Calm: Difference between revisions

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m (moved Calm to Calm 3.0 over redirect: moved to make room for recovery)
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{{Spell
{{Spell
|abbrev=-
|name=Calm
|minprep=2
|minprep=1
|castcap=97
|castcap=33
|minskill=0
|abbrev=calm
|maxskill=400
|validtarget=PC, creatures
|minduration=-
|validtarget=PC, Creature
|guild=Moon Mage
|guild=Moon Mage
|magic=Lunar Magic
|spellbook=Psychic Projection
|spellbook=Psychic Projection
|prereqs=-
|prereqs=-
|slot=1
|slot=1
|illegal=no
|desc=The Calm spell forces its 'victim' to relax for a moment. Too bad it doesn't work on Kssarh. While under Calm's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.
|corrupt=no
|desc=The Calm spell forces its 'victim' to relax for a moment. While under Calm's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.
|buffs=No buffs
|debuffs=No debuffs
|dtype=No damage
|htype=No heal
|poststring=No
|effect=Single target calm
|messaging=You gesture at a sleazy lout.
|messaging=You gesture at a sleazy lout.
It suddenly looks rather passive.<br />
It suddenly looks rather passive.<br />
Roundtime: 2 sec.
Roundtime: 2 sec.
|offtype=charm
|deftype=willpower
|sig=No
|diff=intro
|diff=intro
|source=standard
|source=standard
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|ctype=battle
|ctype=battle
}}
}}
==Notes==
*Calms target
*All calmed creatures of the same type can be simultaneously {{com|command}}ed if the metaspell [[Hypnotize]] is known.

Latest revision as of 00:26, 11 August 2023


Mm thumb.jpgMoon Mage Guild


Calm
Abbreviation: -
Prerequisites: -
Signature: No
Spell Slots: 1
Mana Type: Lunar Magic
Spell Type: battle / debilitation
Difficulty: intro
Prep (min/max): 1 / 33
Skill Range (min/max): 0 / 400
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: no
Corruption: no
Description: The Calm spell forces its 'victim' to relax for a moment. While under Calm's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.
Effect: Single target calm
Example Messaging: You gesture at a sleazy lout.

It suddenly looks rather passive.
Roundtime: 2 sec.

Contest Type: charm / willpower
Devices/Tattoos: Shiny blue xibaryl runestone

Notes

  • Calms target
  • All calmed creatures of the same type can be simultaneously COMMANDed if the metaspell Hypnotize is known.