Template:Critter: Difference between revisions

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(Removed backstab from the template because it is no longer applicable. see: blindside)
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<includeonly>__NOTOC__
<includeonly>__NOTOC__
<!-- Collapsible-->
<!-- Adds Incomplete template if non-optional information is missing-->{{#switch:{{lc:{{{new}}}}}|y|yes|t|true=[[Needs updating::false| ]]|{{UpdateDR3|Skill caps need updating}}}}{{#if:{{#show: {{FULLPAGENAME}} | ?missing}}|{{Incomplete}}|}}[[has default form::Form:Critter| ]]
[[has default form::Form:Critter| ]]
{| class="mw-collapsible mw-collapsed wikitable" style="margin: auto; width:500px;" align="center"
| style="background-color:#ffee88;" align="center"| <b>Missing or Incomplete Creature Information Needed &nbsp; &nbsp; </b>
|-
| {{#switch:{{lc:{{{new}}}}}|y|yes|t|true=[[Needs updating::false| ]]| }}{{#if:{{#show: {{FULLPAGENAME}} | ?missing}}|{{Incomplete}}|}}
|-
| align="center"| <b>To add any of the missing information listed above, use [[Special:FormEdit/Critter/{{FULLPAGENAME}} | THIS FORM]].</b>
|}
<!-- End Collapsible-->
{| style="float:right"
{| style="float:right"
|
|
{| cellpadding="2" style="float:right; width:200px; background:#e3e3e3; margin-right:1.5em; margin-bottom:1em; border-spacing:1px;"
{| cellpadding="2" style="float:right; width:200px; background:#e3e3e3; margin-right:1.5em; margin-bottom:1em; margin-top:1em; border-spacing:1px;"
|-
|-
! colspan="2" | '''{{#if: {{{name|}}}{{{Critter Name|}}} | {{{Critter Name|}}}{{{name|}}} | {{lcfirst:{{PAGENAME}}}} }}'''{{#if:{{{rev|}}}|[[review::{{{rev}}}| ]]|[[review::0| ]]}}
! colspan="2" | '''{{#if: {{{name|}}}{{{Critter Name|}}} | {{{Critter Name|}}}{{{name|}}} | {{lcfirst:{{PAGENAME}}}} }}'''{{#if:{{{rev|}}}|[[review::{{{rev}}}| ]]|[[review::0| ]]}}
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
| colspan="2" align="center"| [[Image:{{#if: {{{Image File|}}} | {{{Image File}}} | Unknown_creature.jpg }}|200px]]
| colspan="2" align="center"| [[Image:{{#if: {{{Image File|}}} | {{{Image File}}} | Unknown_creature.jpg }}|200px]]
|- bgcolor="#e3e3e3"
| colspan="2" style="font-size: small; text-align: left; | '''[[Post:TEST Verb Update - Estimated Creature Levels - 06/08/2020 - 13:30|Creature Levels:]]'''
|- bgcolor="#e3e3e3"
| &nbsp; &nbsp; <b>Overall || align="center" | {{#If:{{{simulevel|}}}|[[overall relative creature level is::{{{simulevel}}}]]|''?''[[missing::Infobox entry on overall relative creature level| ]]}}</b>
|- bgcolor="#e3e3e3"
| &nbsp; &nbsp; Level Variance || align="center" | {{#if:{{{levelvariancedown|}}}
| {{#if:{{{levelvarianceup|}}}
| <!-- BOTH--> (&#45;{{{levelvariancedown}}} &#8260; &#43;{{{levelvarianceup}}})<br />[[overall relative creature min level is::{{#expr:{{{simulevel}}} - {{{levelvariancedown}}} }}]]&#8211;[[overall relative creature max level is::{{#expr:{{{simulevel}}} + {{{levelvarianceup}}} }}]] [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set Secondary MIN Numbers--> {{#If:{{{naturallevel|}}} | [[natural attack creature min level is::{{#expr:{{{naturallevel}}} - {{{levelvariancedown}}} }}| ]]}} {{#If:{{{weaponlevel|}}} | [[weapon attack creature min level is::{{#expr:{{{weaponlevel}}} - {{{levelvariancedown}}} }}| ]]}} {{#If:{{{defenselevel|}}} | [[defense creature min level is::{{#expr:{{{defenselevel}}} - {{{levelvariancedown}}} }}| ]]}} <!-- Set Secondary MAX Numbers--> {{#If:{{{naturallevel|}}} | [[natural attack creature max level is::{{#expr:{{{naturallevel}}} + {{{levelvarianceup}}} }}| ]]}} {{#If:{{{weaponlevel|}}} | [[weapon attack creature max level is::{{#expr:{{{weaponlevel}}} + {{{levelvarianceup}}} }}| ]]}} {{#If:{{{defenselevel|}}} | [[defense creature max level is::{{#expr:{{{defenselevel}}} + {{{levelvarianceup}}} }}| ]]}}
| <!-- JUST DOWN --> (&#45;{{{levelvariancedown}}})<br />[[overall relative creature max level is::{{#expr:{{{simulevel}}} - {{{levelvariancedown}}} }}]]&#8211;{{{simulevel}}} [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set Secondary MIN Numbers--> {{#If:{{{naturallevel|}}} | [[natural attack creature min level is::{{#expr:{{{naturallevel}}} - {{{levelvariancedown}}} }}| ]]}} {{#If:{{{weaponlevel|}}} | [[weapon attack creature min level is::{{#expr:{{{weaponlevel}}} - {{{levelvariancedown}}} }}| ]]}} {{#If:{{{defenselevel|}}} | [[defense creature min level is::{{#expr:{{{defenselevel}}} - {{{levelvariancedown}}} }}| ]]}}
}}
| {{#if:{{{levelvarianceup|}}}
| <!-- JUST UP--> (&#43;{{{levelvarianceup}}})<br />{{{simulevel}}}&#8211;[[overall relative creature max level is::{{#expr:{{{simulevel}}} + {{{levelvarianceup}}} }}]] [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set Secondary MAX Numbers--> {{#If:{{{naturallevel|}}} | [[natural attack creature max level is::{{#expr:{{{naturallevel}}} + {{{levelvarianceup}}} }}| ]]}} {{#If:{{{weaponlevel|}}} | [[weapon attack creature max level is::{{#expr:{{{weaponlevel}}} + {{{levelvarianceup}}} }}| ]]}} {{#If:{{{defenselevel|}}} | [[defense creature max level is::{{#expr:{{{defenselevel}}} + {{{levelvarianceup}}} }}| ]]}}
| <!-- NEITHER --> -
}}
}}
|- bgcolor="#e3e3e3"
| &nbsp; &nbsp; Natural Attack || align="center" | {{#If:{{{naturallevel|}}}|[[natural attack creature level is::{{{naturallevel}}}]]|''?''[[missing::Infobox entry on natural attack creature level| ]]}}
|- bgcolor="#e3e3e3"
| &nbsp; &nbsp; Weapon Attack || align="center" | {{#If:{{{weaponlevel|}}}|[[weapon attack creature level is::{{{weaponlevel}}}]]|''?''[[missing::Infobox entry on weapon attack creature level| ]]}}
|- bgcolor="#e3e3e3"
| &nbsp; &nbsp; Defense || align="center" | {{#If:{{{defenselevel|}}}|[[defense creature level is::{{{defenselevel}}}]]|''?''[[missing::Infobox entry on defense creature level| ]]}}
|- bgcolor="#e3e3e3"
| &nbsp; &nbsp; ''{{Hover|Prior to the release of Creature Levels in the Test Instance, information compiled by players from the forums and empirical data formed an estimated creature level. This number is kept for historical documentation, comparison and for creatures not commonly found in the Test Instance such as invasion creatures. This number does not supersede the above numbers where available.|Player Estimated}}'' || align="center" | {{#If:{{{level|}}}|''[[relative creature level is::{{{level}}}]]''|''-''}}
|- bgcolor="#e3e3e3"
| style="font-size: small; text-align: left; | [[Property_talk:Potential_overall_skill_is|Potential overall skill]]: || align="center" | {{#if: {{{simulevel|}}} | {{#ifexpr: {{{simulevel}}} < 30 | [[potential overall skill is::{{#expr:{{{simulevel}}} * 4}}]] | {{#ifexpr: {{{simulevel}}} < 100 | [[potential overall skill is::{{#expr:({{{simulevel}}} * 5) - 30}}]] | {{#ifexpr: {{{simulevel}}} < 150 | [[potential overall skill is::{{#expr:({{{simulevel}}} * 6) - 130}}]] | [[potential overall skill is::{{#expr: (({{{simulevel}}} -150)*15) +770}}]] }} }} }} | ''?''}}
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
| valign="top"| Relative Level || align="center" | {{#If:{{{level|}}}|[[relative creature level is::{{{level}}}]]|''55-60''[[missing::Infobox entry on relative creature level| ]]}}
| valign="top"| Skill Cap || align="center" | {{#switch:{{lc:{{{flex}}}}}|true|yes=[[:Category:Creatures that flex|Flexes]][[creature flexes::true| ]][[category:creatures that flex]]|[[creature flexes::false| ]]{{#If:{{{MinCap|}}}|[[MinSkillCap is::{{{MinCap}}}]]|''?''[[missing::Infobox entry on minimum skill required| ]]}} to {{#If:{{{MaxCap|}}}|[[MaxSkillCap is::{{{MaxCap}}}]]|''?''[[missing::Infobox entry on maximum skill taught to| ]]}}}}
|- bgcolor="#FFFFFF"
| valign="top"| Skill Cap || align="center" | {{#If:{{{MinCap|}}}|[[MinSkillCap is::{{{MinCap}}}]]|[[MinSkillCap is::2,000|''?'']][[missing::Infobox entry on minimum skill required| ]]}} to {{#If:{{{MaxCap|}}}|[[MaxSkillCap is::{{{MaxCap}}}]]|[[MaxSkillCap is::0|''?'']][[missing::Infobox entry on maximum skill taught to| ]]}}
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
| valign="top"| Skinnable || align="center" | {{#switch: {{lc:{{{Skinnable}}}}} |y|yes=[[creature is skinnable::Yes]]|n|no=[[creature is skinnable::No]] | ''[[missing::Infobox entry on whether skinnable or not|Unknown]]''}}
| valign="top"| Skinnable || align="center" | {{#switch: {{lc:{{{Skinnable}}}}} |y|yes=[[creature is skinnable::Yes]]|n|no=[[creature is skinnable::No]] | ''[[missing::Infobox entry on whether skinnable or not|Unknown]]''}}
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| valign="top"| Has Boxes || align="center" | {{#switch: {{lc:{{{Has Boxes}}}}} | y|yes=[[creature has boxes::Yes]][[Category:Creatures with boxes]] |n|no=[[creature has boxes::No]][[Category:Creatures without boxes]] | ''[[missing::Infobox entry on box carrying|Unknown]]''}}
| valign="top"| Has Boxes || align="center" | {{#switch: {{lc:{{{Has Boxes}}}}} | y|yes=[[creature has boxes::Yes]][[Category:Creatures with boxes]] |n|no=[[creature has boxes::No]][[Category:Creatures without boxes]] | ''[[missing::Infobox entry on box carrying|Unknown]]''}}
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
| valign="top"| Evil || align="center" | {{#switch: {{lc:{{{Evil}}}}} |c|cursed=[[creature is cursed::yes| ]][[creature is evil::yes|Cursed]][[creature is undead::no| ]]|u|undead=[[creature is cursed::no| ]][[creature is undead::yes| ]][[creature is evil::yes|Undead]]|n|no|not=[[creature is cursed::no| ]][[creature is undead::no|No]][[creature is evil::no| ]] | ''[[missing::Infobox entry on cursed or undead nature|Unknown]]''}}
| valign="top"| Has Other || align="center" | {{#switch: {{lc:{{{Has Other}}}}} |y|yes=[[creature has other::Yes]][[Category:creatures with other loot]]| n|no=[[creature has other::No]][[Category:Creatures without other loot]]| ''[[missing::Infobox entry on other carrying|Unknown]]''}}
|- bgcolor="#FFFFFF"
| valign="top"| Uses Weapons || align="center" | {{#switch: {{lc:{{{Uses Weapons}}}}} | y|yes=[[creature uses weapons::Yes]][[Category:Creatures with weapons]] |n|no=[[creature uses weapons::No]][[Category:Creatures without weapons]] | ''[[missing::Infobox entry on weapon using|Unknown]]''}}
|- bgcolor="#FFFFFF"
| valign="top"| Alignment || align="center" |{{#switch:{{lc:{{{Evil}}}}}|c|cursed=[[creature is cursed::yes| ]][[creature is evil::yes|Cursed]][[creature is undead::no| ]]|u|undead=[[creature is cursed::no| ]][[creature is holy::no| ]][[creature is undead::yes| ]][[creature is evil::yes|Undead]]|h|holy=[[creature is holy::yes|Holy]][[creature is cursed::no| ]][[creature is undead::no| ]][[creature is evil::no| ]]|n|no|not=[[creature is cursed::no| ]][[creature is undead::no|No]][[creature is evil::no| ]][[creature is holy::no| ]]|''[[missing::Infobox entry on cursed or undead nature|Unknown]]''}}
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
| valign="top"| Corporeal || align="center" | {{#switch: {{lc:{{{Corporeal}}}}} | y|yes=[[creature is corporeal::Yes]] |n|no=[[creature is corporeal::No]] | ''[[missing::Infobox entry on corporeal-ness|Unknown]]''}}
| valign="top"| Corporeal || align="center" | {{#switch: {{lc:{{{Corporeal}}}}} | y|yes=[[creature is corporeal::Yes]] |n|no=[[creature is corporeal::No]] | ''[[missing::Infobox entry on corporeal-ness|Unknown]]''}}
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|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
| valign="top"| Special Defenses || align="center" | {{#switch: {{lc:{{{Defense|}}}}} | y|yes=[[creature has special defenses::Yes]][[Category:Creatures with special defenses]] |n|no=[[creature has special defenses::No]][[Category:Creatures without special defenses]] | ''[[missing::Infobox entry on special defense capability|Unknown]]''}}
| valign="top"| Special Defenses || align="center" | {{#switch: {{lc:{{{Defense|}}}}} | y|yes=[[creature has special defenses::Yes]][[Category:Creatures with special defenses]] |n|no=[[creature has special defenses::No]][[Category:Creatures without special defenses]] | ''[[missing::Infobox entry on special defense capability|Unknown]]''}}
|- bgcolor="#FFFFFF"
| valign="top"| Body Type || align="center" | {{#If:{{{BodyType|}}}|[[body type is::{{{BodyType}}}]]|''unknown''[[missing::Infobox entry on Body Type| ]]}}
|- bgcolor="#FFFFFF"
| valign="top"| Body Type (Alt) || align="center" | {{#If:{{{BodyType2|}}}|[[body butch type is::{{{BodyType2}}}]]|''unknown''[[missing::Infobox entry on Body Type (Alt)| ]]}}
|- bgcolor="#FFFFFF"
| valign="top"| Body Size || align="center" | {{#If:{{{BodySize|}}}|[[body size is::{{{BodySize}}}]]|''unknown''[[missing::Infobox entry on Body Size| ]]}}
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
| valign="top" colspan="2" align="left" | Located:
| valign="top" colspan="2" align="left" | Located:
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{{#if:{{{MapList3|}}}|
{{#if:{{{MapList3|}}}|
{{{MapList3}}}}}}}
{{{MapList3}}}}}}}
|- bgcolor="#FFFFFF"
| valign="top"| Premium-Only || align="center" | {{#switch: {{lc:{{{Premium}}}}} |y|yes=[[premium only::Yes]][[Category:Premium creatures]]| n|no=[[premium only::No]]| ''[[missing::Infobox entry on premium only|Unknown]]''}}
|}
|}
{{cat|Bestiary}}[[page type is::bestiary| ]]{{#if:{{{BodyType|}}}|[[body type is::{{lc:{{{BodyType}}}}}| ]]|[[body type is::unknown| ]]}}{{#if:{{{Province|}}}|{{#arraymap:{{{Province}}}|,|@@@@|[[Category:@@@@ creatures|{{PAGENAME}}]][[found in::@@@@| ]]|}}}}{{#switch:{{lc:{{{Corporeal}}}}}|y|yes=[[Category:Corporeal creatures]]{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil corporeal creatures]]|n|no=[[Category:Non-evil corporeal creatures]]|}}|n|no=[[Category:Non-corporeal creatures]]{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil non-corporeal creatures]]|n|no=[[Category:Non-evil non-corporeal creatures]]|}}|}}{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil creatures]]|n|no=[[Category:Non-evil creatures]]|}}
{{cat|Bestiary}}[[page type is::bestiary| ]]{{#if:{{{BodyType|}}}|[[body type is::{{lc:{{{BodyType}}}}}| ]]|[[body type is::unknown| ]]}}{{#if:{{{Province|}}}|{{#arraymap:{{{Province}}}|,|@@@@|[[Category:@@@@ creatures|{{PAGENAME}}]][[found in::@@@@| ]]|}}}}{{#switch:{{lc:{{{Corporeal}}}}}|y|yes=[[Category:Corporeal creatures]]{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil corporeal creatures]]|h|holy|=[[Category:Holy corporeal creatures]]|n|no=[[Category:Non-evil corporeal creatures]]|}}|n|no=[[Category:Non-corporeal creatures]]{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil non-corporeal creatures]]|h|holy|=[[Category:Holy non-corporeal creatures]]|n|no=[[Category:Non-evil non-corporeal creatures]]|}}|}}{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil creatures]]|n|no=[[Category:Non-evil creatures]]|h|holy|=[[Category:Holy creatures]]|}}
|-
|-
|{{#ifeq: {{lc:{{{Skinnable|}}}}} | no | |
|{{#ifeq: {{lc:{{{Skinnable|}}}}} | no | |
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{{!}}- bgcolor="#FFFFFF"
{{!}}- bgcolor="#FFFFFF"
|[[creature has bones::false| ]]}}
|[[creature has bones::false| ]]}}
{{!}} valign="top" {{!}} Ranks Required {{!}}{{!}} align="center" {{!}} {{#if: {{{RequiredRanks|}}} | [[requires skinning skill::{{{RequiredRanks}}}]] | ''[[missing::Infobox entry on skinning skill required|Unknown]]''}}
{{!}} valign="top" {{!}} Ranks Required {{!}}{{!}} align="center" {{!}} {{#if: {{{RequiredRanks|}}} | [[requires skinning skill::{{{RequiredRanks}}}]] | ''[[missing::Infobox entry on skinning skill required|?]]''}}
{{!}}- bgcolor="#FFFFFF"
{{!}}- bgcolor="#FFFFFF"
{{!}} valign="top" {{!}} Max Value {{!}}{{!}} align="center" {{!}} {{#if: {{{MaxVal|}}} | {{#arraymap:{{{MaxVal}}}|,|@@@@|[[Max skin value is::@@@@]]}}|''[[missing::Infobox entry on maximum unarranged skin value|Unknown]]''}}
{{!}} valign="top" {{!}} Max Value {{!}}{{!}} align="center" {{!}} {{#if: {{{MaxVal|}}} | {{#arraymap:{{{MaxVal}}}|,|@@@@|[[Max skin value is::@@@@]]}}|''[[missing::Infobox entry on maximum unarranged skin value|?]]''}}
{{!}}- bgcolor="#FFFFFF"
{{!}}- bgcolor="#FFFFFF"
{{!}} valign="top" {{!}} Max Arranged {{!}}{{!}} align="center" {{!}} {{#if: {{{MaxArrangedVal|}}} | {{#arraymap:{{{MaxArrangedVal}}}|,|@@@@|[[Max arranged skin value is::@@@@]]}} |''[[missing::Infobox entry on maximum arranged skin value|Unknown]]''}}
{{!}} valign="top" {{!}} Max Arranged {{!}}{{!}} align="center" {{!}} {{#if: {{{MaxArrangedVal|}}} | {{#arraymap:{{{MaxArrangedVal}}}|,|@@@@|[[Max arranged skin value is::@@@@]]}} |''[[missing::Infobox entry on maximum arranged skin value|?]]''}}
{{!}}}
{{!}}-
{{!}} &nbsp; }}
|-
|{{#ifeq: {{lc:{{{Has Boxes|}}}}} | no | |
{{{!}} cellpadding="2" style="float:right; width:200px; background:#e3e3e3; margin-left:1em; margin-right:1em; border-spacing:1px;"
{{!}}-
! colspan="2" align="left" {{!}} '''Locksmithing Details'''
{{!}}- bgcolor="#FFFFFF"
{{!}}Skill Required{{!}}{{!}}'''Careful:''' {{#if:{{{lskill1|}}}|{{{lskill1}}}|''[[missing::Infobox entry on locksmithing 1 skill|?]]''}}<br/>'''Blind:'''{{#if:{{{lskill2|}}}|{{{lskill2}}}|''[[missing::Infobox entry on locksmiting 2 skill|?]]''}}
{{!}}- bgcolor="#FFFFFF"
{{!}}Teaching Cap{{!}}{{!}}{{#if:{{{lcap|}}}|{{{lcap}}}|''[[missing::Infobox entry on locksmithing cap|?]]''}}
{{!}}}
{{!}}}
{{!}}-
{{!}}-
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{{!}} align="center" colspan="2" style="font-size: small; text-align: left;{{!}}'''[[Manipulate_ability|Manipulation]]'''
{{!}} align="center" colspan="2" style="font-size: small; text-align: left;{{!}}'''[[Manipulate_ability|Manipulation]]'''
{{!}}-bgcolor="#FFFFFF"
{{!}}-bgcolor="#FFFFFF"
{{!}} Manipulatable {{!}}{{!}} {{#switch:{{lc:{{{Manipulated}}}}}|y|yes=[[is manipulatable::Yes]]|n|no=|''[[missing::Infobox entry on whether it's manipulable|Unknown]]''}}
{{!}} Manipulatable {{!}}{{!}} {{#switch:{{lc:{{{Manipulated}}}}}|y|yes=[[is manipulatable::Yes]]|n|no=|''[[missing::Infobox entry on whether it's manipulable|?]]''}}
{{!}}-bgcolor="#FFFFFF"
{{!}}-bgcolor="#FFFFFF"
{{!}}Skill Required{{!}}{{!}}{{#if:{{{mskill1|}}}|{{{mskill1}}}|''[[missing::Infobox entry on manipulate 1 skill|Unknown]]''}} / {{#if:{{{mskill2|}}}|{{{mskill2}}}|''[[missing::Infobox entry on manipulate 2 skill|Unknown]]''}}
{{!}}Skill Required{{!}}{{!}}{{#if:{{{mskill1|}}}|[[manipulate one skill is::{{{mskill1}}}]]|''[[missing::Infobox entry on manipulate 1 skill|?]]''}} / {{#if:{{{mskill2|}}}|[[manipulate two skill is::{{{mskill2}}}]]|''[[missing::Infobox entry on manipulate 2 skill|?]]''}}
{{!}}- bgcolor="#FFFFFF"
{{!}}- bgcolor="#FFFFFF"
{{!}}Teaching Cap{{!}}{{!}}{{#if:{{{mcap|}}}|{{{mcap}}}|''[[missing::Infobox entry on manipulate cap|Unknown]]''}}
{{!}}Teaching Cap{{!}}{{!}}{{#if:{{{mcap|}}}|[[manipulate cap is::{{{mcap}}}]]|''[[missing::Infobox entry on manipulate cap|?]]''}}
{{!}}}
{{!}}}
}}
}}
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|-
|-
|{{anchor|New_Caps}}new||yes/no||Whether the minimum and maximum caps have been updated since [[DragonRealms 3.0|3.0]]/[[DragonRealms 3.1|3.1]]
|{{anchor|New_Caps}}new||yes/no||Whether the minimum and maximum caps have been updated since [[DragonRealms 3.0|3.0]]/[[DragonRealms 3.1|3.1]]
|-
|simulevel||#||The overall relative creature level taken from the [[Test Instance]] version of the creature.
|-
|levelvariancedown||#||If populated, this value will calculate the (optional) downward variation in level, providing the min level values for simulevel, naturallevel, weaponlevel and defenselevel.
|-
|levelvarianceup||#||If populated, this value will calculate the (optional) upward variation in level, providing the max level values for simulevel, naturallevel, weaponlevel and defenselevel.
|-
|naturallevel||#||The natural attack creature level taken from the [[Test Instance]] version of the creature.
|-
|weaponlevel||#||The weapon attack creature level taken from the [[Test Instance]] version of the creature.
|-
|defenselevel||#||The defense creature level taken from the [[Test Instance]] version of the creature.
|-
|estlevel||#||This is the player compiled estimate of the creature level. Value in this field is either historical (pre-2020) or for a creature not found in Test, such as an invasion creature. Leave blank if a creature can be found in Prime commonly.
|-
|-
|MinCap||#||The minimum amount of weapon skill that is required to hunt this creature at level.
|MinCap||#||The minimum amount of weapon skill that is required to hunt this creature at level.
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|MaxCap||#||The maximum amount of weapon skill that this creature will teach (a.k.a. the "hard cap)
|MaxCap||#||The maximum amount of weapon skill that this creature will teach (a.k.a. the "hard cap)
|-
|-
|BodyType||(type)||The creatures body type, such as humanoid, etc.
|BodyType||amorphous, avian, biped, crustacean, fish, insect, ophidian, plant, quadruped, skeletal, unknown, worm||The creatures body type, such as humanoid, etc.
|-
|BodyType2 || creatural, demonic, humanoid, monstrous || Necromancers care about this.
|-
|Body Size || tiny, little, small, medium, large, very large, huge || Necromancers care about this.
|-
|-
|Skinnable||yes/y/no/n||Can the creature be skinned?
|Skinnable||yes/y/no/n||Can the creature be skinned?
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|Has Coins/Gems/Boxes||yes/y/no/n||Does the creature directly drop coins/gems/boxes?
|Has Coins/Gems/Boxes||yes/y/no/n||Does the creature directly drop coins/gems/boxes?
|-
|-
|Uses Weapons||yes/y/no/n||Does the creature fight with weapons?
|Evil||no\cursed\undead||Is the creature evil, undead, or cursed, such as the type affected by blessed equipment?
|-
|Alignment||no/cursed/undead/holy||Is the creature evil, undead, or cursed (such as the type affected by blessed equipment), or holy?
|-
|-
|Corporeal||yes/y/no/n||Must blessed weapons be used to strike the creature?
|Corporeal||yes/y/no/n||Must blessed weapons be used to strike the creature?
|-
|-
|Construct||yes/y/no/n||Can an Empath attack it without receiving Shock?
|Construct||yes/y/no/n||Can an Empath attack it without receiving Shock?
|-
|BackStabbable||yes/y/no/n||Can the creature be backstabbed?
|-
|-
|Casts Spells||yes/y/no/n||Does the creature cast spells?
|Casts Spells||yes/y/no/n||Does the creature cast spells?
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|Special||yes/y/no/n||Does the creature have a special non-spell defense, including but not limited to immunity to something? Please give details in the main entry if so.
|Special||yes/y/no/n||Does the creature have a special non-spell defense, including but not limited to immunity to something? Please give details in the main entry if so.
|-
|-
|Province||Forfedhdar, Ilithi, Therengia, Qi'Reshalia, Zoluren||List which provinces the creature can be found
|Province||Zoluren, Therengia, Ilithi, Qi'Reshalia, Forfedhdar, Extra-Provincial||List which provinces the creature can be found
|-
|City|| <area>/I/Q/IQ ||Which city the creature may be found near, or the region (such as [[Ker'leor]]), use I for invasion only creatures, and Q for quest only creatures. (Required: if no value is populated, the creature will not show up on Bestiary lists.)
|-
|-
|Premium|| Premium Only/Premium Versions/No ||Is the creature only huntable by premium subscribers, have a version that is premium only, or standard?
|City|| <area>/I/Q/IQ ||Which city the creature may be found near, or the region (such as [[Ker'leor]]), use I for invasion only creatures, and Q for quest only creatures.
|-
|-
|MapList#|| <nowiki>* {{rmap|Map #|Map Name}}</nowiki>||List the locations the creature can be found.
|MapList#|| <nowiki>* {{rmap|Map #|Map Name}}</nowiki>||List the locations the creature can be found.
Line 140: Line 216:
| Skin/Part/Bone Name|| <name> || The TAP of the appropriate part.
| Skin/Part/Bone Name|| <name> || The TAP of the appropriate part.
|-
|-
| Skin/Part/Bone Weight || The weight of the appropriate part.
| Skin/Part/Bone Weight || # || The weight of the appropriate part.
|-
|-
| RequiredRanks || # || Minimum ranks to skin the easiest part of the creature.
| RequiredRanks || # || Minimum ranks to skin the easiest part of the creature.
Line 168: Line 244:
|Image File=
|Image File=
|new=
|new=
|simulevel=
|levelvariancedown=
|levelvarianceup=
|naturallevel=
|weaponlevel=
|defenselevel=
|estlevel=
|MinCap=
|MinCap=
|MaxCap=
|MaxCap=
Line 175: Line 258:
|Has Gems=
|Has Gems=
|Has Boxes=
|Has Boxes=
|Uses Weapons=
|Evil=
|Evil=
|Corporeal=
|Corporeal=
|BackStabbable=
|Casts Spells=
|Casts Spells=
|Stealthy=
|Stealthy=
Line 185: Line 268:
|Province=
|Province=
|City=
|City=
|Premium=
|MapList=
|MapList=
|hasskin=
|hasskin=

Latest revision as of 01:23, 16 September 2023


Usage Documentation:

Leave unknown fields BLANK!

Variable Supported Values Usage
Critter Name Full critter name
Image File filename on the elanthipedia server
new yes/no Whether the minimum and maximum caps have been updated since 3.0/3.1
simulevel # The overall relative creature level taken from the Test Instance version of the creature.
levelvariancedown # If populated, this value will calculate the (optional) downward variation in level, providing the min level values for simulevel, naturallevel, weaponlevel and defenselevel.
levelvarianceup # If populated, this value will calculate the (optional) upward variation in level, providing the max level values for simulevel, naturallevel, weaponlevel and defenselevel.
naturallevel # The natural attack creature level taken from the Test Instance version of the creature.
weaponlevel # The weapon attack creature level taken from the Test Instance version of the creature.
defenselevel # The defense creature level taken from the Test Instance version of the creature.
estlevel # This is the player compiled estimate of the creature level. Value in this field is either historical (pre-2020) or for a creature not found in Test, such as an invasion creature. Leave blank if a creature can be found in Prime commonly.
MinCap # The minimum amount of weapon skill that is required to hunt this creature at level.
MaxCap # The maximum amount of weapon skill that this creature will teach (a.k.a. the "hard cap)
BodyType amorphous, avian, biped, crustacean, fish, insect, ophidian, plant, quadruped, skeletal, unknown, worm The creatures body type, such as humanoid, etc.
BodyType2 creatural, demonic, humanoid, monstrous Necromancers care about this.
Body Size tiny, little, small, medium, large, very large, huge Necromancers care about this.
Skinnable yes/y/no/n Can the creature be skinned?
Has Coins/Gems/Boxes yes/y/no/n Does the creature directly drop coins/gems/boxes?
Uses Weapons yes/y/no/n Does the creature fight with weapons?
Alignment no/cursed/undead/holy Is the creature evil, undead, or cursed (such as the type affected by blessed equipment), or holy?
Corporeal yes/y/no/n Must blessed weapons be used to strike the creature?
Construct yes/y/no/n Can an Empath attack it without receiving Shock?
Casts Spells yes/y/no/n Does the creature cast spells?
Attack Range All/Melee/Pole/Ranged/(Ranged/Melee) What range can the creature attack from?
Stealthy yes/y/no/n Does the creature use stealth on a regular basis?
Special yes/y/no/n Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so.
Special yes/y/no/n Does the creature have a special non-spell defense, including but not limited to immunity to something? Please give details in the main entry if so.
Province Zoluren, Therengia, Ilithi, Qi'Reshalia, Forfedhdar, Extra-Provincial List which provinces the creature can be found
City <area>/I/Q/IQ Which city the creature may be found near, or the region (such as Ker'leor), use I for invasion only creatures, and Q for quest only creatures. (Required: if no value is populated, the creature will not show up on Bestiary lists.)
Premium Premium Only/Premium Versions/No Is the creature only huntable by premium subscribers, have a version that is premium only, or standard?
MapList# * {{rmap|Map #|Map Name}} List the locations the creature can be found.
Skin/Part/Bone Name <name> The TAP of the appropriate part.
Skin/Part/Bone Weight # The weight of the appropriate part.
RequiredRanks # Minimum ranks to skin the easiest part of the creature.
MaxVal # Kronars/Lirums/Dokoras Maximum non-arranged value. Include currency type.
MaxArrangedVal # Kronars/Lirums/Dokoras Maximum arranged value. Include currency type.
Manipulated yes/y/no/n Can the creature be manipulated? Leave blank for unknown.
mskill # Skill required to manipulate 1 or 2 creatures.
mcap # The max level which the creature will teach to.

Leave unknown fields BLANK!

Maintenance Cost is calculated and handled by the template, no user input required for this item.





{{Critter
|name=
|Image File=
|new=
|simulevel=
|levelvariancedown=
|levelvarianceup=
|naturallevel=
|weaponlevel=
|defenselevel=
|estlevel=
|MinCap=
|MaxCap=
|BodyType=
|Skinnable=
|Has Coins=
|Has Gems=
|Has Boxes=
|Uses Weapons=
|Evil=
|Corporeal=
|Casts Spells=
|Stealthy=
|Special=
|Defense=
|Attack Range=
|Province=
|City=
|Premium=
|MapList=
|hasskin=
|Skin Name=
|Skin Weight=
|haspart=
|Part Name=
|Part Weight=
|hasbone=
|Bone Name=
|Bone Weight=
|RequiredRanks=
|MaxVal=
|MaxArrangedVal=
|Manipulated=
|mskill1=
|mskill2=
|mcap=
|Construct=
|Poachable=
}}