Baby forest gryphon: Difference between revisions
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{{Critter |
{{Critter |
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|Critter Name=Baby Forest Gryphon |
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|MapList2=*{{rmap|141 | Crystalline Gorge, Western Road (141)}} |
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|simulevel=47 |
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|naturallevel=47 |
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|weaponlevel=47 |
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|defenselevel=47 |
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|level=47 |
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|MinCap=250 |
|MinCap=250 |
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|MaxCap= |
|MaxCap=350 |
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|BodyType2=monstrous |
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|BodyType=Quadruped |
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|BodySize=small |
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|Has Coins=yes |
|Has Coins=yes |
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|Has Gems=yes |
|Has Gems=yes |
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|Construct=no |
|Construct=no |
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|Corporeal=yes |
|Corporeal=yes |
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|Special=no |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Special=no |
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|hasskin=No |
|hasskin=No |
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|haspart=Yes |
|haspart=Yes |
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|Part Weight=4 |
|Part Weight=4 |
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|hasbone=No |
|hasbone=No |
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|hasorgan=No |
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|RequiredRanks=200 |
|RequiredRanks=200 |
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|MaxVal=568 Lirums |
|MaxVal=568 Lirums |
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|Boxes=no |
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|Manipulated=yes |
|Manipulated=yes |
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|BackStabbable=no |
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|mcap=800 |
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}} |
}} |
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__NOTOC__ |
__NOTOC__ |
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==In Depth== |
==In Depth== |
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*Cannot be knocked down. |
*Cannot be knocked down. |
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*Shield hard caps at 443 ranks. |
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*Armor soft caps (perma 1/34) at 350 (Nov. 2014) |
*Armor soft caps (perma 1/34) at 350 (Nov. 2014) |
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*Still training Empathy to riveted via manipulation at 438 ranks (Using both available links). |
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*In 3.0, TM hard caps at 398 |
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==Careful Appraisal== |
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You are certain that it is about as strong as you are.(32)<br /> |
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You are certain that it is not quite as agile as you are.(38)<br /> |
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You are certain that it is rather less disciplined than you are.(50)<br /> |
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You are certain that it is not quite as quick to react as you are.(36)<br /> |
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You are certain that it is about as conditioned as you are.(32)<br /> |
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Taking stock of its offensive abilities, and defending with a grey-scale targe with a reinforced design and a steel dagger, you are certain that the baby forest gryphon is a slightly less skilled opponent.(230 Shield/282 Weapon/266 Parry/284 Evasion)<br /> |
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Taking stock of its defensive abilities, and attacking with a steel dagger, you are certain that the baby forest gryphon is a harmless opponent.(282 Weapon/335 Melee)<br /> |
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If you attacked with a steel dagger, you are certain that the enemy would train somewhat poorly.(282 Weapon)<br /> |
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If you threw the dagger at the enemy you are certain that it would train rather well.(208 LT)<br /> |
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If you defended by parrying attacks, you are certain that the enemy would train acceptably.(266)<br /> |
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If you defended by evading attacks, you are certain that the enemy would train acceptably.(284)<br /> |
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If you defended by blocking attacks, you are certain that the enemy would train rather well.(231)<br /> |
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If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably.(260)<br /> |
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If you attempted to debilitate the enemy, you are certain that it would train acceptably.(242)<br /> |
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Latest revision as of 19:48, 17 March 2021
Missing or Incomplete Creature Information Needed |
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Description
Smaller than a standard gryphon, the forest gryphon has the body of a bobcat with its fluffy bobbed tail and plush tawny fur, while soft brown and white feathers cover the forequarters and wings. The creature's cat-slitted orange eyes are flecked with crimson veins around the pupil. Though not yet strong enough to fly, the gryphon's wings are well able to deliver a good buffet to the unwary, while its beak can dismember a small deer for dinner.
In Depth
- Cannot be knocked down.
- Armor soft caps (perma 1/34) at 350 (Nov. 2014)
- Still training Empathy to riveted via manipulation at 438 ranks (Using both available links).
See Also
Categories:
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Raven's Point creatures
- Rossman's Landing creatures
- Bestiary
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Gryphons