Sarkranis's Empath Guide: Difference between revisions
Jump to navigation
Jump to search
(Created page with "I will continue to expand this, but for now, here is a suggested spell and magical feat progression for combat-oriented [[Empaths...") |
(Redirected page to Empath new player guide) |
||
(11 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
#REDIRECT [[Empath new player guide]] |
|||
I will continue to expand this, but for now, here is a suggested [[:Category:Empath Spells|spell]] and [[Magical Feats|magical feat]] progression for combat-oriented [[Empaths]]. |
|||
==Suggested Spell and Feat Progression== |
|||
The order takes into account spell slot costs and expected (minimum) magic ranks for each circle, indicated in the far-right column. You may be able to use spells earlier than listed here, especially with the mastery feats.<br> |
|||
<br> |
|||
I have prioritized combat-oriented spells and included some spells that improve self-sufficiency/survivability. You may shift the order if you would like to emphasize healing ability more than I have.<br> |
|||
<br> |
|||
How you spend your final slots is really a matter of personal preference. I like the mastery feats, because they let you channel more mana into spells than your skill would otherwise allow, and when you outgrow them, you can unlearn them and re-allocate those spell slots. For PvP combat, the recognition feats may be beneficial in that you can see what your opponent is doing (and try to react accordingly). |
|||
{|class="wikitable sortable" |
|||
|- |
|||
!Circle!!Spell!!Effect/Comment!!Cost!!Prerequisites!!Magic.Ranks |
|||
|- |
|||
|1||[[Heal Wounds]]||||1||none||3 |
|||
|- |
|||
|2||[[Heal Scars]]||||1||Heal Wounds||6 |
|||
|- |
|||
|3||||||||||9 |
|||
|- |
|||
|4||[[Refresh]]||-fatigue, +fatigue recovery||2||Heal Scars||12 |
|||
|- |
|||
|5||||||||||15 |
|||
|- |
|||
|6||[[Iron Constitution]]||-damage from serious hits (prereq, becomes good at high levels)||2||Heal Scars||18 |
|||
|- |
|||
|7||||||||||21 |
|||
|- |
|||
|8||||||||||24 |
|||
|- |
|||
|9||[[Lethargy]]||pulsing fatigue damage (prereq)||3||Refresh||27 |
|||
|- |
|||
|10||||||||||30 |
|||
|- |
|||
|11||[[Paralysis]]||non-damaging immobilizer (to train TM in anticipation of Guardian Spirit)||2||Lethargy||33 |
|||
|- |
|||
|12||||||||||36 |
|||
|- |
|||
|13||[[Gift of Life]]||+stamina, +empathy skill (prereq)||2||Refresh||39 |
|||
|- |
|||
|14||||||||||42 |
|||
|- |
|||
|15||[[Aggressive Stance]]||+evasion skill, +brawling skill||2||Iron Constitution and Heart Link or Gift of Life||45 |
|||
|- |
|||
|16||||||||||48 |
|||
|- |
|||
|17||[[Vitality Healing]]||can be a life saver; you might want it even earlier||2||Heal Scars||51 |
|||
|- |
|||
|18||[[Blood Staunching]]||stops bleeding (prereq)||1||Heal Scars||54 |
|||
|- |
|||
|19||[[Strange Arrow]]||prereq||1||none||57 |
|||
|- |
|||
|20||[[Lay Ward]]||potency barrier against spells||1||Gauge Flow, Ease Burden or Strange Arrow||60 |
|||
|- |
|||
|22||||||||||66 |
|||
|- |
|||
|24||[[Manifest Force]]||ablative physical damage barrier||2||Gauge Flow, Ease Burden or Strange Arrow||72 |
|||
|- |
|||
|26||[[Cure Disease]]||||1||Blood Staunching||78 |
|||
|- |
|||
|28||||||||||84 |
|||
|- |
|||
|30||[[Mental Focus]]||+intelligence, +concentration/recovery (prereq)||2||Heal Scars||90 |
|||
|- |
|||
|32||[[Compel]]||forces target to leave room (prereq)||1||Mental Focus||98 |
|||
|- |
|||
|34||||||||||106 |
|||
|- |
|||
|36||||||||||114 |
|||
|- |
|||
|38||[[Nissa's Binding]]||puts target to sleep (AoE debilitation)||3||Compel or Awaken||122 |
|||
|- |
|||
|40||[[Deep Attunement]]||+harness regeneration||1||100 Attunement, 100 Arcana||130 |
|||
|- |
|||
|42||[[Efficient Harnessing]]||-harness cost||1||100 Attunement, 100 Arcana||138 |
|||
|- |
|||
|44||[[Innocence]]||forces target to disengage; prevents facing/advancing (prereq)||1||Iron Constitution||146 |
|||
|- |
|||
|46||||||||||154 |
|||
|- |
|||
|48||||||||||162 |
|||
|- |
|||
|50||[[Tranquility]]||+discipline, +defense against vs. will/fortitude attacks (prereq)||3||Mental Focus||170 |
|||
|- |
|||
|52||[[Vigor]]||+agility, +strength||1||Gift of Life||178 |
|||
|- |
|||
|54||||||||||186 |
|||
|- |
|||
|56||[[Dispel]]||dispels one magical effect||2||two AP spells||194 |
|||
|- |
|||
|58||[[Legerdemain]]||easier to conceal spell preps||1||50 Stealth, 50 Arcana||202 |
|||
|- |
|||
|60||[[Alternate Preparation]]||prereq||1||100 PM, 100 Arcana||210 |
|||
|- |
|||
|62||[[Silent Preparation]]||can learn spell preps that are easy to conceal||1||100 Stealth, 100 Arcana||218 |
|||
|- |
|||
|64||||||||||226 |
|||
|- |
|||
|66||[[Awaken]]||-stuns/unconsciousness||2||Mental Focus||234 |
|||
|- |
|||
|68||[[Raw Channeling]]||power cyclics directly from attunement||1||100 Attunement, 100 Arcana||242 |
|||
|- |
|||
|70||[[Efficient Channeling]]||-cyclic cost||1||100 Attunement, 100 Arcana||250 |
|||
|- |
|||
|72||||||||||260 |
|||
|- |
|||
|74||[[Guardian Spirit]]||summons combat "pet" (cyclic, trains TM)||2||circle 20, Innocence and Compel or Paralysis||270 |
|||
|- |
|||
|76||||||||||280 |
|||
|- |
|||
|78||||||||||290 |
|||
|- |
|||
|80||[[Aesandry Darlaeth]]||+reflex, +recovery from balance/immobilization/webbing||3||circle 20, Aggressive Stance||300 |
|||
|- |
|||
|82||||||||||310 |
|||
|- |
|||
|84||||||||||320 |
|||
|- |
|||
|86||[[Perseverance of Peri'el]]||ablative vitality barrier||3||circle 30, Tranquility and Iron Constitution||330 |
|||
|- |
|||
|88||[[Flush Poisons]]||especially after Poisons are released for alchemy||1||Blood Staunching||340 |
|||
|- |
|||
|90||||||||||350 |
|||
|- |
|||
|92||[[Heal]]||heals most severe wounds/scars (prereq)||2||Vitality Healing||360 |
|||
|- |
|||
|94||||||||||370 |
|||
|- |
|||
|96||[[Regenerate]]||gradually heals wounds/scars (cyclic, great for hunting)||2||circle 30, Heal||380 |
|||
|- |
|||
|98||[[Magic Theorist]]||learn spells designed for other mana types||1||100 Scholarship, 50 Arcana||390 |
|||
|- |
|||
|100||[[Improved Memory]]||memorize a second spell scroll||1||100 Scholarship, 100 Arcana||400 |
|||
|- |
|||
|102||[[Sorcerous Patterns]]||-sorcerous backlash||1||100 Sorcery, 100 Arcana||410 |
|||
|- |
|||
|105||[[Utility Mastery]]||allows you to channel more mana into utility spells||1||100 Utility, 100 Arcana||425 |
|||
|- |
|||
|108||[[Targeted Mastery]]||allows you to channel more mana into TM spells||1||100 TM, 100 Arcana||440 |
|||
|- |
|||
|111||[[Debilitation Mastery]]||allows you to channel more mana into debilitation spells||1||100 Debilitation, 100 Arcana||455 |
|||
|- |
|||
|114||[[Augmentation Mastery]]||allows you to channel more mana into augmentation spells||1||100 Augmentation, 100 Arcana||470 |
|||
|- |
|||
|117||[[Warding Mastery]]||allows you to channel more mana into warding spells||1||100 Warding, 100 Arcana||485 |
|||
|- |
|||
|120||||||||||500 |
|||
|- |
|||
|123||||||||||515 |
|||
|- |
|||
|126||[[Fountain of Creation]]||heals all wounds/scars||3||circle 30, Heal||530 |
|||
|- |
|||
|129||[[Burden]]||-strength||1||Gauge Flow, Ease Burden or Strange Arrow||545 |
|||
|- |
|||
|132||[[Adaptive Curing]]||allows preemptive casting of Flush Poisons and Cure Disease||1||Cure Disease or Flush Poisons||560 |
|||
|- |
|||
|135||||||||||575 |
|||
|- |
|||
|138||||||||||590 |
|||
|- |
|||
|141||||||||||605 |
|||
|- |
|||
|144||||||||||620 |
|||
|- |
|||
|147||||||||||635 |
|||
|- |
|||
|150||||||||||650 |
|||
|} |
|||
{{cat|Empath,Empath Abilities}} |
Latest revision as of 19:49, 21 February 2015
Redirect to: