Post:Berserk Earthquake - 08/25/2013 - 13:11: Difference between revisions
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A success results in a loss of balance, knocking the opponent to their knees, a short stun or a small bit of roundtime being awarded to the defender. The roundtime is rarest and requires you to be almost capping the ability. I don't see this ability being too useful one-on-one, but it is a good way to keep a mob of enemies disrupted while you train on them. |
A success results in a loss of balance, knocking the opponent to their knees, a short stun or a small bit of roundtime being awarded to the defender. The roundtime is rarest and requires you to be almost capping the ability. I don't see this ability being too useful one-on-one, but it is a good way to keep a mob of enemies disrupted while you train on them. |
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This works very similar to cyclic magic spells like {{PRel|Chorus of Madmen|chorus of madmen}} or {{PRel|Rimefang}}. No RT or fatigue is used from the attacker, as they are purely bonus attacks. At some point I may try to rewrite combat enough to allow actual attacks in this manner, but it wasn't something I could get done in the next few months. |
This works very similar to cyclic magic spells like {{PRel|Chorus of Madmen|chorus of madmen}} or {{PRel|Rimefang (spell)|Rimefang}}. No RT or fatigue is used from the attacker, as they are purely bonus attacks. At some point I may try to rewrite combat enough to allow actual attacks in this manner, but it wasn't something I could get done in the next few months. |
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Please let me know what you think! |
Please let me know what you think! |
Latest revision as of 09:27, 31 July 2017
Berserk Earthquake · on 08/25/2013 01:11 PM CDT | 1431 |
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Howdy folks. I just released Berserk Earthquake into Prime. This berserk allows you to perform cyclic attacks against anything you are engaged within range of your pole or melee weapon. Every so often the berserk will assess your engaged targets and try to perform an attack on them. If the attack succeeds in hitting, there is then a contest of Power vs Reflex to see if hitting them with the flat of your weapon (or hand) was able to disrupt them.
A success results in a loss of balance, knocking the opponent to their knees, a short stun or a small bit of roundtime being awarded to the defender. The roundtime is rarest and requires you to be almost capping the ability. I don't see this ability being too useful one-on-one, but it is a good way to keep a mob of enemies disrupted while you train on them. This works very similar to cyclic magic spells like chorus of madmen or Rimefang. No RT or fatigue is used from the attacker, as they are purely bonus attacks. At some point I may try to rewrite combat enough to allow actual attacks in this manner, but it wasn't something I could get done in the next few months. Please let me know what you think! | |
This message was originally posted in The Barbarians \ Barbarian Ability - Berserk, by DR-KODIUS on the play.net forums. |