Item:Medicated bandage: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
 
(6 intermediate revisions by one other user not shown)
Line 5: Line 5:
|CTag=-
|CTag=-
|STag=-
|STag=-
|ptype=other
|verby=No
|pcrystal=Yes
|atmos=No
|istone=No
|type=magic
|type=magic
|weight=5
|weight=5
|appcost=12,500
|appcost=12,500
|lsize=2
|wsize=1
|hsize=1
|enchanted=No
|sourcetype=-
|sourcetype=-
|fname=No
|fname=No
|metal=no
}}
}}
{{RTOC}}
{{RTOC}}

* {{tt|RUB}} the medicated bandage over bleeding wounds to heal them.
==How it works, in depth==
==How it works==
*Players can {{tt|RUB}} the bandage and the it will try to stop the bleeding and try to heal the wound on the bleeding area(s).
* Players can {{com|RUB}} the bandage to completely heal all wounds/scars in one to four bleeding areas (depending on number of [[#Unlocks|unlocks]]).
*: The bandage goes after external areas, then internal areas.
* The bandage first targets any external bleeding areas, then any internal bleeding areas.
* Priority is location based. In order, that is: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye, tail, and skin.
*: It does not prioritize strongest bleeders first.
* The bandage does not prioritize strongest bleeders first.
*: The order it seeks out bleeding wounds is in the following: Exterior head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye, tail, skin. After these, interior bleeding wounds in the same order.

**Example healing usage:
===Example===
Bleeding
In the example below, a medicated bandage without any upgrades completely heals all external head wounds and scars. Notice that internal head wounds and scars were not healed.

====Bleeding (before use)====


Area Rate
Area Rate
Line 27: Line 38:
right arm slight
right arm slight
left arm slight
left arm slight
right hand slight
left hand slight
chest light
abdomen light
back slight
inside head slight
inside head slight
inside neck slight
inside neck slight
inside r. arm slight
inside r. arm slight
inside l. arm slight
inside l. arm slight
inside chest light
inside abdomen light
inside back light


====Messaging====
>rub band
You gently drape the medicated bandage over your painful areas. With a relieving rush, the wounds concealed beneath the bandage heal!
Roundtime: 8 sec.


====Bleeding (after use)====
'''>rub band''' <br>
You gently drape the medicated bandage over your painful areas. With a relieving rush, the wounds concealed beneath the bandage heal!
Roundtime: 8 sec.



Area Rate
neck slight
neck slight
right arm slight
right arm slight
left arm slight
left arm slight
right hand slight
left hand slight
chest light
abdomen light
back slight
inside head slight
inside head slight
inside neck slight
inside neck slight
inside r. arm slight
inside r. arm slight
inside l. arm slight
inside l. arm slight
inside chest light
inside abdomen light
inside back light

:The exterior head bleeding wound and scars are gone, but the interior injuries are still there. The example shown is the tier 1 bandage which healed 1 bleeding wound and left no scars behind.


==Unlocks==
==Unlocks==
Applying a potency crystal increases the number of bleeding wounds healed by 1 AND reduces the cooldown (when activated) by 1 day. The maximum upgraded version allowed is 4 wounds with a 4 day cooldown. Wounds below the bleeding threshold are ignored. <br>
Applying a [[Item:Potency crystal|potency crystal]] increases the number of bleeding wounds healed by 1 AND reduces the cooldown (when activated) by 1 day. The maximum upgraded version allowed is 4 wounds with a 4 day cooldown. Wounds below the bleeding threshold are ignored.
1) Heal two bleeding wounds, 6 day cooldown (locked) <br>
1) Heal two bleeding wounds, 6 day cooldown (locked)
2) Heal three bleeding wounds, 5 day cooldown (locked) <br>
2) Heal three bleeding wounds, 5 day cooldown (locked)
3) Heal four bleeding wounds, 4 day cooldown (locked) <br>
3) Heal four bleeding wounds, 4 day cooldown (locked)
The next unlock will heal 2 bleeding wounds with a cooldown of 6 days. <br>
The next unlock will heal 2 bleeding wounds with a cooldown of 6 days.

==Recharge Info==
==Recharge Info==
Using an infuser stone on the medicated bandage will remove any remaining cooldown between uses. <br>
Using an [[Item:Infuser stone|infuser stone]] on the medicated bandage will remove any remaining cooldown between uses.
[There's no current active cooldown. You can't use an infuser stone at this time.] <br>
[There's no current active cooldown. You can't use an infuser stone at this time.]
You can't tell anything else about a medicated bandage.<br>
You can't tell anything else about a medicated bandage.

Latest revision as of 20:25, 29 November 2022


medicated bandage
Look: You see nothing unusual.
Weight: 5 stones
Metal: Unknown
Appraised Cost: 12,500 Kronars10,000 Lirums <br />9,020 Dokoras <br />12.5 LTBpoints <br />12.5 Tickets <br />12.5 Scrips <br />
Properties: This is an item.
Dimensions: 2 length x 1 width x 1 height
Sources: Source is Drathrok's Duskruin 426/Drathrok's Assemblage, Drathrok's Duskruin 422/Drathrok's Assemblage, Drathrok's Duskruin 421/Drathrok's Assemblage, Drathrok's Duskruin 419/Drathrok's Assemblage


How it works

  • Players can RUB the bandage to completely heal all wounds/scars in one to four bleeding areas (depending on number of unlocks).
  • The bandage first targets any external bleeding areas, then any internal bleeding areas.
  • Priority is location based. In order, that is: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye, tail, and skin.
  • The bandage does not prioritize strongest bleeders first.

Example

In the example below, a medicated bandage without any upgrades completely heals all external head wounds and scars. Notice that internal head wounds and scars were not healed.

Bleeding (before use)

           Area       Rate               
           head       slight 
           neck       slight 
      right arm       slight 
       left arm       slight 
    inside head       slight 
    inside neck       slight 
  inside r. arm       slight 
  inside l. arm       slight 

Messaging

>rub band
You gently drape the medicated bandage over your painful areas.  With a relieving rush, the wounds concealed beneath the bandage heal!
Roundtime: 8 sec.

Bleeding (after use)

           Area       Rate  
           neck       slight 
      right arm       slight 
       left arm       slight 
    inside head       slight 
    inside neck       slight 
  inside r. arm       slight 
  inside l. arm       slight

Unlocks

Applying a potency crystal increases the number of bleeding wounds healed by 1 AND reduces the cooldown (when activated) by 1 day.  The maximum upgraded version allowed is 4 wounds with a 4 day cooldown.  Wounds below the bleeding threshold are ignored.
1) Heal two bleeding wounds, 6 day cooldown (locked)
2) Heal three bleeding wounds, 5 day cooldown (locked)
3) Heal four bleeding wounds, 4 day cooldown (locked)
The next unlock will heal 2 bleeding wounds with a cooldown of 6 days.

Recharge Info

Using an infuser stone on the medicated bandage will remove any remaining cooldown between uses.
[There's no current active cooldown.  You can't use an infuser stone at this time.]
You can't tell anything else about a medicated bandage.