Crafting/Feedback: Difference between revisions

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Created to assist [[GM]]s with updating crafting systems, this is a page for collecting bugs, annoyances and suggestions concerning the new [[crafting]] system.
{{RTOC}}
This is '''''not''''' an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.


'''Note:''' To report a bug, please use the {{com|bug}} command in-game, and provide additional information on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].
Per Kodius's request, this is a page for collecting bugs, annoyances and suggestions concerning the new crafting system.


When you make an entry below, please include a '''timestamp''' '''<nowiki>--~~~~</nowiki>''' (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.


If/when the bug is resolved, please go back and <s>strikethrough</s> your entry by enclosing it with <nowiki><s> and </s></nowiki> to indicate the issue has been closed. Please keep the main page's list concise. Long discussions may go on the talk page.
==Bugs==


{{RTOC}}
===General===
==Alchemy==

===Alchemy===

===Enchanting===

===Engineering===

===Forging===

*Full body armor uses more metal than the sum of its parts. Covering torso, arms and legs with mail, for example, requires 90 volumes if you use a hauberk, and 75 volumes if you use any other combination of pieces. The same holds with all the hauberks and all the full plates.

===Outfitting===

Combining two pieces of armor results in both armor pieces being turned into cloth.

>get hood
You get an insulated fine silk hood with fitted seams from inside your money bag.
>get mask
You get an insulated fine silk mask with fitted seams from inside your money bag.
>combine
You combine the bolts of cloth together.
>count cloth
You count out 11 yards of material there.


==Annoyances==
===Bugs===


===General===
===Suggestions===


*If I get a workorder, and I already have all the ingredients made, I can turn in that workorder immediately, but then I can't get another workorder until the timer has run down. It'd be nice if turning in a workorder cleared the timer for asking for a new one.


===Alchemy===
==Carving==


===Enchanting===
===Bugs===


===Engineering===
===Suggestions===
*Would be nice if there was a way to upgrade the quality of stones. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 13:53, 29 September 2021 (CDT)


===Forging===
==Enchanting==


===Outfitting===
===Bugs===


===Suggestions===
*Looking for specific sigils is notably frustrating. It would be nice if there was a way to more immediately understand what sigils may be in a room (similar to prospect and watch forest) to reduce the time it takes to actually know what you're poking around for. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 13:53, 29 September 2021 (CDT)
*[[Imbuement rod]]s currently range from 1-99 power. General tools cap at 60, with MT end loot, auction, and dispenser capping at 99. It looks like the true range is 1-100, because it seems unlike that you can mastercraft an enchantment with your rod set at 99, but casting imbue at cap works fine. Would be nice if higher-tier rods were updated to reflect the actual range needed to mastercraft enchantments, especially so NMUs can mastercraft them. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 13:53, 29 September 2021 (CDT)
*Expand the range of items that could be used for glamours to at least all utility/decorative items in the crafting system. So bone belt buckles/armbands/etc, forged masks/crowns/etc, tailored hats and robes, etc. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 13:53, 29 September 2021 (CDT)


==Suggestions==
==Forging==


===General===
===Bugs===


===Alchemy===
===Suggestions===
*Would be nice if blacksmithing allowed us to make beads, rods, wands, etc under the utility tree so they could be used as part of enchanting in places where those materials were needed. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 13:53, 29 September 2021 (CDT)


===Enchanting===
==Outfitting==


===Engineering===
===Bugs===


===Forging===
===Suggestions===
*Tailored clothing can currently only display either the fabric weight or color but not both (e.g. some heavy linen pants or some sable linen pants). It would be nice if there were an option to display both (e.g. some sable heavy linen pants). --[[User:NYCDKID|NYCDKID]] ([[User talk:NYCDKID|talk]]) 09:10, 19 March 2024 (CDT)
**Like to 2nd this, its a pain when doing stuff for gifts & prizes since folks want to make sure they are getting heavy/thick containers but its nice to be able to add a touch of color to them. So <color> <thick/heavy/etc> <cloth> <container> like a grey thick silk backpack would be nice. [[User:PURHEART|PURHEART]] ([[User talk:PURHEART|talk]]) 15:22, 21 June 2024 (CDT)


{{Cat|GM assistance articles,Player suggestions}}
===Outfitting===

Latest revision as of 15:23, 21 June 2024

Created to assist GMs with updating crafting systems, this is a page for collecting bugs, annoyances and suggestions concerning the new crafting system. This is not an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.

Note: To report a bug, please use the BUG command in-game, and provide additional information on the appropriate DR message board.

When you make an entry below, please include a timestamp --~~~~ (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.

If/when the bug is resolved, please go back and strikethrough your entry by enclosing it with <s> and </s> to indicate the issue has been closed. Please keep the main page's list concise. Long discussions may go on the talk page.

Alchemy

Bugs

Suggestions

Carving

Bugs

Suggestions

  • Would be nice if there was a way to upgrade the quality of stones. --TEVESHSZAT (talk) 13:53, 29 September 2021 (CDT)

Enchanting

Bugs

Suggestions

  • Looking for specific sigils is notably frustrating. It would be nice if there was a way to more immediately understand what sigils may be in a room (similar to prospect and watch forest) to reduce the time it takes to actually know what you're poking around for. --TEVESHSZAT (talk) 13:53, 29 September 2021 (CDT)
  • Imbuement rods currently range from 1-99 power. General tools cap at 60, with MT end loot, auction, and dispenser capping at 99. It looks like the true range is 1-100, because it seems unlike that you can mastercraft an enchantment with your rod set at 99, but casting imbue at cap works fine. Would be nice if higher-tier rods were updated to reflect the actual range needed to mastercraft enchantments, especially so NMUs can mastercraft them. --TEVESHSZAT (talk) 13:53, 29 September 2021 (CDT)
  • Expand the range of items that could be used for glamours to at least all utility/decorative items in the crafting system. So bone belt buckles/armbands/etc, forged masks/crowns/etc, tailored hats and robes, etc. --TEVESHSZAT (talk) 13:53, 29 September 2021 (CDT)

Forging

Bugs

Suggestions

  • Would be nice if blacksmithing allowed us to make beads, rods, wands, etc under the utility tree so they could be used as part of enchanting in places where those materials were needed. --TEVESHSZAT (talk) 13:53, 29 September 2021 (CDT)

Outfitting

Bugs

Suggestions

  • Tailored clothing can currently only display either the fabric weight or color but not both (e.g. some heavy linen pants or some sable linen pants). It would be nice if there were an option to display both (e.g. some sable heavy linen pants). --NYCDKID (talk) 09:10, 19 March 2024 (CDT)
    • Like to 2nd this, its a pain when doing stuff for gifts & prizes since folks want to make sure they are getting heavy/thick containers but its nice to be able to add a touch of color to them. So <color> <thick/heavy/etc> <cloth> <container> like a grey thick silk backpack would be nice. PURHEART (talk) 15:22, 21 June 2024 (CDT)