Arc Light (2.0): Difference between revisions
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{{OSpell |
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|name=Arc Light |
|name=Arc Light |
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|minprep=1 |
|minprep=1 |
Latest revision as of 17:13, 22 January 2013
Abbreviation: | AL | |
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Prerequisites: | None | |
Minimum Prep: | 1 | |
Casting Cap: | 61 | |
Valid Spell Target: | Others, Critters | |
Description: | The Arc Light spell uses small amounts of raw electrical energy to produce a blinding flash of light which throws the target off balance. Though non-lethal, use caution since it's possible to ignite naphtha with the flashes. | |
Example Messaging: | A brilliant flash of light issues from your hands. The bright flash disorients the fendryad. |
Notes
- Only effective at melee range.
- Can specify a single target, or generally cast to affect all targets in range.
- No effect if cast again on the same target within roughly 30 seconds.
- May also disrupt a target's prepared spell.
- If the target is a player, can cause slight (1-2 second) RT in the target.
- Ignites Naphtha but not consistently.
- Compatible with the Pattern Hues cantrip.
- With the release of the Analogous Patterns Spellbook, this spell can now be chosen at 1st circle.
- This spell does cause Empathic shock if cast on non-construct targets. Due to a bug, it currently causes shock if it is cast at ALL by an empath.[1]