Talk:Refresh: Difference between revisions

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>discern Refresh
>discern Refresh

Refresh strengthens the subject with a rarified form of Life energy, increasing how quickly he recovers from fatigue. This pattern can even fortify the subject beyond his normal limits, granting him supernatural endurance. Though it can be cast on others, the pattern is especially effective when self-cast.
Refresh strengthens the subject with a rarified form of Life energy, increasing how quickly he recovers from fatigue. This pattern can even fortify the subject beyond his normal limits, granting him supernatural endurance. Though it can be cast on others, the pattern is especially effective when self-cast.

Latest revision as of 06:53, 19 October 2017

Spell was previously noted as intro difficulty, but discern shows it as basic.

> discern refresh

Refresh strengthens the subject with a rarified form of Life energy, increasing how quickly he recovers from fatigue. This pattern can even fortify the subject beyond his normal limits, granting him supernatural endurance. Though it can be cast on others, the pattern is especially effective when self-cast.

This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. It can be cast without a target and on other adventurers. It requires a minimum of five mana streams, and can expand to a maximum of one hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a promising novice. By the time you have mastered this spell, you will be ranked as a genius in your abilities as a caster. It requires the Augmentation skill to cast effectively. Before you can learn this spell, you must know Heal Scars. It will also cost two spell slots.

FROSC02 (talk)


Repots as basic for me:

>discern Refresh

Refresh strengthens the subject with a rarified form of Life energy, increasing how quickly he recovers from fatigue. This pattern can even fortify the subject beyond his normal limits, granting him supernatural endurance. Though it can be cast on others, the pattern is especially effective when self-cast.

This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. It can be cast without a target and on other adventurers. It requires a minimum of one mana streams, and can expand to a maximum of one hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a lowly novice. By the time you have mastered this spell, you will be ranked as a professional in your abilities as a caster. It requires the Augmentation skill to cast effectively. Before you can learn this spell, you must know Heal Scars. It will also cost two spell slots.

The spell requires at minimum 1 mana streams and you think you can reinforce it with 2 more, for a total of 3 streams.

RCANINE (talk) 07:51, 19 October 2017 (CDT)