Thanatological rituals: Difference between revisions

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#REDIRECT[[:Category:Thanatological rituals]]
{{Necro}}{{RTOC}}

The [[page type is::ability|rituals]] {{com|perform}}ed by a [[guild association is::Necromancer]] on corpses are their primary source for learning the {{skill|Thanatology}} as well as a number of secondary skills. To use a thanatological ritual, {{com|perform}} (ritual) ON (target) -- if the target is yourself, you may leave it out. If the Necromancer is using the [[Obfuscation]] spell, rituals will not message other people in the room upon being performed.

===Entry===
When performed, the Entry ritual will automatically move you into the nearest guildhall using backroads and hidden signs provided you are close enough to one. There is a long Roundtime for using it, but no cooldown. This ritual does not generate [[Divine Outrage]]. It is learned at 1st circle.

===Preserve===
The Preserve ritual suspends a corpse in an unnatural stasis, allowing it to remain much longer before decaying, though {{com|loot}}ing will make it decay normally. This ritual is generally used as preparation for other lengthier rituals. Utilization of this ritual successfully will also teach [[First Aid skill|First Aid]] in addition to Thanatology. This ritual generates a modest amount of [[Divine Outrage]]. It is learned at 1st circle.

===Harvest===
The Harvest ritual allows the gathering of a piece of material from a corpse and requires the use of the Preserve ritual on the corpse first. Utilization of this ritual successfull will also teach [[Skinning skill|skinning]] in addition to Thanatology. This ritual cannot be performed if the corpse has been {{tt|skin}}ned and will prevent skinning of the corpse afterward, but may be used on any formerly living thing to learn Skinning, even if it was not otherwise skinnable. There is presently no use for the materials gathered with this ritual, and they will be destroyed if {{com|drop}}ped. This ritual generates a small amount of [[Divine Outrage]]. It is learned at 2nd circle.

===Fetish===
This ritual turns a piece of harvested material into a fetish. It is not currently live in the game, and its function is presently unknown, though is thought it will relate to permanent [[Risen]].

===Cut===
The Cut ritual allows you to cut your hand without leaving a wound. This ritually-drawn blood can then act as a component for a number of {{PRel|Category:Blood Magic Spellbook|Blood Magic}} or {{PRel|Category:Animation Spellbook|Animation}} spells. This ritual does not generate [[Divine Outrage]]. It is learned at 5th circle.

===Dissection===
The Dissection ritual is purely an educational and training tool performed on corpses which have not yet been {{tt|skin}}ned or otherwise ritualized. When used on the corpse of a formerly living being, it teaches a mixture of [[Thanatology]] and [[First Aid]]. When used on the corpse of a formerly undead being, it teaches pure [[Thanatology]]. This ritual does not generate [[Divine Outrage]]. It is learned at 10th circle.

===Consume Flesh===
The Consume ritual creates a corrupt [[Empathy|Empathic Transference]] link between the Necromancer and a corpse that allows it to be consumed with various {{PRel|Category:Blood Magic Spellbook|Blood Magic}} spells in order to heal the Necromancer. This is not actual, literal consumption, but a magical effect that will destroy part or all of the corpse. It may be optionally used with the Preserve ritual but this is not required. This is the only ritual that can be used on a [[Player character|Player Character]]'s corpse. This ritual generates a modest amount of [[Divine Outrage]]. It is learned at 15th circle.

===Arise===
The Arise ritual uses unholy symbols to prepare a corpse to be animated into one of the undead. The corpse in question must have already had the Preserve ritual performed upon it. This generates the largest amount of [[Divine Outrage]] of any thanatological ritual. It is learned at 20th circle.

{{RefAl|r=y}}
{{Cat|Necromancer abilities}}

Latest revision as of 12:49, 12 July 2020