Shapeah (script): Difference between revisions
LAWREYJRJ7 (talk | contribs) No edit summary |
LAWREYJRJ7 (talk | contribs) No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Script |
{{Script |
||
|cat=crafting |
|cat=crafting, Engineering |
||
|fe=StormFront, Wizard, Genie, |
|fe=StormFront, Wizard, Genie, |
||
|auth=[[User:LAWREYJRJ7|Pfanston]] |
|auth=[[User:LAWREYJRJ7|Pfanston]] |
||
Line 12: | Line 12: | ||
<br> |
<br> |
||
In the script I tend to put items in containers. But you can easily use stow left and stow right if your store help variables are set up I have the stow lefts and rights in here in some cases, but they are commented out for the lines I tend to use. This script will also use all the parts you have in your container1 so if you don't want it all turned into arrowheads don't put it all in the container1.<br> |
In the script I tend to put items in containers. But you can easily use stow left and stow right if your store help variables are set up I have the stow lefts and rights in here in some cases, but they are commented out for the lines I tend to use. This script will also use all the parts you have in your container1 so if you don't want it all turned into arrowheads don't put it all in the container1.<br> |
||
===Other Shaping Scripts=== |
|||
A recent change was made to arrowhead making to account for bolts for crossbows as well <br> |
|||
<br> |
|||
This script shapeah.cmd is a subset of shaping scripts. The others are as follows:<br> |
|||
<br> |
|||
shapearrows.cmd<br> |
|||
shapeshaft.cmd<br> |
|||
shapeitem.cmd<br> |
|||
shapebowenhance.cmd<br> |
|||
shapelumber.cmd<br> |
|||
<br> |
|||
===Instructions=== |
===Instructions=== |
||
parameters are .shapeah <container1> <part> <tool><br> |
parameters are .shapeah <container1> <part> <tool> <type> <br> |
||
<br> |
<br> |
||
example .shapeah bag claw hammer |
example .shapeah bag claw hammer arrowhead |
||
or .shapeah bag tusk knife |
or .shapeah bag tusk knife arrowhead |
||
or .shapeah bag tooth shaper |
or .shapeah bag tooth shaper bolthead |
||
or .shapeah bag horn knife<br> |
or .shapeah bag horn knife bolthead<br> |
||
<br> |
<br> |
||
This script assumes you have some critter parts to turn into an arrowhead in the container1. Only put as many parts as you want to do at one time in the container1. Right now it does not appear you need the shaping book to make arrowheads. I will not set up anything to stamp arrowheads if they can be stamped.<br> |
This script assumes you have some critter parts to turn into an arrowhead in the container1. Only put as many parts as you want to do at one time in the container1. Right now it does not appear you need the shaping book to make arrowheads. I will not set up anything to stamp arrowheads if they can be stamped.<br> |
||
Line 32: | Line 45: | ||
::: <tool> = hammer, knife, shaper, etc. |
::: <tool> = hammer, knife, shaper, etc. |
||
::: <container1> = bag, backpack, rucksack, etc. |
::: <container1> = bag, backpack, rucksack, etc. |
||
::: <type> = bolthead or arrowhead |
|||
==Script== |
==Script== |
||
<pre>#shapeah |
<pre>#shapeah |
||
# parameters are .shapeah <container1> <part> <tool> |
# parameters are .shapeah <container1> <part> <type> <tool> |
||
# |
# |
||
# example .shapeah bag claw hammer |
# example .shapeah bag claw hammer arrowhead |
||
# or .shapeah bag tusk knife |
# or .shapeah bag tusk knife arrowhead |
||
# or .shapeah bag tooth shaper |
# or .shapeah bag tooth shaper arrowhead |
||
# or .shapeah bag horn knife |
# or .shapeah bag horn knife arrowhead |
||
# |
# |
||
# This script assumes you have some critter parts to turn into an arrowhead |
# This script assumes you have some critter parts to turn into an arrowhead |
||
Line 57: | Line 71: | ||
# <tool> = hammer, knife, shaper, etc. |
# <tool> = hammer, knife, shaper, etc. |
||
# <container1> = bag, backpack, rucksack, etc. |
# <container1> = bag, backpack, rucksack, etc. |
||
# <type> = bolthead or arrowhead. |
|||
# |
# |
||
# Any metal tool can be used to make shafts for arrows. Your <container1> |
# Any metal tool can be used to make shafts for arrows. Your <container1> |
||
Line 98: | Line 113: | ||
shapeah2: |
shapeah2: |
||
pause 1 |
pause 1 |
||
put shape |
put shape part into %4 |
||
match ahend2 You fumble around but can't |
match ahend2 You fumble around but can't |
||
match stowleftah Roundtime |
match stowleftah Roundtime |
||
Line 107: | Line 122: | ||
pause 1 |
pause 1 |
||
# put stow left |
# put stow left |
||
put put my |
put put my %4 in my %1 |
||
match ahend2 What were you referring to? |
match ahend2 What were you referring to? |
||
match shapeah You put |
match shapeah You put |
Latest revision as of 20:17, 27 May 2016
Shapeah (script) | |
---|---|
Category | crafting,Engineering |
Front-end | StormFront,Wizard,Genie |
Author | Pfanston |
Description
Any metal tool can be used to make shafts for arrows. Your <container1> must be where you keep the tool and the lumber. Remember one thing in making arrowheads. The basic arrowheads take about 150 skill to make without techs and those will not be masterful. Around 200 skill they will be unless you have techs, or career or hobby. Second each arrowhead will handle 5 arrows. So if you have 20 parts you can make 100 arrows.
Note this script is set up for stormfront, wizard and genie. I have run it in all 3 front ends.
In the script I tend to put items in containers. But you can easily use stow left and stow right if your store help variables are set up I have the stow lefts and rights in here in some cases, but they are commented out for the lines I tend to use. This script will also use all the parts you have in your container1 so if you don't want it all turned into arrowheads don't put it all in the container1.
Other Shaping Scripts
A recent change was made to arrowhead making to account for bolts for crossbows as well
This script shapeah.cmd is a subset of shaping scripts. The others are as follows:
shapearrows.cmd
shapeshaft.cmd
shapeitem.cmd
shapebowenhance.cmd
shapelumber.cmd
Instructions
parameters are .shapeah <container1> <part> <tool> <type>
example .shapeah bag claw hammer arrowhead or .shapeah bag tusk knife arrowhead or .shapeah bag tooth shaper bolthead or .shapeah bag horn knife bolthead
This script assumes you have some critter parts to turn into an arrowhead in the container1. Only put as many parts as you want to do at one time in the container1. Right now it does not appear you need the shaping book to make arrowheads. I will not set up anything to stamp arrowheads if they can be stamped.
- Step 1 - Get tool to pound with, get part to shape it with, if no tool/parts end.
- shape the part.
- Step 2 - put tool away, put arrowhead in container. Go back to step 1.
- Step 3 - All arrowheads are done. Terminate.
- where <part> = what is being made, claw, tusk, sabretooth, etc.
- <tool> = hammer, knife, shaper, etc.
- <container1> = bag, backpack, rucksack, etc.
- <type> = bolthead or arrowhead
Script
#shapeah # parameters are .shapeah <container1> <part> <type> <tool> # # example .shapeah bag claw hammer arrowhead # or .shapeah bag tusk knife arrowhead # or .shapeah bag tooth shaper arrowhead # or .shapeah bag horn knife arrowhead # # This script assumes you have some critter parts to turn into an arrowhead # in the container1. Only put as many parts as you want to do at one time # in the container. Right now it does not appear you need the shaping book # to make arrowheads. I will not set up anything to stamp arrowheads if they # can be stamped. # # Step 1 - Get tool to pound with, get part to shape it with, if no tool/parts end. # shape the part. # Step 2 - put tool away, put arrowhead in container. Go back to step 1. # Step 3 - All arrowheads are done. Terminate. # # where <part> = what is being made, claw, tusk, sabretooth, etc. # <tool> = hammer, knife, shaper, etc. # <container1> = bag, backpack, rucksack, etc. # <type> = bolthead or arrowhead. # # Any metal tool can be used to make shafts for arrows. Your <container1> # must be where you keep the tool and the lumber. Remember one thing in making # arrowheads. The basic arrowheads take about 150 skill to make without techs # and those will not be masterful. Around 200 skill they will be unless you have # techs, or career or hobby. Second each arrowhead will handle 5 arrows. So if # you have 20 parts you can make 100 arrows. # # This script has nothing special in it, so it should work in the wizard front end, # stormfront, and genie. In the script I tend to put items in containers. But you # can easily use stow left and stow right if your store help variables are set up # I have the stow lefts and rights in here in some cases, but they are commented out # for the lines I tend to use. This script will also use all the parts you have in # your container1 so if you dont want it all turned into arrowheads dont put it all in the # container1. # Startah: put glance match toolah You glance down at your empty hands match stowbothah You glance down to see matchwait toolah: pause 1 put get my %3 from my %1 match ahend1 What were you referring to? match shapeah You get match toolah ...wait matchwait shapeah: pause 1 put get my %2 from my %1 match ahend2 What were you referring to? match shapeah2 You get match shapeah ...wait matchwait shapeah2: pause 1 put shape part into %4 match ahend2 You fumble around but can't match stowleftah Roundtime match shapeah2 ...wait matchwait stowleftah: pause 1 # put stow left put put my %4 in my %1 match ahend2 What were you referring to? match shapeah You put match stowleftah ...wait matchwait stowbothah: pause .5 put stow left pause .5 put stow right pause .5 goto startah ahend1: pause 1 echo *** NO %3 TOOL IN %1 *** exit ahend2: pause 1 # put stow right put put my %3 in my %1 waitfor You put pause .5 echo *** OUT OF PARTS FOR ARROWHEADS *** exit