Post:Upcoming Alchemy - 03/20/2013 - 18:18: Difference between revisions
No edit summary |
m (1 revision) |
(No difference)
|
Latest revision as of 20:09, 11 May 2014
Re: Upcoming Alchemy · on 03/20/2013 06:18 PM CDT | 1266 |
---|---|
Alchemical mixtures will be quite varied and involve various additives, some animal and some plant and some inorganic. I will likely be changing how drying/crushing works a bit in the new system. It'll occur as a part of crafting instead of having to carry "crushed so and so, pulped so-and-so, liquid so-and-so.." That will avoid the item count explosion!
So and so poison Ingredients: Water
Still deciding how complicated to make the crafting. Originally I had envisioned 2 distinct toolchains. Mortar + Pestle, adding and crushing things together. Salves and Topical lotions, contact poisons, dusts.
Pyramids and unlochai buckets would be used to prepare some of the ingredients as more of a "harvesting/refining" system than a part of the crafting system. Think tanning skins or bleaching bones. In general you won't crush, pulp, dry or freeze ingredients to make a new ingredient. You'd get a raw "whatever" and then process it via one of the existing tools so it is suitable for use with crafting. I'm leaning towards this route so folks won't have to carry around dried plovik, pulped plovik, whole plovik and frozen plovik... You'll just have raw plovik and prepared plovik. Any particular ingredient (organic, inorganic or plant) would be analyzable to figure out how to prepare it. The preparation would be speedy and teach alchemy like tanning/bleaching does. | |
This message was originally posted in Lore \ Alchemy Skill, by DR-KODIUS on the play.net forums. |