Post:Cleric meeting - 06/29/2012 - 21:43: Difference between revisions

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Re: Cleric meeting · on 06/29/2012 09:43 PM CDT 1223
>>water making commune- why would we need this except for using the TM commune boost? Yes we use water to clean altars....clean our anloreal badge...but what I use water for 90% of the time is the offensive commune.

There are other rituals that need holy water: making beads from sticks/limbs, undead skin offerings, sirese seed ritual, sprinkling on self. New devotions rituals may require the use of holy water as well. While in perspective of today's usage of devotion rituals and communes, you may not use much water, I think this makes for a helpful commune when rituals and communes become part of daily training.

There may be other useful applications for water on demand tied into other future systems, but the water certainly could be used for the current incarnation of alchemy.

Lastly, it is useful that we already have a quest that fits the theme of the ability and it is a fitting gift from a deity that embodies water.

>>This makes me wonder- what is the concept of what communes should be now?

I'd like to have communes in three different flavors. Things that clerics will use every day to enhance some aspect of game play. Things that are generally not very useful but have great RP value. Things that are just plain awesome and make other folks wish they were clerics.

>>but why is making water a commune but making wine is a spell?

Well, in all fairness, it was determined that making wine wasn't even enough to be a spell. The Eluned commune isn't intended to be one of the awesome communes. It'll still be offered at 3rd circle, but will observably grow in power related to the Cleric's theology skill.

>>the role communes are supposed to play?

My vision with rituals and communes is that there be enough variety in activities that a player might forget the fact that they're training a skill. The Botolf commune is a bit of an example of this idea. Some clerics have been known to do stealing runs regularly, fight folks to the death in town, cast FoU without checking justice first, or at the very least have a friend that could use Botolf's guidance. While this ability might not be for everybody, if there are enough communes out there that overlap different play styles, they stop being done because of the need to grind, and start being done because they are what make Clerics special.

AGM Ricinus
Dev Systems
Cleric Advocate

This message was originally posted in The Clerics \ Responses to GM/Official Announcements, by DR-RICINUS on the play.net forums.