Grass eel: Difference between revisions
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{{Critter |
{{Critter |
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|Critter Name=Grass Eel |
|Critter Name=Grass Eel |
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|Image File=grasseel.jpg |
|Image File=grasseel.jpg |
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|simulevel=5 |
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|naturallevel=6 |
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|weaponlevel=3 |
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|defenselevel=5 |
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|level=5 |
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|flex=No |
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|MinCap=25 |
|MinCap=25 |
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|MaxCap= |
|MaxCap=50 |
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|BodyType= |
|BodyType=ophidian |
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|BodyType2=monstrous |
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|BodySize=small |
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|Has Coins=no |
|Has Coins=no |
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|Has Gems=no |
|Has Gems=no |
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|Has Boxes=no |
|Has Boxes=no |
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|Special=no |
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|Evil=no |
|Evil=no |
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|Construct=no |
|Construct=no |
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|Corporeal=yes |
|Corporeal=yes |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Premium=no |
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|hasskin=Yes |
|hasskin=Yes |
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|Skin Name=an eel skin |
|Skin Name=an eel skin |
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|MaxVal=117 Kronars |
|MaxVal=117 Kronars |
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|MaxArrangedVal=105 Kronars |
|MaxArrangedVal=105 Kronars |
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|Manipulated=yes |
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|mskill1= |
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|Boxes=no |
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|mskill2= |
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|mcap= |
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}} |
}} |
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==Description== |
==Description== |
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West of Crossing they swarm, not recommended below 35 ranks in defenses, maybe more in your armor.<br> |
West of Crossing they swarm, not recommended below 35 ranks in defenses, maybe more in your armor.<br> |
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Can be difficult to retreat from.<br /> |
Can be difficult to retreat from.<br /> |
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Armor/Shield/Evasion/Parry hard cap at <=65<br /> |
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Multi Opponent hard caps at <= 65<br /> |
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TM hard caps at ?<br /> |
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Skinning hard caps at >70<br /> |
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Hiding/stalking hard cap at > 65<br /> |
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Stalking soft caps at > 60<br/> |
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Tactics hard cap at 60 (confirmed 5/17/2015)<br /> |
Tactics hard cap at 60 (confirmed 5/17/2015)<br /> |
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Armor soft cap at 48 (confirmed 5/17/2015)<br /> |
Armor soft cap at 48 (confirmed 5/17/2015)<br /> |
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Evasion capped out at 50 ranks, hard. |
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7/28/17 - Cleric - Evasion Mindlocked @ 53 still, Shield ML @47, stealth ML @51, Defending ML @51 --- Weapons are dabbling at 42, looks like the soft cap holds. |
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==Hunting Data== |
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Experience after hunting for 20 minutes. |
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Shield Usage: 38 33% very engaged (23/34) +0.39 |
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Brigandine: 38 31% mind lock (34/34) +0.48 |
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Plate Armor: 42 22% mind lock (34/34) +0.38 |
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Defending: 40 20% mind lock (34/34) +0.46 |
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Parry Ability: 39 83% mind lock (34/34) +0.31 |
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Large Edged: 31 11% concentrating (9/34) +0.33 |
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Twohanded Edged: 31 42% concentrating (9/34) +0.35 |
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Large Blunt: 30 30% interested (12/34) +0.34 |
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Polearms: 29 44% attentive (10/34) +0.31 |
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Heavy Thrown: 31 02% understanding (14/34) +0.37 |
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Melee Mastery: 40 00% cogitating (24/34) +0.32 |
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Missile Mastery: 27 75% deliberative (11/34) +0.35 |
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Primary Magic: 27 52% mind lock (34/34) +0.25 |
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Attunement: 26 53% dabbling (1/34) +0.22 |
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Targeted Magic: 16 16% mind lock (34/34) +0.57 |
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Augmentation: 26 39% thoughtful (4/34) +0.34 |
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Evasion: 35 70% mind lock (34/34) +0.21 |
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Perception: 35 07% mind lock (34/34) +0.23 |
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Skinning: 25 67% nearly locked (33/34) +0.24 |
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Tactics: 34 56% deliberative (11/34) +0.39 |
Latest revision as of 15:28, 23 July 2023
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Description
No more than eighteen inches long, this grass eel has a nasty disposition entirely out of proportion with its size. In fact it looks more like a green bootlace than anything else. The eel more than makes up in speed and agility what it lacks in strength, however, and a score of bites from a score of grass eels would not be a pleasant experience.
In Depth
It is wearing nothing!
It is carrying nothing!
West of Crossing they swarm, not recommended below 35 ranks in defenses, maybe more in your armor.
Can be difficult to retreat from.
Tactics hard cap at 60 (confirmed 5/17/2015)
Armor soft cap at 48 (confirmed 5/17/2015)
Weapons soft cap at 42 (4/16/2016)
Evasion capped out at 50 ranks, hard.
7/28/17 - Cleric - Evasion Mindlocked @ 53 still, Shield ML @47, stealth ML @51, Defending ML @51 --- Weapons are dabbling at 42, looks like the soft cap holds.
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Crossing creatures
- Riverhaven creatures
- Shard creatures
- Horse Clan creatures
- Bestiary
- Zoluren creatures
- Therengia creatures
- Ilithi creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures