Drowned one: Difference between revisions
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{{Critter |
{{Critter |
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|simulevel=21 |
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|naturallevel=19 |
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|weaponlevel=22 |
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|defenselevel=20 |
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|flex=No |
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|MinCap=90 |
|MinCap=90 |
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|MaxCap=150 |
|MaxCap=150 |
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|BodyType=biped |
|BodyType=biped |
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⚫ | |||
|Has Coins=yes |
|Has Coins=yes |
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|Has Gems=yes |
|Has Gems=yes |
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|Has Boxes=yes |
|Has Boxes=yes |
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|Evil= |
|Evil=undead |
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|Construct=no |
|Construct=no |
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|Corporeal=yes |
|Corporeal=yes |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Premium=yes |
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|hasskin=No |
|hasskin=No |
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|Skin Name= |
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|Skin Weight= |
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|haspart=No |
|haspart=No |
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|Part Name= |
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|Part Weight= |
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|hasbone=No |
|hasbone=No |
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|Manipulated=no |
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|Bone Name= |
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|Bone Weight= |
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|hasorgan=No |
|hasorgan=No |
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|Organ Name= |
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|Organ Weight= |
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|RequiredRanks= |
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|MaxVal= |
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|MaxArrangedVal= |
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|mskill1= |
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|mskill2= |
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|mcap= |
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|InitCost= |
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|InitCost2= |
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|InitCost3= |
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|InitCost4= |
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|InitCost5= |
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==Description== |
==Description== |
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Though perhaps any warmblooded corpse that was once sentient enough to curse the Immortals in such a way as to earn this particular version of Drogor's wrath can become a Drowned One, the creatures most commonly lumped together under this category appear as: |
Though perhaps any warmblooded corpse that was once sentient enough to curse the Immortals in such a way as to earn this particular version of Drogor's wrath can become a Drowned One, the creatures most commonly lumped together under this category appear as: |
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a drowned Prydaen |
* a drowned Prydaen |
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a drowned Gnome |
* a drowned Gnome |
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a drowned Human |
* a drowned Human |
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a drowned Rakash |
* a drowned Rakash |
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a drowned Kaldar |
* a drowned Kaldar |
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a drowned Elf |
* a drowned Elf |
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a drowned Dwarf |
* a drowned Dwarf |
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a drowned Gor'Tog |
* a drowned Gor'Tog |
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a drowned S'Kra Mur |
* a drowned S'Kra Mur |
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a drowned Elothean |
* a drowned Elothean |
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a drowned Halfling |
* a drowned Halfling |
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Drowned Ones can often be identified with further certainty by their particular habit of vomiting forth large numbers of fish eyes. |
Drowned Ones can often be identified with further certainty by their particular habit of vomiting forth large numbers of fish eyes. |
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The area that they spawn in is underwater. |
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===Loot/Equipment=== |
===Loot/Equipment=== |
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a {{cloot|s|giant mussel shell}}, a {{cloot|w|sea-worn cudgel}}<br> |
a {{cloot|s|giant mussel shell}}, a {{cloot|w|sea-worn cudgel}}<br> |
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a {{cloot|w|sea-worn longsword}}<br> |
a {{cloot|w|sea-worn longsword}}<br> |
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a {{cloot|w|sea-worn broadsword}}<br> |
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a {{cloot|w|sea-worn battle axe}} |
a {{cloot|w|sea-worn battle axe}} |
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Latest revision as of 14:54, 23 July 2023
Missing or Incomplete Creature Information Needed |
Incomplete Article
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Description
According to folklore, Drowned Ones are the fate that awaits those who curse the gods with their last breath after falling victim to Drogor's temper. Unholy forces lurking in the ocean snatch the god-forsaken corpses and puppeteer them to some wicked end. This bloated corpse in particular features a warped posture as if slain mid-transformation.
In Depth
Though perhaps any warmblooded corpse that was once sentient enough to curse the Immortals in such a way as to earn this particular version of Drogor's wrath can become a Drowned One, the creatures most commonly lumped together under this category appear as:
- a drowned Prydaen
- a drowned Gnome
- a drowned Human
- a drowned Rakash
- a drowned Kaldar
- a drowned Elf
- a drowned Dwarf
- a drowned Gor'Tog
- a drowned S'Kra Mur
- a drowned Elothean
- a drowned Halfling
Drowned Ones can often be identified with further certainty by their particular habit of vomiting forth large numbers of fish eyes.
The area that they spawn in is underwater.
Loot/Equipment
Can come with:
a sea-worn greatsword
a giant mussel shell, a sea-worn cudgel
a sea-worn longsword
a sea-worn broadsword
a sea-worn battle axe
Recall
In the open sea beyond the Fang Cove, there lives a peculiar kind of parasitic jellyfish that induces unlife in its preferred hosts: warmblooded corpses. The creature is known to burrow deeply into the dead flesh, usually concealing itself until the cadaver is ruined -- at which time it vacates in its own dying spasms.