Orc scout: Difference between revisions

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{{Critter
{{Critter
|new=Yes
|Critter Name=Orc Scout
|Critter Name=Orc Scout
|Province=Therengia
|City=Rossman's Landing
|MapList=*{{rmap|34 | Ruined Village (34)}}
|simulevel=39
|naturallevel=39
|weaponlevel=39
|defenselevel=39
|flex=No
|MinCap=180
|MinCap=180
|MaxCap=230
|MaxCap=230
|BodyType2=creatural
|BodyType=Biped
|BodySize=medium
|new=Yes
|Attack Range=Ranged
|Skinnable=no
|Has Coins=yes
|Has Coins=yes
|Has Gems=yes
|Has Gems=yes
|Has Boxes=yes
|Has Boxes=yes
|Special=yes
|Evil=no
|Evil=no
|Construct=no
|Construct=no
|Corporeal=yes
|Corporeal=yes
|BackStabbable=yes
|Casts Spells=no
|Casts Spells=no
|Stealthy=no
|Stealthy=no
|Defense=no
|Special=yes
|Skinnable=no
|Attack Range=Ranged
|Province=Therengia
|City=Rossman's Landing
|MapList=*{{rmap|34 | Ruined Village (34)}}
|hasskin=No
|hasskin=No
|Skin Name=
|Skin Weight=
|haspart=No
|haspart=No
|Part Name=
|Part Weight=
|hasbone=No
|hasbone=No
|Bone Name=
|Bone Weight=
|RequiredRanks=
|MaxVal=
|MaxArrangedVal=
|Manipulated=yes
|Manipulated=yes
|Boxes=yes
|hasorgan=No
|BackStabbable=yes
|Organ Name=
|Organ Weight=
|InitCost=7
}}
}}
__NOTOC__
__NOTOC__
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===3.1===
===3.1===
Armors seem to soft cap around 220. At 230 cannot get armors moving above 1/34 with 4 at melee.
Armors seem to soft cap around 220. At 230 cannot get armors moving above 1/34 with 4 at melee.
Weapons soft cap around 200
Scouts drop boxes pretty frequently. While possible to disarm them with as little as 120 ranks, it's very difficult and quite dangerous. With 140 ranks it gets a little more reliable but some traps are still sprung even while disarming carefully.





Latest revision as of 15:01, 9 December 2022


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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Orc Scout
Unknown creature.jpg
Creature Levels:
    Overall 39
    Level Variance -
    Natural Attack 39
    Weapon Attack 39
    Defense 39
    Player Estimated -
Potential overall skill: 165
Skill Cap 180 to 230
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Ranged
Stealthy No
Special Attacks Yes
Special Defenses No
Body Type unknown
Body Type (Alt) creatural
Body Size medium
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

Small, thankfully unidentifiable black creatures crawl around in the orc scout's greasy grey hair. With fastidious personal habits of a peccary in a mud-pit, the scout stops from time to time to pick one of the insects off her scalp and pop it into her mouth, smacking her lips greedily as she chews. Standing no more than a hand's width higher than the average human, the scout's musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.

A red bear paw has been tattooed on her shoulder, identifying her as a member of the red bear clan of orcs.

In Depth

They are found in the same area as Vicious Warcats.

Equipment/Loot


3.1

Armors seem to soft cap around 220. At 230 cannot get armors moving above 1/34 with 4 at melee. Weapons soft cap around 200 Scouts drop boxes pretty frequently. While possible to disarm them with as little as 120 ranks, it's very difficult and quite dangerous. With 140 ranks it gets a little more reliable but some traps are still sprung even while disarming carefully.