{{defenselevel}}} - {{{levelvariancedown}}} }}| ]]}} <!-- Set Secondary MAX Numbers--> {{#If:{{{naturallevel|}}} | [[natural attack creature max level is::{{#expr:{{{naturallevel}}} + {{{levelvarianceup}}} }}| ]]}} {{#If:{{{weaponlevel|}}} | [[weapon attack creature max level is::{{#expr:{{{weaponlevel}}} + {{{levelvarianceup}}} }}| ]]}} {{#If:{{{defenselevel|}}} | [[defense creature max level is::{{#expr:{{{defenselevel}}} + {{{levelvarianceup}}} }}| ]]}} |
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| <!-- JUST DOWN --> (&# |
| <!-- JUST DOWN --> (-{{{levelvariancedown}}})<br />[[overall relative creature max level is::{{#expr:{{{simulevel}}} - {{{levelvariancedown}}} }}]]–{{{simulevel}}} [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set Secondary MIN Numbers--> {{#If:{{{naturallevel|}}} | [[natural attack creature min level is::{{#expr:{{{naturallevel}}} - {{{levelvariancedown}}} }}| ]]}} {{#If:{{{weaponlevel|}}} | [[weapon attack creature min level is::{{#expr:{{{weaponlevel}}} - {{{levelvariancedown}}} }}| ]]}} {{#If:{{{defenselevel|}}} | [[defense creature min level is::{{#expr:{{{defenselevel}}} - {{{levelvariancedown}}} }}| ]]}} |
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}} |
}} |
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| {{#if:{{{levelvarianceup|}}} |
| {{#if:{{{levelvarianceup|}}} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top"| Has Boxes || align="center" | {{#switch: {{lc:{{{Has Boxes}}}}} | y|yes=[[creature has boxes::Yes]][[Category:Creatures with boxes]] |n|no=[[creature has boxes::No]][[Category:Creatures without boxes]] | ''[[missing::Infobox entry on box carrying|Unknown]]''}} |
| valign="top"| Has Boxes || align="center" | {{#switch: {{lc:{{{Has Boxes}}}}} | y|yes=[[creature has boxes::Yes]][[Category:Creatures with boxes]] |n|no=[[creature has boxes::No]][[Category:Creatures without boxes]] | ''[[missing::Infobox entry on box carrying|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
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| valign="top"| Has Other || align="center" | {{#switch: {{lc:{{{Has Other}}}}} |y|yes=[[creature has other::Yes]][[Category:creatures with other loot]]| n|no=[[creature has other::No]][[Category:Creatures without other loot]]| ''[[missing::Infobox entry on other carrying|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
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| valign="top"| Uses Weapons || align="center" | {{#switch: {{lc:{{{Uses Weapons}}}}} | y|yes=[[creature uses weapons::Yes]][[Category:Creatures with weapons]] |n|no=[[creature uses weapons::No]][[Category:Creatures without weapons]] | ''[[missing::Infobox entry on weapon using|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top"| Alignment || align="center" |{{#switch:{{lc:{{{Evil}}}}}|c|cursed=[[creature is cursed::yes| ]][[creature is evil::yes|Cursed]][[creature is undead::no| ]]|u|undead=[[creature is cursed::no| ]][[creature is holy::no| ]][[creature is undead::yes| ]][[creature is evil::yes|Undead]]|h|holy=[[creature is holy::yes|Holy]][[creature is cursed::no| ]][[creature is undead::no| ]][[creature is evil::no| ]]|n|no|not=[[creature is cursed::no| ]][[creature is undead::no|No]][[creature is evil::no| ]][[creature is holy::no| ]]|''[[missing::Infobox entry on cursed or undead nature|Unknown]]''}} |
| valign="top"| Alignment || align="center" |{{#switch:{{lc:{{{Evil}}}}}|c|cursed=[[creature is cursed::yes| ]][[creature is evil::yes|Cursed]][[creature is undead::no| ]]|u|undead=[[creature is cursed::no| ]][[creature is holy::no| ]][[creature is undead::yes| ]][[creature is evil::yes|Undead]]|h|holy=[[creature is holy::yes|Holy]][[creature is cursed::no| ]][[creature is undead::no| ]][[creature is evil::no| ]]|n|no|not=[[creature is cursed::no| ]][[creature is undead::no|No]][[creature is evil::no| ]][[creature is holy::no| ]]|''[[missing::Infobox entry on cursed or undead nature|Unknown]]''}} |
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{{#if:{{{MapList3|}}}| |
{{#if:{{{MapList3|}}}| |
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{{{MapList3}}}}}}} |
{{{MapList3}}}}}}} |
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|- bgcolor="#FFFFFF" |
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| valign="top"| Premium-Only || align="center" | {{#switch: {{lc:{{{Premium}}}}} |y|yes=[[premium only::Yes]][[Category:Premium creatures]]| n|no=[[premium only::No]]| ''[[missing::Infobox entry on premium only|Unknown]]''}} |
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{{cat|Bestiary}}[[page type is::bestiary| ]]{{#if:{{{BodyType|}}}|[[body type is::{{lc:{{{BodyType}}}}}| ]]|[[body type is::unknown| ]]}}{{#if:{{{Province|}}}|{{#arraymap:{{{Province}}}|,|@@@@|[[Category:@@@@ creatures|{{PAGENAME}}]][[found in::@@@@| ]]|}}}}{{#switch:{{lc:{{{Corporeal}}}}}|y|yes=[[Category:Corporeal creatures]]{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil corporeal creatures]]|h|holy|=[[Category:Holy corporeal creatures]]|n|no=[[Category:Non-evil corporeal creatures]]|}}|n|no=[[Category:Non-corporeal creatures]]{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil non-corporeal creatures]]|h|holy|=[[Category:Holy non-corporeal creatures]]|n|no=[[Category:Non-evil non-corporeal creatures]]|}}|}}{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil creatures]]|n|no=[[Category:Non-evil creatures]]|h|holy|=[[Category:Holy creatures]]|}} |
{{cat|Bestiary}}[[page type is::bestiary| ]]{{#if:{{{BodyType|}}}|[[body type is::{{lc:{{{BodyType}}}}}| ]]|[[body type is::unknown| ]]}}{{#if:{{{Province|}}}|{{#arraymap:{{{Province}}}|,|@@@@|[[Category:@@@@ creatures|{{PAGENAME}}]][[found in::@@@@| ]]|}}}}{{#switch:{{lc:{{{Corporeal}}}}}|y|yes=[[Category:Corporeal creatures]]{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil corporeal creatures]]|h|holy|=[[Category:Holy corporeal creatures]]|n|no=[[Category:Non-evil corporeal creatures]]|}}|n|no=[[Category:Non-corporeal creatures]]{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil non-corporeal creatures]]|h|holy|=[[Category:Holy non-corporeal creatures]]|n|no=[[Category:Non-evil non-corporeal creatures]]|}}|}}{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil creatures]]|n|no=[[Category:Non-evil creatures]]|h|holy|=[[Category:Holy creatures]]|}} |
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{{!}} Manipulatable {{!}}{{!}} {{#switch:{{lc:{{{Manipulated}}}}}|y|yes=[[is manipulatable::Yes]]|n|no=|''[[missing::Infobox entry on whether it's manipulable|?]]''}} |
{{!}} Manipulatable {{!}}{{!}} {{#switch:{{lc:{{{Manipulated}}}}}|y|yes=[[is manipulatable::Yes]]|n|no=|''[[missing::Infobox entry on whether it's manipulable|?]]''}} |
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{{!}}-bgcolor="#FFFFFF" |
{{!}}-bgcolor="#FFFFFF" |
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{{!}}Skill Required{{!}}{{!}}{{#if:{{{mskill1|}}}|{{{mskill1}}}|''[[missing::Infobox entry on manipulate 1 skill|?]]''}} / {{#if:{{{mskill2|}}}|{{{mskill2}}}|''[[missing::Infobox entry on manipulate 2 skill|?]]''}} |
{{!}}Skill Required{{!}}{{!}}{{#if:{{{mskill1|}}}|[[manipulate one skill is::{{{mskill1}}}]]|''[[missing::Infobox entry on manipulate 1 skill|?]]''}} / {{#if:{{{mskill2|}}}|[[manipulate two skill is::{{{mskill2}}}]]|''[[missing::Infobox entry on manipulate 2 skill|?]]''}} |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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{{!}}Teaching Cap{{!}}{{!}}{{#if:{{{mcap|}}}|{{{mcap}}}|''[[missing::Infobox entry on manipulate cap|?]]''}} |
{{!}}Teaching Cap{{!}}{{!}}{{#if:{{{mcap|}}}|[[manipulate cap is::{{{mcap}}}]]|''[[missing::Infobox entry on manipulate cap|?]]''}} |
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{{!}}} |
{{!}}} |
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}} |
}} |
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|Has Coins/Gems/Boxes||yes/y/no/n||Does the creature directly drop coins/gems/boxes? |
|Has Coins/Gems/Boxes||yes/y/no/n||Does the creature directly drop coins/gems/boxes? |
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|Uses Weapons||yes/y/no/n||Does the creature fight with weapons? |
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|Alignment||no/cursed/undead/holy||Is the creature evil, undead, or cursed (such as the type affected by blessed equipment), or holy? |
|Alignment||no/cursed/undead/holy||Is the creature evil, undead, or cursed (such as the type affected by blessed equipment), or holy? |
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|City|| <area>/I/Q/IQ ||Which city the creature may be found near, or the region (such as [[Ker'leor]]), use I for invasion only creatures, and Q for quest only creatures. (Required: if no value is populated, the creature will not show up on Bestiary lists.) |
|City|| <area>/I/Q/IQ ||Which city the creature may be found near, or the region (such as [[Ker'leor]]), use I for invasion only creatures, and Q for quest only creatures. (Required: if no value is populated, the creature will not show up on Bestiary lists.) |
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|Premium|| Premium Only/Premium Versions/No ||Is the creature only huntable by premium subscribers, have a version that is premium only, or standard? |
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|MapList#|| <nowiki>* {{rmap|Map #|Map Name}}</nowiki>||List the locations the creature can be found. |
|MapList#|| <nowiki>* {{rmap|Map #|Map Name}}</nowiki>||List the locations the creature can be found. |
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|Has Gems= |
|Has Gems= |
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|Has Boxes= |
|Has Boxes= |
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|Uses Weapons= |
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|Evil= |
|Evil= |
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|Corporeal= |
|Corporeal= |
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|Province= |
|Province= |
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|City= |
|City= |
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|Premium= |
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|MapList= |
|MapList= |
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|hasskin= |
|hasskin= |
Latest revision as of 01:23, 16 September 2023
Usage Documentation:
Leave unknown fields BLANK!
Variable | Supported Values | Usage |
---|---|---|
Critter Name | Full critter name | |
Image File | filename on the elanthipedia server | |
new | yes/no | Whether the minimum and maximum caps have been updated since 3.0/3.1 |
simulevel | # | The overall relative creature level taken from the Test Instance version of the creature. |
levelvariancedown | # | If populated, this value will calculate the (optional) downward variation in level, providing the min level values for simulevel, naturallevel, weaponlevel and defenselevel. |
levelvarianceup | # | If populated, this value will calculate the (optional) upward variation in level, providing the max level values for simulevel, naturallevel, weaponlevel and defenselevel. |
naturallevel | # | The natural attack creature level taken from the Test Instance version of the creature. |
weaponlevel | # | The weapon attack creature level taken from the Test Instance version of the creature. |
defenselevel | # | The defense creature level taken from the Test Instance version of the creature. |
estlevel | # | This is the player compiled estimate of the creature level. Value in this field is either historical (pre-2020) or for a creature not found in Test, such as an invasion creature. Leave blank if a creature can be found in Prime commonly. |
MinCap | # | The minimum amount of weapon skill that is required to hunt this creature at level. |
MaxCap | # | The maximum amount of weapon skill that this creature will teach (a.k.a. the "hard cap) |
BodyType | amorphous, avian, biped, crustacean, fish, insect, ophidian, plant, quadruped, skeletal, unknown, worm | The creatures body type, such as humanoid, etc. |
BodyType2 | creatural, demonic, humanoid, monstrous | Necromancers care about this. |
Body Size | tiny, little, small, medium, large, very large, huge | Necromancers care about this. |
Skinnable | yes/y/no/n | Can the creature be skinned? |
Has Coins/Gems/Boxes | yes/y/no/n | Does the creature directly drop coins/gems/boxes? |
Uses Weapons | yes/y/no/n | Does the creature fight with weapons? |
Alignment | no/cursed/undead/holy | Is the creature evil, undead, or cursed (such as the type affected by blessed equipment), or holy? |
Corporeal | yes/y/no/n | Must blessed weapons be used to strike the creature? |
Construct | yes/y/no/n | Can an Empath attack it without receiving Shock? |
Casts Spells | yes/y/no/n | Does the creature cast spells? |
Attack Range | All/Melee/Pole/Ranged/(Ranged/Melee) | What range can the creature attack from? |
Stealthy | yes/y/no/n | Does the creature use stealth on a regular basis? |
Special | yes/y/no/n | Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so. |
Special | yes/y/no/n | Does the creature have a special non-spell defense, including but not limited to immunity to something? Please give details in the main entry if so. |
Province | Zoluren, Therengia, Ilithi, Qi'Reshalia, Forfedhdar, Extra-Provincial | List which provinces the creature can be found |
City | <area>/I/Q/IQ | Which city the creature may be found near, or the region (such as Ker'leor), use I for invasion only creatures, and Q for quest only creatures. (Required: if no value is populated, the creature will not show up on Bestiary lists.) |
Premium | Premium Only/Premium Versions/No | Is the creature only huntable by premium subscribers, have a version that is premium only, or standard? |
MapList# | * {{rmap|Map #|Map Name}} | List the locations the creature can be found. |
Skin/Part/Bone Name | <name> | The TAP of the appropriate part. |
Skin/Part/Bone Weight | # | The weight of the appropriate part. |
RequiredRanks | # | Minimum ranks to skin the easiest part of the creature. |
MaxVal | # Kronars/Lirums/Dokoras | Maximum non-arranged value. Include currency type. |
MaxArrangedVal | # Kronars/Lirums/Dokoras | Maximum arranged value. Include currency type. |
Manipulated | yes/y/no/n | Can the creature be manipulated? Leave blank for unknown. |
mskill | # | Skill required to manipulate 1 or 2 creatures. |
mcap | # | The max level which the creature will teach to. |
Leave unknown fields BLANK!
Maintenance Cost is calculated and handled by the template, no user input required for this item.
{{Critter |name= |Image File= |new= |simulevel= |levelvariancedown= |levelvarianceup= |naturallevel= |weaponlevel= |defenselevel= |estlevel= |MinCap= |MaxCap= |BodyType= |Skinnable= |Has Coins= |Has Gems= |Has Boxes= |Uses Weapons= |Evil= |Corporeal= |Casts Spells= |Stealthy= |Special= |Defense= |Attack Range= |Province= |City= |Premium= |MapList= |hasskin= |Skin Name= |Skin Weight= |haspart= |Part Name= |Part Weight= |hasbone= |Bone Name= |Bone Weight= |RequiredRanks= |MaxVal= |MaxArrangedVal= |Manipulated= |mskill1= |mskill2= |mcap= |Construct= |Poachable= }}