Endrus serpent: Difference between revisions
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{{Critter |
{{Critter |
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|Critter Name=Endrus serpent |
|Critter Name=Endrus serpent |
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|Image File=Unknown_creature.jpg |
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|simulevel=15 |
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|naturallevel=15 |
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|weaponlevel=15 |
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|defenselevel=15 |
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|level=15 |
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|flex=No |
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|BodyType=ophidian |
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|Has Coins=no |
|Has Coins=no |
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|Has Gems=yes |
|Has Gems=yes |
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|Has Boxes=no |
|Has Boxes=no |
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|Has Other=no |
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|Uses Weapons=no |
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|Evil=no |
|Evil=no |
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|Construct=yes |
|Construct=yes |
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|Corporeal=yes |
|Corporeal=yes |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Defense=yes |
|Defense=yes |
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|Premium=no |
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|hasskin=No |
|hasskin=No |
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|haspart=Yes |
|haspart=Yes |
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|Part Name=jagged wooden fang |
|Part Name=jagged wooden fang |
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|Part Weight=4 stone |
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|hasbone=No |
|hasbone=No |
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|RequiredRanks=<80 |
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|MaxVal=138 kronars, |
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|MaxArrangedVal=171 kronars, |
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|Boxes=no |
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}} |
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They are immune to sleep effects. |
They are immune to sleep effects. |
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Still moving Skinning slowly at 142 ranks, fully arranged. |
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Started training Stealth around 70 ranks slowed around 90 ranks still learning at 113, can't get past 1/34. |
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Tactics cap at 110. (Lore Prime) |
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Evasion Soft Cap 90, Tactics Hard Cap 108 |
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44 in weapon skills with 54 melee mastery is able to hit the serpents with 20 agi/ref. |
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Still training weapons well at 100 ranks. 2/3/21 |
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11/6/21: Parry slows to a crawl at 82 and will not move off dabbling at 89. Weapons hit the curb at 84. Defending takes over an hour to lock at 84. |
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53rd circle empath with IC up, light armor at 69, shield and parry at 64, weapons 58-60, Missile Mastery 70, Melee Mastery 74, Agility = 28, Reflex = 27 trains all combat skills except Stealth (at 67 lessons) just fine. |
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==[[Recall]] Knowledge== |
==[[Recall]] Knowledge== |
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''It's a construct, it's made of forest-stuff, and it doesn't seem to like you very much.<br /> |
''Level 1: It's a construct, it's made of forest-stuff, and it doesn't seem to like you very much.<br /> |
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''Level 2: You recall that the origin of these verdant forest constructs is still shrouded in mystery. Some travelers claim that they are sentinels guarding a hidden fortress, ensuring with deadly single-mindedness that none survive to disturb whoever resides there. Others say that the serpents have been animated by the fell will of the trees and woods, guaranteeing that those who might attempt to bring the axes, fires and saws of 'civilization' can never succeed. Still others believe that the serpents were created as companions for some long-dead mage or wizard.<br /> |
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''They are not known to cast any recognized spells.<br /> |
''They are not known to cast any recognized spells.<br /> |
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''They are not known to carry loot in locked boxes.<br /> |
''They are not known to carry loot in locked boxes.<br /> |
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==Death Messages== |
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An Endrus serpent jackknifes a few times, then grows still, its body rapidly settling until it is little more than a pile of wood and vine. |
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==Free Accounts== |
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While Endrus serpents are great for skill training, [[Free accounts]] characters' reduced treasure value generation results in a drop below the minimum threshhold for a gem so it can’t generate a gem. Since Endrus serpents only awards gems, they don’t generate treasure in this case. |
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{{RefAl}} |
Latest revision as of 15:37, 23 July 2023
Missing or Incomplete Creature Information Needed |
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To add any of the missing information listed above, use THIS FORM. |
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Description
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers. Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation. Superficially resembling a large snake, this construct is the length of a tall Elf. The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body. Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.
In Depth
These constructs are found down a serpentine path off the Southern Trade Route as it passess through the Endrus forest. They require around 70 ranks to hunt safely and swarm slightly.
They are immune to sleep effects.
Still moving Skinning slowly at 142 ranks, fully arranged.
Started training Stealth around 70 ranks slowed around 90 ranks still learning at 113, can't get past 1/34.
Tactics cap at 110. (Lore Prime)
Evasion Soft Cap 90, Tactics Hard Cap 108
44 in weapon skills with 54 melee mastery is able to hit the serpents with 20 agi/ref.
Still training weapons well at 100 ranks. 2/3/21
11/6/21: Parry slows to a crawl at 82 and will not move off dabbling at 89. Weapons hit the curb at 84. Defending takes over an hour to lock at 84.
53rd circle empath with IC up, light armor at 69, shield and parry at 64, weapons 58-60, Missile Mastery 70, Melee Mastery 74, Agility = 28, Reflex = 27 trains all combat skills except Stealth (at 67 lessons) just fine.
Recall Knowledge
Level 1: It's a construct, it's made of forest-stuff, and it doesn't seem to like you very much.
Level 2: You recall that the origin of these verdant forest constructs is still shrouded in mystery. Some travelers claim that they are sentinels guarding a hidden fortress, ensuring with deadly single-mindedness that none survive to disturb whoever resides there. Others say that the serpents have been animated by the fell will of the trees and woods, guaranteeing that those who might attempt to bring the axes, fires and saws of 'civilization' can never succeed. Still others believe that the serpents were created as companions for some long-dead mage or wizard.
They are not known to cast any recognized spells.
They are not known to carry loot in locked boxes.
Death Messages
An Endrus serpent jackknifes a few times, then grows still, its body rapidly settling until it is little more than a pile of wood and vine.
Free Accounts
While Endrus serpents are great for skill training, Free accounts characters' reduced treasure value generation results in a drop below the minimum threshhold for a gem so it can’t generate a gem. Since Endrus serpents only awards gems, they don’t generate treasure in this case.
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