Cmud stealing crossing (script)
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Cmud stealing crossing (script) | |
---|---|
Category | skills,thievery |
Front-end | cmud |
Author | Tirsten |
General Information
This script start 1 west of the ne gate, steal predefined items, and return 1 west of the negate starts with echo startcrossingstealingfromnegate
Front end: Cmud
Item steal management Script portion
<trigger priority="6590" id="659"> <pattern>^stealcrossing (%x) (*)$</pattern> <value>#var itemtosteam %2 #var shoptosteal %1 #if (@shoptosteal == "tanner") {go shed;w;w} { #if (@shoptosteal == "lockpick") {go door} { #if (@shoptosteal == "horror") {go arch} { #if (@shoptosteal == "generalstore") {go store} { #if (@shoptosteal == "stitchery") {go stitch} { #if (@shoptosteal == "simplysuv1") {ne} { #if (@shoptosteal == "simplysuv2") {nw} { #if (@shoptosteal == "curioshop") {w} { #if (@shoptosteal == "ravens") {go cur} { #if (@shoptosteal == "emmiline3") {go arch} { #if (@shoptosteal == "emmiline1") {go door} { #if (@shoptosteal == "emmiline2") {w} { #if (@shoptosteal == "haberdashery") {go hab} { #if (@shoptosteal == "collector") {go wagon} { #if (@shoptosteal == "bathhouse") {go bath} { #if (@shoptosteal == "weapon") {go weapon} { #if (@shoptosteal == "armor") {go armor} {go shop}}}}}}}}}}}}}}}}} </value> <trigger> <pattern>^~[*~]$</pattern> <value>#if (@shoptosteal == "tanner" || @shoptosteal == "horror" || @shoptosteal == "simplysuv1" || @shoptosteal == "simplysuv2" || @shoptosteal == "niftygift" || @shoptosteal == "curioshop") { echo Roundtime: 1 sec. } {hide} </value> </trigger> <trigger> <pattern>^Roundtime: (%d) sec.$</pattern> <value>#alarm +%int(%1) {steal @itemtosteam}</value> </trigger> <trigger> <pattern>^Roundtime: (%d) sec.$</pattern> <value>#alarm +%int(%1) {#if (@shoptosteal == "emmiline3") {drop stylus} {#if (%numwords(@itemtosteam ) > 1) {drop @itemtosteam} {drop @itemtosteam}}}</value> </trigger> <trigger> <pattern>^You drop</pattern> <value>#if (@shoptosteal == "tanner") {e;e;out} { #if (@shoptosteal == "simplysuv1") {sw} { #if (@shoptosteal == "horror") {go arch} { #if (@shoptosteal == "simplysuv2") {se} { #if (@shoptosteal == "curioshop") {e} { #if (@shoptosteal == "ravens") {go cur} { #if (@shoptosteal == "emmiline3") {go arch} {#if (@shoptosteal == "emmiline1") {look} {#if (@shoptosteal == "emmiline2") {e} {out}}}}}}}}}</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo completedstealloop</value> </trigger> </trigger>
Movement steal management Script portion
<trigger priority="5800" id="580"> <pattern>^startcrossingstealingfromnegate$</pattern> <value>#var canistealcrossing 0 #alarm +7200 { #var canistealcrossing 1 } w</value> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go gate</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go path</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go step</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing emmiline1 slippers</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>echo stealcrossing emmiline2 red compendium</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>echo stealcrossing emmiline3 ebony stylus on box on shelf</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>go door</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go step</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go path</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go gate</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing alchemist portable stove</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing tanner tailor kit</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go bridge</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing artifacter cambrinth armband</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing haberdashery Coat</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go build</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go door</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>knock knock</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing ravens cotton napkins</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>go door</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go door</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go door</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go pier</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go shop</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing horror beetle pin</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>go door</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go shop</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing simplysuv1 lace fan</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>echo stealcrossing simplysuv2 castle pillow</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>out</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing niftygift boots</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go gate</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing collector coll case</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go ver</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go door</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go arch</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>climb step</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go pass</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go door</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing curioshop iron band</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>out</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>climb step</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go arch</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go door</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>out</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go bridge</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing cleric Silver Bell</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing bathhouse thin bathrobe</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing lockpick lockpick ring</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing bard Repair Kit</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing armor target shield</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing weapon cavalry sabre</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing generalstore portable stove</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo stealcrossing stitchery Tiered Skirt</value> </trigger> <trigger> <pattern>^completedstealloop$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo donewithcrossingstealing</value> </trigger> </trigger>