Sarkranis's Empath Guide: Difference between revisions
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#REDIRECT [[Empath new player guide]] |
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I will continue to expand this, but for now, here is a suggested [[:Category:Empath Spells|spell]] and [[Magical Feats|magical feat]] progression for combat-oriented [[Empaths]]. |
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==Suggested Spell and Feat Progression== |
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The order takes into account spell slot costs and expected (minimum) magic ranks for each circle, indicated in the far-right column. You may be able to use spells earlier than listed here, especially with the mastery feats.<br> |
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<br> |
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I have prioritized combat-oriented spells and included some spells that improve self-sufficiency/survivability. You may shift the order if you would like to emphasize healing ability more than I have.<br> |
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How you spend your final slots is really a matter of personal preference. I like the mastery feats, because they let you channel more mana into spells than your skill would otherwise allow, and when you outgrow them, you can unlearn them and re-allocate those spell slots. For PvP combat, the recognition feats may be beneficial in that you can see what your opponent is doing (and try to react accordingly). |
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{|class="wikitable sortable" |
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!Circle!!Spell!!Effect/Comment!!Cost!!Prerequisites!!Magic.Ranks |
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|1||[[Heal Wounds]]||||1||none||3 |
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|2||[[Heal Scars]]||||1||Heal Wounds||6 |
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|3||||||||||9 |
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|4||[[Refresh]]||-fatigue, +fatigue recovery||2||Heal Scars||12 |
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|5||||||||||15 |
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|6||||||||||18 |
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|7||[[Lethargy]]||pulsing fatigue damage (prereq)||3||Refresh||21 |
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|8||||||||||24 |
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|9||[[Paralysis]]||non-damaging immobilizer (to train TM in anticipation of Guardian Spirit)||2||Lethargy||27 |
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|10||||||||||30 |
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|11||[[Iron Constitution]]||-damage from serious hits (prereq, becomes good at high levels)||2||Heal Scars||33 |
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|12||||||||||36 |
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|13||[[Gift of Life]]||+stamina, +empathy skill (prereq)||2||Refresh||39 |
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|14||||||||||42 |
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|15||[[Aggressive Stance]]||+evasion skill, +brawling skill||2||Iron Constitution and Heart Link or Gift of Life||45 |
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|16||[[Blood Staunching]]||stops bleeding (prereq)||1||Heal Scars||48 |
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|17||||||||||51 |
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|18||[[Vitality Healing]]||can be a life saver; you might want it even earlier||2||Heal Scars||54 |
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|19||[[Strange Arrow]]||prereq||1||none||57 |
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|20||[[Lay Ward]]||potency barrier against spells||1||Gauge Flow, Ease Burden or Strange Arrow||60 |
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|22||||||||||66 |
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|24||[[Manifest Force]]||ablative physical damage barrier||2||Gauge Flow, Ease Burden or Strange Arrow||72 |
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|26||[[Cure Disease]]||||1||Blood Staunching||78 |
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|28||||||||||84 |
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|30||[[Mental Focus]]||+intelligence, +concentration/recovery (prereq)||2||Heal Scars||90 |
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|32||[[Compel]]||forces target to leave room (prereq)||1||Mental Focus||98 |
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|34||||||||||106 |
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|36||||||||||114 |
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|38||[[Nissa's Binding]]||puts target to sleep (AoE debilitation)||3||Compel or Awaken||122 |
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|40||[[Magical Feats|Deep Attunement]]||+harness regeneration||1||100 Attunement, 100 Arcana||130 |
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|42||[[Magical Feats|Efficient Harnessing]]||-harness cost||1||100 Attunement, 100 Arcana||138 |
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|44||[[Innocence]]||forces target to disengage; prevents facing/advancing (prereq)||1||Iron Constitution||146 |
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|46||||||||||154 |
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|48||||||||||162 |
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|50||[[Tranquility]]||+discipline, +defense against vs. will/fortitude attacks (prereq)||3||Mental Focus||170 |
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|52||[[Vigor]]||+agility, +strength||1||Gift of Life||178 |
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|54||[[Magical Feats|Utility Mastery]]||allows you to channel more mana into utility spells||1||100 Utility, 100 Arcana||186 |
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|56||||||||||194 |
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|58||[[Awaken]]||-stuns/unconsciousness||2||Mental Focus||202 |
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|60||[[Magical Feats|Raw Channeling]]||power cyclics directly from attunement||1||100 Attunement, 100 Arcana||210 |
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|62||[[Magical Feats|Efficient Channeling]]||-cyclic cost||1||100 Attunement, 100 Arcana||218 |
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|64||||||||||226 |
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|66||[[Guardian Spirit]]||summons combat "pet" (cyclic, trains TM)||2||circle 20, Innocence and Compel or Paralysis||234 |
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|68||||||||||242 |
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|70||||||||||250 |
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|72||[[Aesandry Darlaeth]]||+reflex, +recovery from balance/immobilization/webbing (cyclic)||3||circle 20, Aggressive Stance||260 |
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|74||||||||||270 |
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|76||||||||||280 |
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|78||[[Perseverance of Peri'el]]||ablative vitality barrier (ritual)||3||circle 30, Tranquility and Iron Constitution||290 |
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|80||||||||||300 |
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|82||[[Heal]]||heals most severe wounds/scars (prereq)||2||Vitality Healing||310 |
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|84||||||||||320 |
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|86||[[Regenerate]]||gradually heals wounds/scars (cyclic, great for hunting)||2||circle 30, Heal||330 |
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|88||||||||||340 |
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|90||[[Dispel]]||dispels one magical effect||2||two AP spells||350 |
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|92||[[Flush Poisons]]||especially after Poisons are released for alchemy||1||Blood Staunching||360 |
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|94||[[Magical Feats|Magic Theorist]]||learn spells designed for other mana types||1||100 Scholarship, 50 Arcana||370 |
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|96||[[Magical Feats|Improved Memory]]||memorize a second spell scroll||1||100 Scholarship, 100 Arcana||380 |
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|98||[[Magical Feats|Sorcerous Patterns]]||-sorcerous backlash||1||100 Sorcery, 100 Arcana||390 |
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|100||[[Magical Feats|Targeted Mastery]]||allows you to channel more mana into TM spells||1||100 TM, 100 Arcana||400 |
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|102||[[Magical Feats|Debilitation Mastery]]||allows you to channel more mana into debilitation spells||1||100 Debilitation, 100 Arcana||410 |
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|105||[[Magical Feats|Augmentation Mastery]]||allows you to channel more mana into augmentation spells||1||100 Augmentation, 100 Arcana||425 |
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|108||[[Magical Feats|Warding Mastery]]||allows you to channel more mana into warding spells||1||100 Warding, 100 Arcana||440 |
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|111||[[Magical Feats|Legerdemain]]||easier to conceal spell preps||1||50 Stealth, 50 Arcana||455 |
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|114||[[Magical Feats|Alternate Preparation]]||prereq||1||100 PM, 100 Arcana||470 |
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|117||[[Magical Feats|Silent Preparation]]||can learn spell preps that are easy to conceal||1||Alternate Preparation, 100 Stealth, 100 Arcana||485 |
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|120||||||||||500 |
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|123||||||||||515 |
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|126||[[Fountain of Creation]]||heals all wounds/scars||3||circle 30, Heal||530 |
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|129||[[Burden]]||-strength||1||Gauge Flow, Ease Burden or Strange Arrow||545 |
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|132||[[Adaptive Curing]]||allows preemptive casting of Flush Poisons and Cure Disease||1||Cure Disease or Flush Poisons||560 |
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|135||||||||||575 |
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|138||||||||||590 |
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|141||||||||||605 |
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|144||||||||||620 |
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|147||||||||||635 |
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|150||||||||||650 |
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{{cat|Empath,Empath Abilities}} |
Latest revision as of 19:49, 21 February 2015
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