Pale grey death spirit: Difference between revisions

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{{Critter
|new=No
|Critter Name=Pale Grey Death Spirit
|Image File=pgdspirit.jpg
|Province=Zoluren, Therengia, Qi'Reshalia
|City=Crossing, Leth Deriel, Riverhaven,Ratha
|MapList=*{{rmap|8a | Lost Crossings (8a)}}
|MapList2=*{{rmap|6 | Monastery Fields (6)}}
|MapList3=*{{rmap|30b | Dunshade Manor (30b)}}*{{rmap|60 | Forest of Night (60)}}*{{rmap|92 | Undead on Ratha (92)}}
|simulevel=40
|naturallevel=34
|weaponlevel=40
|defenselevel=40
|level=35
|flex=No
|MinCap=200
|MaxCap=250
|Attack Range=Melee
|Has Coins=yes
|Has Gems=yes
|Has Boxes=yes
|Special=no
|Evil=undead
|Construct=no
|Corporeal=no
|Casts Spells=no
|Stealthy=no
|Defense=no
|Premium=no
|Skinnable=no
|hasskin=No
|haspart=No
|hasbone=No
|Manipulated=no
|Boxes=yes
|BackStabbable=yes
|hasorgan=No
}}
__NOTOC__
__NOTOC__
{{Critter at a Glance |
Critter Name = Pale Grey Death Spirit |
Image File = pgdspirit.jpg |
Skinnable = No |
Has Coins = Yes |
Has Gems = Yes |
Has Boxes = Yes |
Evil = Yes |
Corporeal = No |
BackStabbable = Yes |
Poachable = No |
Casts Spells = No |
Attack Range = Melee |
Stealthy = No |
Special = No |
Province=Zoluren,Therengia|
City=Crossing,Leth Deriel,Riverhaven|
MapList = *{{rmap|8a | Lost Crossings (8a)}}
*{{rmap|6 | Monastery Fields (6)}}
*{{rmap|30b | Dunshade Manor (30b)}}
*{{rmap|60 | Forest of Night (60)}}


}}==Description==
==Description==
The grey death spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.
The grey death spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.


==In Depth==
==In Depth==
{{Manipulation |
Manipulated = no |
InitCost = 91 |
InitCost2 = |
InitCost3 = |
InitCost4 = |
InitCost5 = |
}}
=== Equipment/Loot ===
=== Equipment/Loot ===
In the Crossing Monastery Field on [[RanikMap6 | Map 6]], [[Forest of Night]] on [[RanikMap60 | Map60]], and [[Dunshade Manor]] on [[RanikMap30b | Map 30b]] the death spirits are armed with a shadowy shield for defense, and a slice of black shadow. Its armor consists of a tattered shadowy shroud.
In the Crossing Monastery Field on [[RanikMap6 | Map 6]], [[Forest of Night]] on [[RanikMap60 | Map60]], and [[Dunshade Manor]] on [[RanikMap30b | Map 30b]] the death spirits are armed with a {{cloot|a|tattered shadowy shroud}}, a {{cloot|s|shadowy shield}} and a {{cloot|w|slice of black shadow}}. All equipment disappears once killed.

On the Reshalia Trade Road on [[RanikMap92|Map 92]] they fight with a {{cloot|a|pale grey tattered shroud}} a {{cloot|w|slice of black shadow}} and a {{cloot|s|shadowy shield}}.


Under the Crossing Moon Mage Guild in what is known as [[Lost Crossing]] ([[RanikMap8a | Map 8a]]), however, they fight armorless and use their claws to attack.
Under the Crossing Moon Mage Guild in what is known as [[Lost Crossing]] ([[RanikMap8a | Map 8a]]), however, they fight armorless and use their claws to attack.

Some invasion version once dropped either a {{sloot|w|grim black-handled axe (me)}} or very rarely a {{sloot|w|grim black-handled axe (he)}}.


Box difficulty is estimated at about 120 ranks.
Box difficulty is estimated at about 120 ranks.

Drops cards/diras, runes, scrolls, herbs, and other assorted 'junk' items.

Survival Tertiary, traps hard to see at 149 perception with runestone cast clear vision (35+2 agil and reflex). Boxes Disarm and pick (care) easily once you finally see traps at 132 locksmithing.

===Area Information===
The 'mist' entrance to the Pale Grey Death Spirit hunting area in the Forest of Night is only open at night. You can, however enter or exit the PGDS hunting area via Silverclaw Hub, through the woods; day or night.

===Skill Caps===
Defenses hard cap at 254. Offenses cap close to 285.
{{RefAl}}

{{cat|Extra-planar creatures}}

Latest revision as of 10:58, 16 August 2023


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
To add any of the missing information listed above, use THIS FORM.
Pale Grey Death Spirit
Pgdspirit.jpg
Creature Levels:
    Overall 40
    Level Variance -
    Natural Attack 34
    Weapon Attack 40
    Defense 40
    Player Estimated 35
Potential overall skill: 170
Skill Cap 200 to 250
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal No
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses No
Body Type unknown
Body Type (Alt) unknown
Body Size unknown
Located:,,,
Premium-Only No
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

The grey death spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.

In Depth

Equipment/Loot

In the Crossing Monastery Field on Map 6, Forest of Night on Map60, and Dunshade Manor on Map 30b the death spirits are armed with a tattered shadowy shroud, a shadowy shield and a slice of black shadow. All equipment disappears once killed.

On the Reshalia Trade Road on Map 92 they fight with a pale grey tattered shroud a slice of black shadow and a shadowy shield.

Under the Crossing Moon Mage Guild in what is known as Lost Crossing ( Map 8a), however, they fight armorless and use their claws to attack.

Some invasion version once dropped either a grim black-handled axe (me) or very rarely a grim black-handled axe (he).

Box difficulty is estimated at about 120 ranks.

Drops cards/diras, runes, scrolls, herbs, and other assorted 'junk' items.

Survival Tertiary, traps hard to see at 149 perception with runestone cast clear vision (35+2 agil and reflex). Boxes Disarm and pick (care) easily once you finally see traps at 132 locksmithing.

Area Information

The 'mist' entrance to the Pale Grey Death Spirit hunting area in the Forest of Night is only open at night. You can, however enter or exit the PGDS hunting area via Silverclaw Hub, through the woods; day or night.

Skill Caps

Defenses hard cap at 254. Offenses cap close to 285.

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