Appraise command: Difference between revisions

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{{Command
{{updateDR3}}
|rp=No
{{incomplete|Missing appraise focus}}
|combat=No
|magic=No
|settings=No
|systems=Yes
|description=Allows you to get information about various things/people you come across.
|messaging='''APPRAISE <item>'''<br />
''Others see'': <Name> begins to carefully examine an <object>.

'''APPRAISE <weapon> / <armor>'''<br />
''Others see'': <Name> begins to carefully examine an <object>.

'''APPRAISE <player>'''<br />
''You see'': (The targets worn inventory.)<br />
''Target sees'': <Name> is looking at you very closely.

'''APPRAISE <creature>'''
You are certain that the <creature> is <health>.<br />
You are certain that the <creature> has an incredible spirit that is healthy.<br />
You are certain that the <creature> is slightly fatigued.<br />
The <creature> has a serious wound.<br />
You are certain that it is rather weaker than you are.<br />
You are certain that it is somewhat less agile than you are.<br />
You are certain that it is significantly less disciplined than you are.<br />
You are certain that it is rather less quick to react than you are.<br />
You are certain that it is quite a bit less conditioned than you are.<br />
Taking stock of its offensive abilities, and defending with a <shield> and a <parry stick>, you are certain that the <creature> is a relatively easy opponent (-7).<br />
Taking stock of its defensive abilities, and attacking with your fists, you are certain that the <creature> is a creature completely beneath your notice (-10).

'''APPRAISE <direction> (In Swimming Areas)'''

'''APPRAISE <climbable object>'''

'''APPRAISE FOCUS'''

'''APPRAISE <object> QUICK'''

'''APPRAISE <object> CAREFUL'''
}}
{{RTOC}}
{{RTOC}}
The '''{{tt|appraise}} [[page type is::command]]''' allows you to get information about various things/people you come across. The accuracy of the information received depend directly upon your {{skill|Appraisal}} as well as the skill necessary to use the item (in the case of weapons and armor).
The accuracy of the information received depend directly upon your {{skill|Appraisal}} as well as the skill necessary to use the item (in the case of weapons and armor).


==Etiquette==
==Etiquette==
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<br>
<br>
Strict role-players often regard shorthand appraisals (such as "l/bc/f p/r") as [[OOC]] and therefore unsuitable for [[gweths]].
Strict role-players often regard shorthand appraisals (such as "l/bc/f p/r") as [[OOC]] and therefore unsuitable for [[gweths]].

==Syntax==
*{{tt|APPRAISE}} ''<item>''
*{{tt|APPRAISE}} ''<PC/creature>''
*{{tt|APPRAISE}} ''<direction to {{com|swim}} in>''
*{{tt|APPRAISE}} ''<{{com|climb}}ing object>''
*{{tt|appraise}} ''<person>'' ''<item>'' - To appraise an item that was just {{com|SHOW}}n.
*{{tt|APPRAISE}} ''<{{com|FOCUS}}>'' ''<object or word>''
''Note: the item and creature forms can also make use of the {{tt|QUICK}} and {{tt|CAREFUL}} keywords'' <br>
''For a full list of what options work for {{tt|FOCUS}} see [[Appraisal_skill#Appraise_Focus|Appraise Focus]].''


==Accuracy==
==Accuracy==
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==Paladins==
==Paladins==
[[Paladins]] are able to distinguish between more grades of shield protection. The Paladin can see 19 different grades, whereas the non-Paladin can only distinguish between 11 grades. For the complete scale, see [[Appraisal_skill#Shield_Protection]].
[[Paladins]] are able to distinguish between more grades of shield protection. The Paladin can see 19 different grades, whereas the non-Paladin can only distinguish between 11 grades. For the complete scale, see [[Appraisal_skill#Shield_protection]].


{{RefAl|a=y}}
{{RefAl|a=y}}

Latest revision as of 20:15, 19 September 2021

Appraise
Allows you to get information about various things/people you come across.
APPRAISE <item>

Others see: <Name> begins to carefully examine an <object>.

APPRAISE <weapon> / <armor>
Others see: <Name> begins to carefully examine an <object>.

APPRAISE <player>
You see: (The targets worn inventory.)
Target sees: <Name> is looking at you very closely.

APPRAISE <creature> You are certain that the <creature> is <health>.
You are certain that the <creature> has an incredible spirit that is healthy.
You are certain that the <creature> is slightly fatigued.
The <creature> has a serious wound.
You are certain that it is rather weaker than you are.
You are certain that it is somewhat less agile than you are.
You are certain that it is significantly less disciplined than you are.
You are certain that it is rather less quick to react than you are.
You are certain that it is quite a bit less conditioned than you are.
Taking stock of its offensive abilities, and defending with a <shield> and a <parry stick>, you are certain that the <creature> is a relatively easy opponent (-7).
Taking stock of its defensive abilities, and attacking with your fists, you are certain that the <creature> is a creature completely beneath your notice (-10).

APPRAISE <direction> (In Swimming Areas)

APPRAISE <climbable object>

APPRAISE FOCUS

APPRAISE <object> QUICK

APPRAISE <object> CAREFUL


The accuracy of the information received depend directly upon your Appraisal skill as well as the skill necessary to use the item (in the case of weapons and armor).

Etiquette

It is important to keep in mind that some characters consider unasked-for appraisal of themselves to be uncouth and improper, and they might decide to confront you about such an activity.

Strict role-players often regard shorthand appraisals (such as "l/bc/f p/r") as OOC and therefore unsuitable for gweths.

Accuracy

When appraising weapons, shields, and armor, the skill associated with using that item also assists with gaining information. At about 200 combined skill, exact appraisals of items are possible.

The exceptions to this are weight, which uses only Appraisal skill, and armor construction, which uses only your skill in that armor.

Paladins

Paladins are able to distinguish between more grades of shield protection. The Paladin can see 19 different grades, whereas the non-Paladin can only distinguish between 11 grades. For the complete scale, see Appraisal_skill#Shield_protection.


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