Footman's Strike (2.0): Difference between revisions
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{{OSpell |
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|name=Footman's Strike |
|name=Footman's Strike |
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|minprep=3 |
|minprep=3 |
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|castcap= |
|castcap=58 |
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|abbrev=FST |
|abbrev=FST |
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|validtarget=Others, Critters |
|validtarget=Others, Critters |
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|prereqs=none |
|prereqs=none |
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|desc=At the first step on the road to being a combat magician, the Paladin is still attached to the martial training of his guild. Footman's Strike draws on the caster's melee weapon in hand as a focus for the spell, which dictates the shape of its manifestation. A rapier will produce a piercing force, while a claymore will invoke a spell that slashes and slices at the target. Holding a missile weapon or being unarmed causes the spell to fail. |
|desc=At the first step on the road to being a combat magician, the Paladin is still attached to the martial training of his guild. Footman's Strike draws on the caster's melee weapon in hand as a focus for the spell, which dictates the shape of its manifestation. A rapier will produce a piercing force, while a claymore will invoke a spell that slashes and slices at the target. Holding a missile weapon or being unarmed causes the spell to fail. |
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|messaging= |
|messaging=<u>[[Holy Weapon]] messaging:</u><br /> |
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You gesture at <target> with your <holy weapon>, letting out a war cry to Chadatru! |
You gesture at <target> with your <holy weapon>, letting out a war cry to Chadatru! |
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''Gesture messaging reflects amount of mana put into the spell:''<br /> |
''Gesture messaging reflects amount of mana put into the spell:''<br /> |
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A powerful, bright white light 41-58 mana<br /> |
A powerful, bright white light 41-58 mana<br /> |
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''Slice:''<br /> |
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<u>Slice:</u><br /> |
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You gesture at <target> with your < |
You gesture at ''<target>'' with your ''<slicing weapon>''.<br /> |
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A powerful, bright white light flashes |
A powerful, bright white light flashes along the edge of the <weapon>, blinking out of sight near-instantly.<br /> |
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<u>Impact:</u><br /> |
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A powerful, bright white light flashes |
A powerful, bright white light flashes on the surface of the ''<weapon>'', blinking out of sight near-instantly.<br /> |
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<u>Failure:</u><br /> |
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You gesture at ''<target>''.<br /> |
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With no melee weapon to define the magical pattern, your spell fizzles. |
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|spelltype=Offensive |
|spelltype=Offensive |
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|tier=first |
|tier=first |
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|held=No |
|held=No |
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}} |
}} |
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==Also See== |
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{{PostLink}} |
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{{RefAl|a=-}} |
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https://www.play.net/forums/messages.asp?forum=20&category=30&topic=2&message=3174 |
Latest revision as of 22:41, 22 January 2013
Abbreviation: | FST | |
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Prerequisites: | none | |
Minimum Prep: | 3 | |
Casting Cap: | 58 | |
Valid Spell Target: | Others, Critters | |
Description: | At the first step on the road to being a combat magician, the Paladin is still attached to the martial training of his guild. Footman's Strike draws on the caster's melee weapon in hand as a focus for the spell, which dictates the shape of its manifestation. A rapier will produce a piercing force, while a claymore will invoke a spell that slashes and slices at the target. Holding a missile weapon or being unarmed causes the spell to fail. | |
Example Messaging: | Holy Weapon messaging: You gesture at <target> with your <holy weapon>, letting out a war cry to Chadatru!
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Per GM Grejuva, the Holy Weapon messaging is purely cosmetic, and does NOT use a strike when used. Also, weapon stats do not influence damage done by the spell, except to determine type of damage dealt.