Persistence of Mana (2.0): Difference between revisions

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{{spell
{{OSpell
|name=Persistence of Mana
|name=Persistence of Mana
|abbrev=POM
|prereqs=[[Osrel Meraud]]
|minprep=5
|minprep=5
|castcap=50
|castcap=50
|abbrev=POM
|validtarget=Self
|validtarget=Self
|guild=Cleric
|desc=Through intense study and concentration, the Holy Mage learns to build upon what they have learned from [[Meraud]]'s Gift. The Persistence of Mana spell will allow her to rend apart the normal boundaries of her magical prowess, extending those horizons to new heights. The process is painful and taxing upon her concentration, but the rewards are quite bountiful - as long as the spell remains in effect, her capacity to harness mana will be bolstered.
|spellbook=Holy Enchantments
|prereqs=[[Osrel Meraud]]
|desc=Through intense study and concentration, the Holy Mage learns to build upon what they have learned from [[Meraud]]'s Gift. The Persistence of Mana spell will allow her to rend apart the normal boundaries of her magical prowess, extending those horizons to new heights. The process is painful and taxing upon her concentration, but the rewards are quite bountiful - as long as the spell remains in effect, her capacity to [[Harness Regeneration|harness mana]] will be bolstered.
|messaging=You gesture your arms in a wide arc, slowly bringing your hands together to steeple your fingers.<br>A searing pain spreads through your fingertips, washing up through your arms until it burns through every vein in your body. Your vision goes black, yet you feel no respite from the torturous pain.
|messaging=You gesture your arms in a wide arc, slowly bringing your hands together to steeple your fingers.<br>A searing pain spreads through your fingertips, washing up through your arms until it burns through every vein in your body. Your vision goes black, yet you feel no respite from the torturous pain.


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Slowly you relax the pose of your hands, allowing the cramping muscles a moment of serenity.
Slowly you relax the pose of your hands, allowing the cramping muscles a moment of serenity.
|notes=*Can be refreshed without stun.
*Centering can be used to completely remove the stun.
*The concentration drain is dynamic and is based on the power of bonus provided.
|guild=Cleric
|spellbook=Holy Enchantments
|magictype=Holy
|spelltype=Utility
|spelltype=Utility
|spelltype2=Buffing
|tier=third
|tier=third
|planned=No
|scroll=No
|target=No
|held=No
}}
}}
==Notes==
*Can be refreshed without stun.
*[[Centering]] can be used to completely remove the stun.
*The [[concentration]] drain is dynamic and is based on the power of bonus provided.

Latest revision as of 03:42, 23 January 2013

Cleric thumb.jpgCleric Guild
Persistence of Mana
Abbreviation: POM
Prerequisites: Osrel Meraud
Minimum Prep: 5
Casting Cap: 50
Valid Spell Target: Self
Description: Through intense study and concentration, the Holy Mage learns to build upon what they have learned from Meraud's Gift. The Persistence of Mana spell will allow her to rend apart the normal boundaries of her magical prowess, extending those horizons to new heights. The process is painful and taxing upon her concentration, but the rewards are quite bountiful - as long as the spell remains in effect, her capacity to harness mana will be bolstered.
Example Messaging: You gesture your arms in a wide arc, slowly bringing your hands together to steeple your fingers.
A searing pain spreads through your fingertips, washing up through your arms until it burns through every vein in your body. Your vision goes black, yet you feel no respite from the torturous pain.

The pain bores deeper into your body, the energy of your spell carving into your nervous system like molten knives.

You feel the horizons of your magical senses being torn asunder, stretched beyond their normal bounds.

Your spell finally takes full shape, and a vast aural emptiness blots out the pain as quickly as it had come. Your magical senses tingle, your ability to sustain the fatigues of spellcasting heightened.

Slowly you relax the pose of your hands, allowing the cramping muscles a moment of serenity.

Notes

  • Can be refreshed without stun.
  • Centering can be used to completely remove the stun.
  • The concentration drain is dynamic and is based on the power of bonus provided.