Black goblin: Difference between revisions
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__NOTOC__ |
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{{Critter |
{{Critter |
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|new=Yes |
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|Critter Name = Black Goblin |
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|Province=Forfedhdar |
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|Image File = |
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|City=Boar Clan |
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|MinCap = 550 |
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|MapList=*{{rmap|128|Hunter's Glade near Boar Clan (128)}} |
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|MaxCap = 720 |
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|simulevel=105 |
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|BodyType = Biped |
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|naturallevel=86 |
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|Skinnable = Yes |
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|weaponlevel=105 |
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|Has Coins = Yes |
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|defenselevel=105 |
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|Has Gems = Yes |
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|level=105 |
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|Has Boxes = Yes |
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|flex=No |
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|Evil = No |
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|MinCap=500 |
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|Corporeal = Yes |
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|MaxCap=720 |
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|BackStabbable = Yes |
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|BodyType=biped |
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|Poachable = No |
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|BodyType2=creatural |
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|Casts Spells = No |
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|BodySize=medium |
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|Attack Range = Ranged |
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|Attack Range=Ranged |
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|Stealthy = No |
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|Has Coins=no |
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|Special = No |
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|Has Gems=yes |
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|Province = Forfedhdar |
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|Has Boxes=yes |
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|City = Boar Clan |
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|Uses Weapons=yes |
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|MapList = *{{rmap|128|Hunter's Glade near Boar Clan (128)}} |
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|Evil=no |
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|Skin Name = a black goblin hide |
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|Construct=no |
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|Skin Type = Hide |
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|Corporeal=yes |
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|Weight = 22 |
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|Special=no |
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|Tannable = Yes |
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|Casts Spells=no |
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|NumPieces = 5 |
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|Stealthy=no |
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|Crushable = No |
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|Defense=no |
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|RequiredRanks = 550 |
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|Skinnable=yes |
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|MaxVal = 1,000 Kronars |
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|hasskin=Yes |
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|MaxArrangedVal = 1,300 Kronars |
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|Skin Name=a black goblin hide |
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|Manipulated = |
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|Skin Weight=8 |
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|InitCost = |
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|haspart=No |
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|hasbone=No |
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|RequiredRanks=460 |
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|MaxVal=1,000 Kronars |
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|MaxArrangedVal=1,300 Kronars |
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|Manipulated=yes |
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}} |
}} |
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__NOTOC__ |
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==Description== |
==Description== |
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The black goblin stares back at you with pale green eyes. Taller than an average [[Human]] and with a broad barrel chest, the black goblin supports its muscular frame on slightly bowed legs. Its thick ebon skin is heavily creased and resembles charred wood, an adaptation this breed has developed to blend easily into the shadows. The black goblin wears crudely stitched patchwork hunting leathers and a lopsided smirk. A woven harness filled fitted with numerous dull iron hurling axes is slung haphazardly over its shoulder, rattling softly against each other with every narrow stride. |
The black [[race is::goblin]] stares back at you with pale green eyes. Taller than an average [[Human]] and with a broad barrel chest, the black goblin supports its muscular frame on slightly bowed legs. Its thick ebon skin is heavily creased and resembles charred wood, an adaptation this breed has developed to blend easily into the shadows. The black goblin wears crudely stitched patchwork hunting leathers and a lopsided smirk. A woven harness filled fitted with numerous dull iron hurling axes is slung haphazardly over its shoulder, rattling softly against each other with every narrow stride. |
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==Recall== |
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You recall everything noteworthy about a black goblin... which is apparently nothing. |
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They are not known to cast any recognized spells. |
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They are known to carry loot in locked boxes. |
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==In Depth== |
==In Depth== |
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==Equipment/Loot== |
===Equipment/Loot=== |
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It is wearing some {{cloot|a|patchwork leathers}}.<br> |
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a {{cloot|w|dull iron hurling axe with a sinew-wrapped leather hilt}} |
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It is carrying a {{cloot|w|dull iron hurling axe with a sinew-wrapped leather hilt}}, a {{cloot|s|battered wooden shield sloppily painted with faded insignia}}.<br> |
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Boxes appraise as "not take long", "trivially constructed", "simple matter" and "precisely at your level" at 550 locksmithing. |
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===Skinning=== |
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Successfully skinned a couple at 462. Rather poor skins however three of three tries were successful, War Mage had SUF up and no other bonuses in effect. |
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===Combat 3.1=== |
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Optimal learning range appears to be 460-600 per an [[Talk:Black_goblin|appraise careful]] of the creature. |
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====Defenses==== |
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NOTE: With 500 parry and 450 evasion/shield and 80 agility/reflex more than 2 of these guys at a time will be rough. |
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Optimal or not, you probably want approximately 500 average defenses (before buffs) before you use black gobs as your primary hunting area. |
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Another note: If you fight here when they're still a challenge, you probably want 250 First Aid at a minimum to reduce damage from tending out axes. With 220 skill I tended about a third of them without additional damage, the other times I caused moderately or drastically more damage from tending the axes out. |
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Secondary pool defenses started to move very slowly just short of 620. |
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687 shield (+132), 623 parry and 566 evasion is more than enough to survive them. Axes occasionally hit but after 2 weeks or training in them, I have yet to have one lodge and require tending. |
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====Weapons==== |
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434 weapons, a +86 buff 610 masteries and 70 agility they are still rather tough to hit. |
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460 weapons, +93 buff, 640 masteries and 80 agility hitting is still far from 100% but it is good enough for training. Offhand at those skill levels is still a bit rough and a debilitation spell might be recommended. |
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====Survivals==== |
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Skinning at 490 results in 'sterling examples' and trains rather well but a single arrange can cause failure. |
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{{cat|Goblin}} |
{{cat|Goblin}} |
Latest revision as of 10:35, 13 July 2021
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Description
The black goblin stares back at you with pale green eyes. Taller than an average Human and with a broad barrel chest, the black goblin supports its muscular frame on slightly bowed legs. Its thick ebon skin is heavily creased and resembles charred wood, an adaptation this breed has developed to blend easily into the shadows. The black goblin wears crudely stitched patchwork hunting leathers and a lopsided smirk. A woven harness filled fitted with numerous dull iron hurling axes is slung haphazardly over its shoulder, rattling softly against each other with every narrow stride.
Recall
You recall everything noteworthy about a black goblin... which is apparently nothing.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.
In Depth
Equipment/Loot
It is wearing some patchwork leathers.
It is carrying a dull iron hurling axe with a sinew-wrapped leather hilt, a battered wooden shield sloppily painted with faded insignia.
Boxes appraise as "not take long", "trivially constructed", "simple matter" and "precisely at your level" at 550 locksmithing.
Skinning
Successfully skinned a couple at 462. Rather poor skins however three of three tries were successful, War Mage had SUF up and no other bonuses in effect.
Combat 3.1
Optimal learning range appears to be 460-600 per an appraise careful of the creature.
Defenses
NOTE: With 500 parry and 450 evasion/shield and 80 agility/reflex more than 2 of these guys at a time will be rough. Optimal or not, you probably want approximately 500 average defenses (before buffs) before you use black gobs as your primary hunting area.
Another note: If you fight here when they're still a challenge, you probably want 250 First Aid at a minimum to reduce damage from tending out axes. With 220 skill I tended about a third of them without additional damage, the other times I caused moderately or drastically more damage from tending the axes out.
Secondary pool defenses started to move very slowly just short of 620.
687 shield (+132), 623 parry and 566 evasion is more than enough to survive them. Axes occasionally hit but after 2 weeks or training in them, I have yet to have one lodge and require tending.
Weapons
434 weapons, a +86 buff 610 masteries and 70 agility they are still rather tough to hit.
460 weapons, +93 buff, 640 masteries and 80 agility hitting is still far from 100% but it is good enough for training. Offhand at those skill levels is still a bit rough and a debilitation spell might be recommended.
Survivals
Skinning at 490 results in 'sterling examples' and trains rather well but a single arrange can cause failure.
- Incomplete articles
- Creatures without coins
- Creatures with gems
- Creatures with boxes
- Creatures with weapons
- Non-spellcasting creatures
- Ranged range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Boar Clan creatures
- Bestiary
- Forfedhdar creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Goblin