Barbarian Abilities 3.0: Difference between revisions

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#REDIRECT [[:Category:Barbarian abilities]]
[[Image:Barbabilities3.0.png]]
{| border="1" cellpadding="4" class="sortable"
|-
! Ability!!Type!!Difficulty!!Path!!Cost!!Prereqs!!Effect
|-
|[[Buffalo Form|Buffalo]]||Form||Intro||Flame||1||0||Bonuses Encumbrance
|-
|[[Dragon Form|Dragon]]||Form||Intro||Horde||2||1||Bonuses Held Melee
|-
|[[Eagle Form|Eagle]]||Form||Intro||Predator||2||1||Bonuses Held Bow
|-
|[[Swan Form|Swan]]||Form||Basic||Flame||2||4||Weak Potency Barrier
|-
|[[Piranha Form|Piranha]]||Form||Basic||Predator||2||4||Balance and Evasion Boost
|-
|[[Monkey Form|Monkey]]||Form||Basic||Flame||1||2||Reflex Bonus
|-
|[[Python Form|Python]]||Form||Basic||Horde||1||2||Parry Bonus
|-
|[[Badger Form|Badger]]||Form||Advanced||Horde||2||7||Weak Generic SvS Barrier
|-
|[[Owl Form|Owl]]||Form||Advanced||Predator||1||5||Perception Bonus
|-
|[[Wolverine Form|Wolverine]]||Form||Advanced||Predator||1||3||Advanced speed boost
|-
|[[Bear Form|Bear]]||Form||Advanced||Flame||2||5||Strength and Warding Boost
|-
|[[Toad Form|Toad]]||Form||Expert||Horde||2||5||Elemental Damage Resistance
|-
|[[Turtle Form|Turtle]]||Form||Expert||Flame||2||7||TBD Strong Antimagic
|-
|[[Panther Form|Panther]]||Form||Expert||Predator||1||6||Stealth Bonus
|-
|[[Avalanche Berserk|Avalanche]]||Berserk||Intro||Horde||1||0||Pulsing Fatigue Regeneration
|-
|[[Famine Berserk|Famine]]||Berserk||Basic||Flame||1||1||Pulsing Vitality Regeneration
|-
|Tornado||Berserk||Basic||Predator||2||1||Shield and Stamina Bonus
|-
|Wildfire||Berserk||Basic||Horde||2||3||Agility and Damage Bonus
|-
|Earthquake||Berserk||Advanced||Horde||3||4||Engaged Damage over Time
|-
|Flashflood||Berserk||Advanced||Predator||2||3||Immediate followed by Pulsing AntiStun/AntiWeb/Standup
|-
|Cyclone||Berserk||Advanced||Flame||2||3||Charisma and Voice Recovery Bonus
|-
|Volcano||Berserk||Expert||Horde||3||6||Un-killable by normal means. Cannot be used in many other abilities.
|-
|Tsunami||Berserk||Expert||Flame||2||6||Increases Balance and Power of held weapon, reduces chance of critical miss
|-
|Hurricane||Berserk||Expert||Predator|| || ||Pulsing Dispel, reduces mana in area
|-
|Anger the Earth||Roar||Intro||Horde||1||0||Unbalance enemies
|-
|Death's Embrace ||Roar|| Basic || Horde||1||1||Debuffs to-hit chance of enemies
|-
|Everild's Rage ||Roar|| Basic || Predator||1||0||Debuffs enemy defense
|-
|Screech of Madness||Roar||Basic||Flame||2||3||Debuffs Discipline and Reflex, making it easier to land other roars
|-
|Serpent's Hiss || Roar||Advanced || Horde||1||5||Makes enemies flee the room
|-
|Kuniyo's Strike || Roar||Advanced || Predator||3||4||Stun + Knockback
|-
|Mage's Lash || Roar||Advanced || Flame||3||6||Primary Magic Debuff and chance to interrupt spell preparation
|-
|Wail of Torment||Roar||Expert||Horde||2||7||Immobilize
|-
|Mana Torment||Roar||Expert||Flame||?||?||Drain Mana
|-
|Slash the Shadows||Roar||Expert||Predator||3||7||Knock out of hiding, and stealth debuff
|-
|Death's Shriek || Roar||Expert || Flame||3||7||Drop enemy to his knees, and penalizes shield skill
|-
|Flame||Meditation||Intro||Flame||0||0||Shows Inner Fire Level
|-
|Power||Meditation||Basic||Flame||1||1||Shows Durations of abilities remaining
|-
|Unyielding||Meditation||Basic||Horde||1||2||Athletics Skill Bonus
|-
|Contemplation||Meditation||Basic||Flame||1||2||Defensive Bonus
|-
|Bastion||Meditation||Basic||Predator||2||4||Strong barrier versus agility contested attacks
|-
|Seek||Meditation||Basic||Predator||1||0||Outdoorsman-ship Skill boost
|-
|Staunch||Meditation||Advanced||Predator||2||5||Stop all bleeding for a time
|-
|Tenacity||Meditation||Advanced||Horde||1||2||Physical Damage resistance
|-
|Dispel||Meditation||Advanced||Flame||2||3||Removes all magic on barbarian
|-
|Focus||Meditation||Expert||Horde||1||1||Lock/Trap Bonus
|-
|Serenity||Meditation||Expert||Flame||2||6||Very strong magic potency barrier. Blocks other abilities from being in effect.
|-
|Prediction||Meditation||Expert||Predator||3||5||If you get disabled (stun/immobilize/web/knockdown), you dive-roll out of the area and away from harm.
|}

Dual load, warstomp, and area roars will each require 1 slot special maneuvers. They are not currently available.

Latest revision as of 20:04, 15 March 2015