Snow goblin (2): Difference between revisions
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{{Critter |
{{Critter |
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|Image File=snowgobby.jpg |
|Image File=snowgobby.jpg |
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|simulevel=27 |
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|naturallevel=27 |
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|weaponlevel=27 |
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|defenselevel=27 |
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|level=27 |
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|MinCap=130 |
|MinCap=130 |
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|MaxCap=154 |
|MaxCap=154 |
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|BodyType2=creatural |
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|BodyType=Biped |
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|BodySize=medium |
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⚫ | |||
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|Has Coins=yes |
|Has Coins=yes |
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|Has Gems=yes |
|Has Gems=yes |
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|Construct=no |
|Construct=no |
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|Corporeal=yes |
|Corporeal=yes |
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⚫ | |||
|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|hasskin=Yes |
|hasskin=Yes |
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|Skin Name=a pale goblin hide |
|Skin Name=a pale goblin hide |
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|RequiredRanks=95 |
|RequiredRanks=95 |
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|MaxArrangedVal=358.57 |
|MaxArrangedVal=358.57 |
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|Boxes=yes |
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|mskill1= |
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|Manipulated=yes |
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|mskill2= |
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|mcap= |
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|hasorgan=No |
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}} |
}} |
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__NOTOC__ |
__NOTOC__ |
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===Hunting Info=== |
===Hunting Info=== |
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Will attack snowbeasts. |
Will attack snowbeasts. |
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Snow goblin (1) - After the Gap, before the crevice. |
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Snow goblin (2) - Between Crevices and Slit. |
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Snow goblin (3) - beyond the slit. |
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===Equipment/Loot=== |
===Equipment/Loot=== |
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=== 3.1 Notes === |
=== 3.1 Notes === |
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Defensive cap: 154 |
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Offensive cap: approx. 150 |
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Stealth cap: 170 |
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Boxes can be opened at 110 ranks carefully. |
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Appraisal and Perception train at 300+ very well. |
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As a Survival prime evasion only dabbled at 154 ranks |
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Weapons took much much longer to move starting at 150 ranks |
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Stealth hits a wall at 170. Backstab locked at 169 and stealth barely moving at 170. |
Latest revision as of 16:04, 19 March 2021
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Description
The snow goblin, standing about as tall as a short Human but with a much broader torso, is clearly a distant cousin of the smaller, common goblin. Its full, white hair and thick skin give evidence that the breed has adapted well to its frigid surroundings.
In Depth
Hunting Info
Will attack snowbeasts.
Snow goblin (1) - After the Gap, before the crevice. Snow goblin (2) - Between Crevices and Slit. Snow goblin (3) - beyond the slit.
Equipment/Loot
- home-made white fur tunic
- crude white fur tunic
- perfect white fur tunic
- white fur tunic
- white fur cape
- frozen club
- large frozen club
Recall
Goblins can be found throughout Elanthia, from the fields west of Crossing to the frozen slopes of Aesry Surlaenis'a. The most common, and least dangerous, are the field and wildland goblins, although even these can be dangerous in great numbers.
Goblins are also known to produce great leaders and proficient soldiers. Goblin warriors, berserkers, archers, mercenaries, chieftains, warlords, and even princes have been known to occassionally join their lesser kin in battle.
3.1 Notes
Defensive cap: 154 Offensive cap: approx. 150
Stealth cap: 170
Boxes can be opened at 110 ranks carefully.
Appraisal and Perception train at 300+ very well.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Aesry creatures
- Bestiary
- Qi'Reshalia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Goblin