Health-Walk Shard (script): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Redirected page to Health-Walk Suite (script)) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
#REDIRECT [[Health-Walk Suite (script)]] |
|||
{{Script |
|||
|cat=training |
|||
|fe=Genie |
|||
|auth=[[User:Isharon|Isharon]] |
|||
}} |
|||
Run this script anywhere in Shard to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.<br> |
|||
<br> |
|||
This script trains the following skills: appraisal, arcana, empathy, first aid, outdoorsmanship, attunement, life magic, mechanical lore, perception, and scholarship. You probably won't lock all of these skills while running this script, but it will keep them draining. |
|||
==Required Genie Settings== |
|||
The script uses [[cambrinth]]. You need to open your character's variables file and define variables for cambrinth. For example: |
|||
<pre>#var {cambrinth} {kingsnake armband}</pre> |
|||
'''You must be using the [http://www.genieclient.com/bulletin/topic/3592-how-to-use-the-genie-map-repository/ official Genie maps] to run this script.''' |
|||
==Changelog== |
|||
*'''2/22/2013''': Partial 3.0 compliance update. (Still needs work.) |
|||
*'''7/21/2011''': Fixed room numbers to work with the current map of Crossing. |
|||
*'''12/13/2011''': Fixed room numbers to work with the current map of Crossing. |
|||
*'''11/12/2011''': Added sound effect for mind locked empathy. |
|||
*'''8/27/2011''': Fixed a problem that caused the script to hang on appraisal training. |
|||
*'''8/14/2011''': Removed the Permits Office from the script. (The room moved.) |
|||
*'''8/5/2011''': Fixed avenger-related bug. |
|||
*'''4/25/2011''': Removed [[Sand Spit Tavern]] from the loop. (Automapper sometimes tried to use inaccessible [[Thief]]-only passages.) |
|||
*'''3/30/2011''': The script will no longer hang if you fumble while humming. |
|||
==Script== |
|||
<pre>setvariable gs avenger |
|||
put #class arrive off |
|||
put #class combat off |
|||
put #class rp on |
|||
put avoid !drag |
|||
waitforre ^You're now avoiding |
|||
put avoid !hold |
|||
waitforre ^You're now avoiding |
|||
put avoid !join |
|||
waitforre ^You're now avoiding |
|||
send ask %gs for leave |
|||
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
|||
send close my compendium |
|||
waitforre ^You close|^That is already|^What were |
|||
send stow right |
|||
waitforre ^You put|^Stow what |
|||
send stow left |
|||
waitforre ^You put|^Stow what |
|||
send open my compendium |
|||
pause |
|||
put #mapper load Map67_Shard |
|||
put look |
|||
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) |
|||
goto PERC1 |
|||
COMP: |
|||
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
|||
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
|||
put get my compendium |
|||
waitforre o |
|||
put turn my compendium |
|||
waitforre o |
|||
put study my compendium |
|||
wait |
|||
pause .2 |
|||
goto HPERC |
|||
MAGIC: |
|||
if ($mana < 85) then goto APPRAISE |
|||
else if ($Attunement.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
|||
if ("$righthandnoun" = "compendium") then put stow my compendium |
|||
send stop play |
|||
waitforre ^You stop|^In the name |
|||
put prep GS |
|||
wait |
|||
put charge my $cambrinth 11 |
|||
waitfor Roundtime |
|||
pause .1 |
|||
pause .1 |
|||
send invoke my $cambrinth |
|||
gs1: |
|||
pause 2 |
|||
match gs2 not understanding your question. |
|||
match castgs1 ^With a sad look |
|||
put ask %gs for leave |
|||
castgs1: |
|||
matchwait 1.5 |
|||
put cast %gs |
|||
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
|||
goto HPERC |
|||
gs2: |
|||
pause 2 |
|||
match gs3 not understanding your question. |
|||
match castgs2 ^With a sad look |
|||
put ask second %gs for leave |
|||
castgs2: |
|||
matchwait 1.5 |
|||
put cast %gs |
|||
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
|||
goto HPERC |
|||
gs3: |
|||
pause 2 |
|||
match gs1 not understanding your question. |
|||
match castgs3 ^With a sad look |
|||
put ask second %gs for leave |
|||
castgs3: |
|||
matchwait 1.5 |
|||
put cast %gs |
|||
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
|||
goto HPERC |
|||
APPRAISE: |
|||
if ($Appraisal.LearningRate >= 34) then goto FORAGE |
|||
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 |
|||
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in |
|||
APPRAISE2: |
|||
send appraise %gs quick |
|||
wait |
|||
pause |
|||
return |
|||
goto HPERC |
|||
FORAGE: |
|||
if ($Perception.LearningRate >= 34) then goto OTHER |
|||
send collect torn cloth |
|||
wait |
|||
pause |
|||
send collect torn cloth |
|||
wait |
|||
pause |
|||
KICK: |
|||
send kick pile |
|||
waitforre Assuming you mean a pile|^I could not find what you were referring to |
|||
send kick pile |
|||
waitforre Assuming you mean a pile|^I could not find what you were referring to |
|||
goto HPERC |
|||
OTHER: |
|||
pause 5 |
|||
goto HPERC |
|||
HPERC: |
|||
pause .5 |
|||
match %s You're not ready to do that again, yet. |
|||
matchre RETURN You close your eyes, drawing all your thoughts inward, |
|||
put perceive health |
|||
matchwait |
|||
PHMOVE: |
|||
pause .5 |
|||
put #mapper walk %ROOMID |
|||
waitfor %ROOMDESC |
|||
pause .5 |
|||
return |
|||
RETURN: |
|||
pause .5 |
|||
return |
|||
PERC1: |
|||
save FORAGE |
|||
var ROOMID 488 |
|||
var ROOMDESC Stormwill Tower, Entrance Hall |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC2: |
|||
save COMP |
|||
var ROOMID 452 |
|||
var ROOMDESC Zerek's General Store |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC3: |
|||
save MAGIC |
|||
var ROOMID 574 |
|||
var ROOMDESC Painted Ladies Design |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC4: |
|||
save APPRAISE |
|||
var ROOMID 508 |
|||
var ROOMDESC Brickwell Tower, Guildmaster's Office |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC5: |
|||
save FORAGE |
|||
var ROOMID 436 |
|||
var ROOMDESC Sister Imadrail's Emporium |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC6: |
|||
save COMP |
|||
var ROOMID 548 |
|||
var ROOMDESC Province of Ilithi, Citizenship Office |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC7: |
|||
save MAGIC |
|||
var ROOMID 215 |
|||
var ROOMDESC Budd's Barber Shop |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC8: |
|||
save APPRAISE |
|||
var ROOMID 225 |
|||
var ROOMDESC Bettin' Birdies, The Casino |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC9: |
|||
save FORAGE |
|||
var ROOMID 221 |
|||
var ROOMDESC The Heraldry Shop |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC10: |
|||
save COMP |
|||
var ROOMID 220 |
|||
var ROOMDESC Blazons and Banners |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC11: |
|||
save MAGIC |
|||
var ROOMID 208 |
|||
var ROOMDESC Coin of the Realm |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC12: |
|||
save APPRAISE |
|||
var ROOMID 158 |
|||
var ROOMDESC Aelik's Pawn |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC13: |
|||
save FORAGE |
|||
var ROOMID 164 |
|||
var ROOMDESC Balint's Tiles |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC14: |
|||
save COMP |
|||
var ROOMID 181 |
|||
var ROOMDESC Mirrors by Noelle |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC15: |
|||
save MAGIC |
|||
var ROOMID 249 |
|||
var ROOMDESC Liani's Heaven, Private Table |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC16: |
|||
save APPRAISE |
|||
var ROOMID 243 |
|||
var ROOMDESC Tower of Honor, Guildleader's Office |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC17: |
|||
save FORAGE |
|||
var ROOMID 487 |
|||
var ROOMDESC A Grand Entrance |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC18: |
|||
save COMP |
|||
var ROOMID 483 |
|||
var ROOMDESC Seats of Plenty |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC19: |
|||
save MAGIC |
|||
var ROOMID 462 |
|||
var ROOMDESC Golden Phoenix, Front Desk |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC20: |
|||
save APPRAISE |
|||
var ROOMID 463 |
|||
var ROOMDESC Golden Phoenix, Tavern Room |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC21: |
|||
save FORAGE |
|||
var ROOMID 395 |
|||
var ROOMDESC Temple of Darkness, Glassus' Shop |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC22: |
|||
save COMP |
|||
var ROOMID 385 |
|||
var ROOMDESC Shard's Osut'vie |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
gosub skill.check |
|||
goto PERC1 |
|||
skill.check: |
|||
if $Empathy.LearningRate > 33 then |
|||
goto end |
|||
else |
|||
return |
|||
end: |
|||
send echo YOU ARE MIND LOCKED IN EMPATHY. |
|||
put #play MindLocked |
|||
put #class arrive on |
|||
put avoid all |
|||
waitforre ^All AVOID options cleared |
|||
send ask %gs for leave |
|||
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
|||
send close my compendium |
|||
waitforre ^You close|^That is already|^What were |
|||
send stow right |
|||
waitforre ^You put|^Stow what |
|||
send stow left |
|||
waitforre ^You put|^Stow what |
|||
put #mapper walk Waiting Room |
|||
waitfor Empath's Guild, Waiting Room</pre> |
Latest revision as of 17:54, 4 March 2016
Redirect to: