Cmud stealing crossing (script): Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Script |cat=skills,thievery |fe=cmud |auth=Tirsten }} ==General Information== <blockquote> <pre> This script start 2 east of the ne gate, steal predefined...") |
mNo edit summary |
||
| Line 9: | Line 9: | ||
<blockquote> |
<blockquote> |
||
<pre> |
<pre> |
||
This script start |
This script start 1 west of the ne gate, steal predefined items, and return 1 west of the negate |
||
starts with echo startcrossingstealingfromnegate |
|||
</pre> |
</pre> |
||
</blockquote> |
</blockquote> |
||
Latest revision as of 13:51, 14 November 2016
| Cmud stealing crossing (script) | |
|---|---|
| Category | skills,thievery |
| Front-end | cmud |
| Author | Tirsten |
General Information
This script start 1 west of the ne gate, steal predefined items, and return 1 west of the negate starts with echo startcrossingstealingfromnegate
Front end: Cmud
Item steal management Script portion
<trigger priority="6590" id="659">
<pattern>^stealcrossing (%x) (*)$</pattern>
<value>#var itemtosteam %2
#var shoptosteal %1
#if (@shoptosteal == "tanner") {go shed;w;w} {
#if (@shoptosteal == "lockpick") {go door} {
#if (@shoptosteal == "horror") {go arch} {
#if (@shoptosteal == "generalstore") {go store} {
#if (@shoptosteal == "stitchery") {go stitch} {
#if (@shoptosteal == "simplysuv1") {ne} {
#if (@shoptosteal == "simplysuv2") {nw} {
#if (@shoptosteal == "curioshop") {w} {
#if (@shoptosteal == "ravens") {go cur} {
#if (@shoptosteal == "emmiline3") {go arch} {
#if (@shoptosteal == "emmiline1") {go door} {
#if (@shoptosteal == "emmiline2") {w} {
#if (@shoptosteal == "haberdashery") {go hab} {
#if (@shoptosteal == "collector") {go wagon} {
#if (@shoptosteal == "bathhouse") {go bath} {
#if (@shoptosteal == "weapon") {go weapon} {
#if (@shoptosteal == "armor") {go armor} {go shop}}}}}}}}}}}}}}}}}
</value>
<trigger>
<pattern>^~[*~]$</pattern>
<value>#if (@shoptosteal == "tanner" || @shoptosteal == "horror" || @shoptosteal == "simplysuv1" || @shoptosteal == "simplysuv2" || @shoptosteal == "niftygift" || @shoptosteal == "curioshop") {
echo Roundtime: 1 sec.
} {hide}
</value>
</trigger>
<trigger>
<pattern>^Roundtime: (%d) sec.$</pattern>
<value>#alarm +%int(%1) {steal @itemtosteam}</value>
</trigger>
<trigger>
<pattern>^Roundtime: (%d) sec.$</pattern>
<value>#alarm +%int(%1) {#if (@shoptosteal == "emmiline3") {drop stylus} {#if (%numwords(@itemtosteam ) > 1) {drop @itemtosteam} {drop @itemtosteam}}}</value>
</trigger>
<trigger>
<pattern>^You drop</pattern>
<value>#if (@shoptosteal == "tanner") {e;e;out} {
#if (@shoptosteal == "simplysuv1") {sw} {
#if (@shoptosteal == "horror") {go arch} {
#if (@shoptosteal == "simplysuv2") {se} {
#if (@shoptosteal == "curioshop") {e} {
#if (@shoptosteal == "ravens") {go cur} {
#if (@shoptosteal == "emmiline3") {go arch} {#if (@shoptosteal == "emmiline1") {look} {#if (@shoptosteal == "emmiline2") {e} {out}}}}}}}}}</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo completedstealloop</value>
</trigger>
</trigger>
Movement steal management Script portion
<trigger priority="5800" id="580">
<pattern>^startcrossingstealingfromnegate$</pattern>
<value>#var canistealcrossing 0
#alarm +7200 {
#var canistealcrossing 1
}
w</value>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go gate</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>ne</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go path</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go step</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing emmiline1 slippers</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>echo stealcrossing emmiline2 red compendium</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>echo stealcrossing emmiline3 ebony stylus on box on shelf</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>go door</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go step</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go path</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>sw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go gate</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing alchemist portable stove</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing tanner tailor kit</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go bridge</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing artifacter cambrinth armband</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing haberdashery Coat</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go build</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>ne</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go door</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>knock knock</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing ravens cotton napkins</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>go door</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>se</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go door</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>sw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go door</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>se</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go pier</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>se</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go shop</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing horror beetle pin</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>go door</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go shop</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing simplysuv1 lace fan</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>echo stealcrossing simplysuv2 castle pillow</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>out</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing niftygift boots</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go gate</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>ne</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>se</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing collector coll case</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>se</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>se</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go ver</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go door</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go arch</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>climb step</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go pass</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go door</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing curioshop iron band</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>out</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>climb step</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go arch</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go door</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>out</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go bridge</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing cleric Silver Bell</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing bathhouse thin bathrobe</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing lockpick lockpick ring</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing bard Repair Kit</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing armor target shield</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing weapon cavalry sabre</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing generalstore portable stove</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo stealcrossing stitchery Tiered Skirt</value>
</trigger>
<trigger>
<pattern>^completedstealloop$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>ne</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo donewithcrossingstealing</value>
</trigger>
</trigger>