Black ape: Difference between revisions
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{{Critter |
{{Critter |
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|Critter Name=Black Ape |
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|BodyType= |
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|BackStabbable= |
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|Province=Forfedhdar |
|Province=Forfedhdar |
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|City=Boar Clan |
|City=Boar Clan |
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|MapList=*{{rmap|130 | Paasvadh Forest near Boar Clan}} |
|MapList=*{{rmap|130 | Paasvadh Forest near Boar Clan (130)}} |
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|simulevel=105 |
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|naturallevel=86 |
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|weaponlevel=105 |
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|defenselevel=105 |
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|level=105 |
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|flex=No |
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|BodyType2=creatural |
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|BodySize=very large |
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|Has Other=no |
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|Uses Weapons=yes |
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|Special=no |
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|Defense=no |
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|hasskin=Yes |
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|Skin Name=a thick black pelt |
|Skin Name=a thick black pelt |
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|Skin |
|Skin Weight=7 |
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|haspart=No |
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|Weight=4 stones |
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|hasbone=No |
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|Tannable=Yes |
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|RequiredRanks=390 |
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|MaxArrangedVal=2325 |
|MaxArrangedVal=2325, |
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|Manipulated=yes |
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==Description== |
==Description== |
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Standing at seven feet in height, the ape seems to be composed entirely of muscle. The ape |
Standing at seven feet in height, the ape seems to be composed entirely of muscle. The ape's black fur is weathered with its eyes vigilant for intruders of its domain. There is silver fur running across the ape's chest. |
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==Recall== |
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This is a black ape of [[Paasvadh Forest]].<br/> |
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The apes are known for their feats of strength.<br/> |
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The ivory teeth and fur pelts of the apes are highly prized by the locals. |
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==In Depth== |
==In Depth== |
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'''WARNING:''' Black Ape area is full of mud. If you don't have good |
'''WARNING:''' Black Ape area is full of mud. If you don't have good athletics you may be permanently stuck until someone helps you out! Apes also throw bones as a ranged attack that are very damaging to shields. |
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I found that if you get stuck and cant dig your way out, you can make a kill and then move along with no rt. |
I found that if you get stuck and cant dig your way out, you can make a kill and then move along with no rt. |
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Will occasionally dig up an {{cloot|w|old bone}} that it can use as a weapon. Note that the bone cannot be picked up.<br> |
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''A black ape digs into the earth for a moment before letting out a happy grunt upon finding an old bone!'' |
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This creature is resistant to electricity. |
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~ in DR 3.1 all apes will pick up an old bone moments after locating an adventurer |
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110th Ranger with 70 agil + reflex, 600 evasion, 550+ in all defensive skills i can dance with 4. |
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Stealth of 580, 460 bow and 440 xbow kill apes fine |
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Edged are all 440-450 and i struggle to kill apes because of their parry. (including ambushing) |
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~ 7/31/2016<br /> |
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Ideal training range seems to be from 500 to 700.<br /> |
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Backstab still locking at 660.<br /> |
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Stealth still locks at 700 by sniping at melee, but rather slowly. |
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500 shield, 590 parry, 650 evasion they barely touch me. |
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Still teaches evasion at 846 but does not move off dabbling. Does not teach Parry at 914 |
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~ 2/21/2022 |
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Weapons locking at 734 |
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Parry soft capped around 740-745 |
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~ 8/9/2022 |
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Looks like about 375 or 376 is the sweet spot where dissect starts to become about a 50/50 shot on apes. 370 failed almost every time, 371 failed frequently with an occasional success. All three characters had the same stats and the same survival tert skill placement. |
Latest revision as of 12:57, 9 August 2022
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Description
Standing at seven feet in height, the ape seems to be composed entirely of muscle. The ape's black fur is weathered with its eyes vigilant for intruders of its domain. There is silver fur running across the ape's chest.
Recall
This is a black ape of Paasvadh Forest.
The apes are known for their feats of strength.
The ivory teeth and fur pelts of the apes are highly prized by the locals.
In Depth
WARNING: Black Ape area is full of mud. If you don't have good athletics you may be permanently stuck until someone helps you out! Apes also throw bones as a ranged attack that are very damaging to shields. I found that if you get stuck and cant dig your way out, you can make a kill and then move along with no rt.
Will occasionally dig up an old bone that it can use as a weapon. Note that the bone cannot be picked up.
A black ape digs into the earth for a moment before letting out a happy grunt upon finding an old bone!
This creature is resistant to electricity.
~ in DR 3.1 all apes will pick up an old bone moments after locating an adventurer 110th Ranger with 70 agil + reflex, 600 evasion, 550+ in all defensive skills i can dance with 4. Stealth of 580, 460 bow and 440 xbow kill apes fine Edged are all 440-450 and i struggle to kill apes because of their parry. (including ambushing)
~ 7/31/2016
Ideal training range seems to be from 500 to 700.
Backstab still locking at 660.
Stealth still locks at 700 by sniping at melee, but rather slowly.
500 shield, 590 parry, 650 evasion they barely touch me.
Still teaches evasion at 846 but does not move off dabbling. Does not teach Parry at 914
~ 2/21/2022 Weapons locking at 734 Parry soft capped around 740-745
~ 8/9/2022 Looks like about 375 or 376 is the sweet spot where dissect starts to become about a 50/50 shot on apes. 370 failed almost every time, 371 failed frequently with an occasional success. All three characters had the same stats and the same survival tert skill placement.
- Incomplete articles
- Creatures without coins
- Creatures with gems
- Creatures without boxes
- Creatures without other loot
- Creatures with weapons
- Non-spellcasting creatures
- Ranged range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Boar Clan creatures
- Bestiary
- Forfedhdar creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures