Huldah's Pall (2.0): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{ |
{{OSpell |
||
|name=Huldah's Pall |
|name=Huldah's Pall |
||
|abbrev=HULP |
|abbrev=HULP |
||
Latest revision as of 00:48, 23 January 2013
| Abbreviation: | HULP | |
|---|---|---|
| Prerequisites: | Uncurse | |
| Minimum Prep: | 10 | |
| Casting Cap: | 65 | |
| Valid Spell Target: | Spellcasters | |
| Description: | Huldah's Pall is a trickster's spell. It sets up a lattice of magic around its hapless target that drains any attempt to channel mana into a spell pattern! This means that whomever is afflicted by Huldah's Pall will be unable to cast spells for a time, including those already prepared when you cast.
Calling upon this spell's namesake is risky business, so make sure your target really is a spellcaster, or you will be the one afflicted with the curse! One can remove Huldah's Pall from its victim with Uncurse, so remember this if you forget the nature of Huldah! | |
| Example Messaging: | You gesture, muttering a quiet riddle to invoke Huldah's trickery. A pair of immense ghostly hands sweep forward to grasp a goblin shaman in a translucent embrace! The ghostly hands interlock their wispy fingers, locking themselves tightly around a goblin shaman. Failure: Struggling fiercely, you throw off the ghostly hands before they can lock around you. Target's perspective: The Huldah's Pall spell upon you interferes with your spellcasting attempt. Ending: The ghostly hands binding you slip away and vanish. | |
Notes
- Appears in the room LOOK as: <target> who is clenched by a pair of ghostly hands.
- Knowing HulP allows a caster to remove it from themselves via Uncurse.
