Manifest Force (2.0): Difference between revisions
No edit summary |
(Removing guild association properties) |
||
| (11 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
{{ |
{{OSpell |
||
|name=Manifest Force |
|name=Manifest Force |
||
|minprep=10 |
|minprep=10 |
||
| Line 25: | Line 25: | ||
*The spell is replaceable. |
*The spell is replaceable. |
||
*Levels of barrier power: |
*Levels of barrier power: |
||
**blinding yellow luminescence |
**a blinding yellow luminescence (55-70 mana) |
||
**an incandescent radiance (51-54 mana |
|||
| ⚫ | |||
** |
**a brilliant yellow glow (44-50 mana |
||
** |
**a bright yellow glow (37-43 mana) |
||
**a twinkling yellow glow (31-36 mana) |
|||
| ⚫ | *The damage reduction that Manifest Force provides is very potent, capable of exceeding [[Cage of Light]] and [[Minor Physical Protection]] outside of their specific niches ( |
||
| ⚫ | |||
**a dull yellow haze (17-23 mana) |
|||
**a slight yellow flicker (10-16 mana) |
|||
*Does not protect from damage incurred from burning naphtha. |
|||
| ⚫ | *The damage reduction that Manifest Force provides is very potent, capable of exceeding [[Cage of Light]] and [[Minor Physical Protection]] outside of their specific niches (elemental and undead, respectively). The gotcha of the spell is its ablative nature. It'll protect you wonderfully from that first hit, but its protection can rapidly get stripped away. Comparing it to [[Psychic Shield]] or [[Shear]] in this regard is reasonable, and the perception message is similar in that it doesn't last for a set amount of time but rather a set amount of attacks. Despite the perception messaging showing no time, there is a duration on the spell. |
||
*Under any kind of sustained abuse, any other damage resistance ability will generally be superior. In the best circumstances, however, it is still capable of providing very powerful absorption. It is also modestly more capable of entirely blocking weaker attacks, so may be appealing to those of you who loathe the single scuff hunting experience. |
*Under any kind of sustained abuse, any other damage resistance ability will generally be superior. In the best circumstances, however, it is still capable of providing very powerful absorption. It is also modestly more capable of entirely blocking weaker attacks, so may be appealing to those of you who loathe the single scuff hunting experience. |
||
*Keep in mind that MaF will only be at its most potent when cast on other players. Self cast MaF could still provide more resistance in the right circumstance, but typically if you can cap CoL, it will likely still be the more potent choice. Of course, please experiment and see how you like the feel of MaF. The spells function a little differently, so one may suit a certain play style more than another. |
*Keep in mind that MaF will only be at its most potent when cast on other players. Self cast MaF could still provide more resistance in the right circumstance, but typically if you can cap CoL, it will likely still be the more potent choice. Of course, please experiment and see how you like the feel of MaF. The spells function a little differently, so one may suit a certain play style more than another. |
||
*Under ideal conditions (first hit on a capped cast from another player), absorption is ~25% of the potential damage. (see [[{{PAGENAME}}/Posts|Related Posts]]) |
*Under ideal conditions (first hit on a capped cast from another player), absorption is ~25% of the potential damage. (see [[{{PAGENAME}}/Posts|Related Posts]]) |
||
*MaF has become even more ablative than it previously was - the percent reduction has been reduced substantially, but the flat reduction has been increased. This means that it will more frequently be able to reduce incoming damage to 0, but it is slightly less potent against powerful blows than it was before. |
|||
|planned=No |
|planned=No |
||
|scroll=Yes |
|scroll=Yes |
||
|target=No |
|target=No |
||
|held=No |
|held=No |
||
|tier=second |
|||
}} |
}} |
||
[[guild association is::moon mage| ]][[guild association is::cleric| ]][[guild association is::warrior mage| ]][[guild association is::bard| ]][[guild association is::paladin| ]][[guild association is::empath| ]][[guild association is::ranger| ]] |
|||
{{RefAl}} |
|||
Latest revision as of 18:46, 5 July 2025
|
|
| Abbreviation: | MAF | |
|---|---|---|
| Prerequisites: | Ease Burden | |
| Minimum Prep: | 10 | |
| Casting Cap: | 70 | |
| Valid Spell Target: | Self, Others | |
| Description: | The Manifest Force pattern simply attempts to channel spell energy into a brute physical force. While it lacks the finesse necessary for any kind of assault or delicate manipulation, it can serve as an effective barrier against attacks. The barrier absorbs a portion of incoming blows, but suffers structural damage in the process.
| |
| Example Messaging: | Casting: The air around you shimmers with a blinding yellow luminescence. The scintillating light writhes and twists, abruptly coalescing into a translucent field before blinking out of sight.
Power Perceiving: Your magical senses detect the Manifest Force spell surrounding you with a blinding yellow luminescence. Protecting The air around you solidifies into a dull yellow haze, shimmering beneath the attack. Barrier weakening: The force surrounding you shudders briefly. Spell ending: The air around you shimmers with a weak yellow light that quickly disperses. | |
