Zombie stomper: Difference between revisions

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|City=Boar Clan
|City=Boar Clan
|MapList=*{{rmap|121|Boar Clan (121)}}
|MapList=*{{rmap|121|Boar Clan (121)}}
|simulevel=84
|naturallevel=84
|naturallevel=84
|weaponlevel=88
|weaponlevel=88
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|Casts Spells=no
|Casts Spells=no
|Stealthy=no
|Stealthy=no
|Defense=no
|Skinnable=no
|Skinnable=no
|hasskin=No
|hasskin=No
|haspart=No
|haspart=No
|hasbone=No
|hasbone=No
|Boxes=yes
|Manipulated=no
|Manipulated=no
|BackStabbable=yes
|hasorgan=No
}}
}}
==Description==
==Description==
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===Skill Notes===
===Skill Notes===
NOTE!: Random Tusky incursions will HURT. You almost need more defenses than Stompers train to be able to handle them effectively unless you're REALLY paying attention.
NOTE!: Random [[Enraged tusky]] incursions will HURT. You almost need more defenses than Stompers train to be able to handle them effectively unless you're REALLY paying attention.

Zombie Stompers are immune to Demrris' Resolve (DMRS).

Energy explodes from you, forming concentric rings of tangible sound of that sweep through the area like the fading ripples in a pond.
A zombie stomper is not bothered by the sound.

====Pre 3.0====
====Pre 3.0====
At 550 shield, 543 evasion, and 483 MO I can't dance with four without dancing badger.
At 550 shield, 543 evasion, and 483 MO I can't dance with four without dancing badger.

Latest revision as of 06:55, 21 March 2021


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
To add any of the missing information listed above, use THIS FORM.
zombie stomper
Unknown creature.jpg
Creature Levels:
    Overall 84
    Level Variance -
    Natural Attack 84
    Weapon Attack 88
    Defense 80
    Player Estimated 84
Potential overall skill: 390
Skill Cap 460 to 625
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses No
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 


Description

Bits of rotting flesh drop off this large rotting biped. The tattered remains of a once-colorful jersey hang from its torso, and flaps of leather hang from ancient boots on its massive feet. The whole horrid mess is covered in a thick layer of mud. A look of combined rage and puzzlement adorns what's left of its face. Perhaps dinner is late?

In Depth

Loot and Equipment

It is wearing the tatters of a mud-soaked togball uniform, some rotting leather boots.
It is carrying nothing!

Recall

Years ago, Boar Clan had a different togball field than the slick modern one used today. Unfortunately, it was placed on top of an ancient graveyard, whose spirits did not appreciate the use to which their final resting place as a playground. Details are shrouded in mystery, but the players became cursed to wander the field as undead. The field itself fell into swampy disrepair.

Skill Notes

NOTE!: Random Enraged tusky incursions will HURT. You almost need more defenses than Stompers train to be able to handle them effectively unless you're REALLY paying attention.

Zombie Stompers are immune to Demrris' Resolve (DMRS).

Energy explodes from you, forming concentric rings of tangible sound of that sweep through the area like the fading ripples in a pond. A zombie stomper is not bothered by the sound.

Pre 3.0

At 550 shield, 543 evasion, and 483 MO I can't dance with four without dancing badger.

DR 3.0 Caps

Evasion: <600 soft cap. Does not move off dabbbling. 688 hard cap

             - soft capped at 567. - 6 June 17

Stealth: >729 w/snipe

Weapons are not moving past dabbling at 555.

Able to handle 4 easily with approximately 550 parry and 500 evasion after buffs with 80 reflex (87 with buffs).

Hitting fine with approximately 400s in weapons with 78 agility (88 with buffs) and 520+ masteries.