Post:Upcoming Alchemy - 03/20/2013 - 18:18: Difference between revisions

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Re: Upcoming Alchemy · on 03/20/2013 06:18 PM CDT 1266
Alchemical mixtures will be quite varied and involve various additives, some animal and some plant and some inorganic. I will likely be changing how drying/crushing works a bit in the new system. It'll occur as a part of crafting instead of having to carry "crushed so and so, pulped so-and-so, liquid so-and-so.." That will avoid the item count explosion!

So and so poison

Ingredients:

Water
Leaf base (the type of leaf affects one series of the poison's properties)
Black Drake Fang
Catalyst (we'll have various catalysts that offer different enhancements of the poison)


So one "template" actually gives way to a handful of viable types of the poison. One might have longer duration but slower pulses, one might pulse quickly but wear out quickly. One might have a higher chance to poison resistant people, and one might give you more doses for a reduction in some of its potency.

Still deciding how complicated to make the crafting. Originally I had envisioned 2 distinct toolchains.

Mortar + Pestle, adding and crushing things together. Salves and Topical lotions, contact poisons, dusts.
Cauldron + Mixing Stick, adding and boiling things together. Potions, Remedies, liquid poisons.

Pyramids and unlochai buckets would be used to prepare some of the ingredients as more of a "harvesting/refining" system than a part of the crafting system. Think tanning skins or bleaching bones. In general you won't crush, pulp, dry or freeze ingredients to make a new ingredient. You'd get a raw "whatever" and then process it via one of the existing tools so it is suitable for use with crafting.

I'm leaning towards this route so folks won't have to carry around dried plovik, pulped plovik, whole plovik and frozen plovik... You'll just have raw plovik and prepared plovik. Any particular ingredient (organic, inorganic or plant) would be analyzable to figure out how to prepare it. The preparation would be speedy and teach alchemy like tanning/bleaching does.

This message was originally posted in Lore \ Alchemy Skill, by DR-KODIUS on the play.net forums.