Combine command: Difference between revisions
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==Usage== |
==Usage== |
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The <b>Combine</b> command is used to combine two identical items into one larger piece. Primarily this is used to control the number of parts for [[Alchemy|alchemical]] processes. |
The <b>Combine</b> command is used to combine two identical items into one larger piece. Primarily this is used to control the number of parts for [[Alchemy|alchemical]] processes. |
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In many cases the raw [[Foraging skill|foraged]] ingredients do not have enough parts for the |
In many cases the raw [[Foraging skill|foraged]] ingredients do not have enough parts for the alchemy to work at all, so they must be combined first. |
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You can only combine two things that are examples of the same base item, eg. blueberries with blueberries, [[Riolur|riolur leaf]] with |
You can only combine two things that are examples of the same base item, eg. blueberries with blueberries, [[Riolur|riolur leaf]] with riolur leaf. Items that are not the same will not combine. |
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<b>OBSOLETE INFORMATION</b>: |
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As of yet, the rules governing the potency of the item resulting from the combination of different potency items have yet to be worked out. |
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At present, the effect on the final potency of an herb created by combining two examples with different potencies has yet to be worked out by players. |
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<b>NEW INFORMATION</b>: |
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Combining new herbs is very straight forward. It uses an averaged ratio. If you combine equal parts 76 quality and 80 quality, this will combine to a 78 quality product, given they are in 1:1 ratios. |
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If a 76 quality herb/remedy is combined 2:1 ratio with an 80 quality herb/remedy...it will average out accordingly to a 77 quality; and vise versa. |
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This can be used to mix certain ratios of remedies that use different catalysts to come up with the desired traits for the end product. |
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Combine currently trains the [[Mechanical Lore skill]]. |
Combine currently trains the [[Mechanical Lore skill]]. |
Latest revision as of 16:49, 3 January 2021
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Usage
The Combine command is used to combine two identical items into one larger piece. Primarily this is used to control the number of parts for alchemical processes.
In many cases the raw foraged ingredients do not have enough parts for the alchemy to work at all, so they must be combined first.
You can only combine two things that are examples of the same base item, eg. blueberries with blueberries, riolur leaf with riolur leaf. Items that are not the same will not combine.
OBSOLETE INFORMATION: At present, the effect on the final potency of an herb created by combining two examples with different potencies has yet to be worked out by players.
NEW INFORMATION: Combining new herbs is very straight forward. It uses an averaged ratio. If you combine equal parts 76 quality and 80 quality, this will combine to a 78 quality product, given they are in 1:1 ratios. If a 76 quality herb/remedy is combined 2:1 ratio with an 80 quality herb/remedy...it will average out accordingly to a 77 quality; and vise versa.
This can be used to mix certain ratios of remedies that use different catalysts to come up with the desired traits for the end product.
Combine currently trains the Mechanical Lore skill.
Syntax
COMBINE <ITEM1> WITH <ITEM2>
Note: It is sometimes possible just to specify the first item, though there does not seem to be a pattern for which items it will work on.
Examples
COMBINE STRAWBERRY WITH STRAWBERRY
COMBINE MY JADICE FLOWER WITH MY OTHER JADICE FLOWER