Health-Walk Shard (script): Difference between revisions
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#REDIRECT [[Health-Walk Suite (script)]] |
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{{Script |
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|cat=training |
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|fe=Genie |
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|auth=[[User:Isharon|Isharon]] |
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}} |
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Run this script anywhere in Shard to start health-walking. I've avoided popular destinations such as the gem-selling room, because health-walking tends to annoy the occupants.<br> |
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<br> |
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This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining. |
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==Required Genie Settings== |
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The script hums and uses [[cambrinth]]. You need to open your character's variables file and define variables for cambrinth and hum. For example: |
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<pre>#var {cambrinth} {kingsnake armband} |
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#var {hum} {bolero}</pre> |
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I also recommend adding my humming triggers: |
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<pre>#trigger {^You finish humming} {#send hum $hum} |
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#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}</pre> |
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'''You must be using the official Genie maps [http://www.elanthia.org/GenieSettings/#Maps my map] to run this script.''' |
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==Changelog== |
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*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
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==Script== |
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<pre>setvariable gs avenger |
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put #class arrive off |
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put avoid !drag |
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waitforre ^You're now avoiding |
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put avoid !hold |
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waitforre ^You're now avoiding |
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put avoid !join |
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waitforre ^You're now avoiding |
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send ask %gs for leave |
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waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
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send close my compendium |
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waitforre ^You close|^That is already|^What were |
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send stow right |
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waitforre ^You put|^Stow what |
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send stow left |
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waitforre ^You put|^Stow what |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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send open my compendium |
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pause |
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put #mapper load Map67_Shard |
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put look |
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action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) |
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goto PERC1 |
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COMP: |
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if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
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if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
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put get my compendium |
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waitforre o |
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put turn my compendium |
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waitforre o |
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put study my compendium |
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wait |
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pause .2 |
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goto HPERC |
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MAGIC: |
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if ($mana < 85) then goto APPRAISE |
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else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
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if ("$righthandnoun" = "compendium") then put stow my compendium |
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send stop hum |
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waitforre ^You stop|^In the name |
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put prep GS |
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wait |
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put charge my $cambrinth 11 |
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waitfor Roundtime |
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pause .1 |
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pause .1 |
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put focus my $cambrinth |
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gs1: |
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pause 2 |
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match gs2 not understanding your question. |
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match castgs1 ^With a sad look |
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put ask %gs for leave |
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castgs1: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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gs2: |
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pause 2 |
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match gs3 not understanding your question. |
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match castgs2 ^With a sad look |
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put ask second %gs for leave |
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castgs2: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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gs3: |
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pause 2 |
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match gs1 not understanding your question. |
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match castgs3 ^With a sad look |
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put ask second %gs for leave |
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castgs3: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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APPRAISE: |
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if ($Appraisal.LearningRate >= 34) then goto FORAGE |
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if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in |
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APPRAISE2: |
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send appraise %gs quick |
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wait |
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pause |
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return |
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goto HPERC |
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FORAGE: |
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if ($Perception.LearningRate >= 34) then goto OTHER |
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send collect torn cloth |
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wait |
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pause |
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send collect torn cloth |
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wait |
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pause |
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KICK: |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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goto HPERC |
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OTHER: |
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pause 5 |
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goto HPERC |
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HPERC: |
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pause .5 |
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match %s You're not ready to do that again, yet. |
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match RETURN You close your eyes, drawing all your thoughts inward, |
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put perceive health |
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matchwait |
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PHMOVE: |
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pause .5 |
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put #mapper walk %ROOMID |
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waitfor %ROOMDESC |
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pause .5 |
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return |
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RETURN: |
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pause .5 |
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return |
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PERC1: |
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save COMP |
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var ROOMID 488 |
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var ROOMDESC Stormwill Tower, Entrance Hall |
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gosub PHMOVE |
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gosub HPERC |
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PERC2: |
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save MAGIC |
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var ROOMID 452 |
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var ROOMDESC Zerek's General Store |
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gosub PHMOVE |
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gosub HPERC |
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PERC3: |
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save APPRAISE |
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var ROOMID 574 |
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var ROOMDESC Painted Ladies Design |
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gosub PHMOVE |
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gosub HPERC |
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PERC4: |
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save FORAGE |
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var ROOMID 508 |
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var ROOMDESC Brickwell Tower, Guildmaster's Office |
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gosub PHMOVE |
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gosub HPERC |
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PERC5: |
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save COMP |
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var ROOMID 436 |
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var ROOMDESC Sister Imadrail's Emporium |
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gosub PHMOVE |
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gosub HPERC |
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PERC6: |
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save MAGIC |
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var ROOMID 548 |
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var ROOMDESC Province of Ilithi, Citizenship Office |
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gosub PHMOVE |
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gosub HPERC |
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PERC7: |
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save APPRAISE |
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var ROOMID 215 |
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var ROOMDESC Budd's Barber Shop |
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gosub PHMOVE |
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gosub HPERC |
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PERC8: |
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save FORAGE |
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var ROOMID 225 |
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var ROOMDESC Bettin' Birdies, The Casino |
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gosub PHMOVE |
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gosub HPERC |
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PERC9: |
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save COMP |
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var ROOMID 221 |
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var ROOMDESC The Heraldry Shop |
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gosub PHMOVE |
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gosub HPERC |
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PERC10: |
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save MAGIC |
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var ROOMID 220 |
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var ROOMDESC Blazons and Banners |
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gosub PHMOVE |
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gosub HPERC |
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PERC11: |
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save APPRAISE |
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var ROOMID 208 |
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var ROOMDESC Coin of the Realm |
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gosub PHMOVE |
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gosub HPERC |
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PERC12: |
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save FORAGE |
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var ROOMID 158 |
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var ROOMDESC Aelik's Pawn |
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gosub PHMOVE |
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gosub HPERC |
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PERC13: |
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save COMP |
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var ROOMID 164 |
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var ROOMDESC Balint's Tiles |
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gosub PHMOVE |
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gosub HPERC |
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PERC14: |
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save MAGIC |
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var ROOMID 181 |
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var ROOMDESC Mirrors by Noelle |
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gosub PHMOVE |
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gosub HPERC |
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PERC15: |
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save APPRAISE |
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var ROOMID 249 |
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var ROOMDESC Liani's Heaven, Private Table |
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gosub PHMOVE |
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gosub HPERC |
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PERC16: |
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save FORAGE |
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var ROOMID 243 |
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var ROOMDESC Tower of Honor, Guildleader's Office |
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gosub PHMOVE |
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gosub HPERC |
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PERC17: |
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save COMP |
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var ROOMID 487 |
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var ROOMDESC A Grand Entrance |
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gosub PHMOVE |
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gosub HPERC |
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PERC18: |
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save MAGIC |
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var ROOMID 483 |
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var ROOMDESC Seats of Plenty |
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gosub PHMOVE |
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gosub HPERC |
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PERC19: |
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save APPRAISE |
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var ROOMID 462 |
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var ROOMDESC Golden Phoenix, Front Desk |
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gosub PHMOVE |
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gosub HPERC |
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PERC20: |
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save FORAGE |
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var ROOMID 463 |
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var ROOMDESC Golden Phoenix, Tavern Room |
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gosub PHMOVE |
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gosub HPERC |
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PERC21: |
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save COMP |
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var ROOMID 395 |
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var ROOMDESC Temple of Darkness, Glassus' Shop |
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gosub PHMOVE |
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gosub HPERC |
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PERC22: |
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save MAGIC |
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var ROOMID 385 |
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var ROOMDESC Shard's Osut'vie |
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gosub PHMOVE |
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gosub HPERC |
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gosub skill.check |
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goto PERC1 |
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skill.check: |
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if $Empathy.LearningRate > 33 then |
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goto end |
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else |
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return |
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end: |
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send echo YOU ARE MIND LOCKED IN EMPATHY. |
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put #class arrive on |
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put avoid all |
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waitforre ^All AVOID options cleared |
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send ask %gs for leave |
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waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
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send close my compendium |
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waitforre ^You close|^That is already|^What were |
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send stow right |
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waitforre ^You put|^Stow what |
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send stow left |
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waitforre ^You put|^Stow what |
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put #mapper walk Noose |
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waitfor Hangman's Noose, Common Room |
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send hum $hum</pre> |
Latest revision as of 17:54, 4 March 2016
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