Clear Vision (2.0): Difference between revisions

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{{spell
{{OSpell
|name=Clear Vision
|name=Clear Vision
|abbrev=CV
|abbrev=CV
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==Notes==
==Notes==
* Can cap at approximately 248 PM.
* Minimum prep is 3 for [[:Category:Nomads of the Arid Steppe|Nomads]].
* [[:Category:Nomads of the Arid Steppe|Nomads]] have an [[Sect Spell Affinity|affinity]] for this spell giving them approximately 5 minutes added to the duration. The spell preps remain the same.
* Helps in observations and enchanting, as well as more mundane tasks such as foraging and juggling.
* Helps in observations and enchanting, as well as more mundane tasks such as foraging and juggling.
* Clear Vision can be invoked from {{ilink|i|pale avaes runestone|avaes runestones}}.
* Clear Vision can be invoked from {{ilink|i|pale avaes runestone|avaes runestones}}.

Latest revision as of 19:30, 22 January 2013

Mm thumb.jpgMoon Mage Guild
Clear Vision
Abbreviation: CV
Prerequisites: none
Minimum Prep: 4
Casting Cap: 70
Valid Spell Target: Self, Others
Description: The Clear Vision spell merely enhances one's perception. It may be useful when casting other Perception spells. Rumors persist that Nomads of the Arid Steppe have an advantage when using this spell.
Example Messaging: You feel more aware of your environment.


Notes

  • Can cap at approximately 248 PM.
  • Nomads have an affinity for this spell giving them approximately 5 minutes added to the duration. The spell preps remain the same.
  • Helps in observations and enchanting, as well as more mundane tasks such as foraging and juggling.
  • Clear Vision can be invoked from avaes runestones.