Health-Walk Leth (script): Difference between revisions
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#REDIRECT [[Health-Walk Suite (script)]] |
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{{Script |
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|cat=training |
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|fe=Genie |
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|auth=[[User:Isharon|Isharon]] |
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}} |
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Run this script anywhere in Leth Deriel to start health-walking. I've avoided popular destinations such as the gem-selling room, because health-walking tends to annoy the occupants.<br> |
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<br> |
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This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining. |
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==Required Genie Settings== |
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The script hums and uses [[cambrinth]]. You need to open your character's variables file and define variables for cambrinth and hum. For example: |
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<pre>#var {cambrinth} {kingsnake armband} |
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#var {hum} {sonata}</pre> |
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I also recommend adding my humming triggers: |
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<pre>#trigger {^You finish humming} {#send hum $hum} |
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#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}</pre> |
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'''You must be using the official Genie maps [http://www.elanthia.org/GenieSettings/#Maps my map] to run this script.''' |
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==Changelog== |
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*'''11/12/2011''': Added sound effect for mind locked empathy. |
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*'''08/29/2011''': Added a final destination (where you go when you're mind locked in empathy). |
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*'''08/27/2011''': Fixed a problem that caused the script to hang on appraisal training. |
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*'''08/05/2011''': Fixed avenger-related bug. |
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*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
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==Script== |
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<pre>put #clear main |
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setvariable gs avenger |
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put #class arrive off |
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put #class combat off |
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put #class rp on |
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put avoid !drag |
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waitforre ^You're now avoiding |
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put avoid !hold |
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waitforre ^You're now avoiding |
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put avoid !join |
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waitforre ^You're now avoiding |
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send ask %gs for leave |
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waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
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send close my compendium |
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waitforre ^You close|^That is already|^What were |
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send stow right |
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waitforre ^You put|^Stow what |
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send stow left |
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waitforre ^You put|^Stow what |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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send open my compendium |
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pause |
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put #mapper load Map61_Leth_Deriel |
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put look |
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action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) |
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goto PERC1 |
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COMP: |
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if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
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if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
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put get my compendium |
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waitforre o |
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put turn my compendium |
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waitforre o |
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put study my compendium |
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wait |
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pause .2 |
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goto HPERC |
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MAGIC: |
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if ($mana < 85) then goto APPRAISE |
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else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
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if ("$righthandnoun" = "compendium") then put stow my compendium |
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send stop hum |
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waitforre ^You stop|^In the name |
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put prep GS |
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wait |
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put charge my $cambrinth 11 |
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waitfor Roundtime |
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pause .1 |
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pause .1 |
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put focus my $cambrinth |
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gs1: |
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pause 2 |
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match gs2 not understanding your question. |
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match castgs1 ^With a sad look |
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put ask %gs for leave |
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castgs1: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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gs2: |
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pause 2 |
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match gs3 not understanding your question. |
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match castgs2 ^With a sad look |
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put ask second %gs for leave |
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castgs2: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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gs3: |
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pause 2 |
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match gs1 not understanding your question. |
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match castgs3 ^With a sad look |
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put ask second %gs for leave |
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castgs3: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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APPRAISE: |
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if ($Appraisal.LearningRate >= 34) then goto FORAGE |
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if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in |
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APPRAISE2: |
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send appraise %gs quick |
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wait |
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pause |
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return |
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goto HPERC |
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FORAGE: |
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if ($Perception.LearningRate >= 34) then goto OTHER |
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send collect torn cloth |
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wait |
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pause |
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send collect torn cloth |
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wait |
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pause |
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KICK: |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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goto HPERC |
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OTHER: |
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pause 5 |
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goto HPERC |
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HPERC: |
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pause .5 |
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match %s You're not ready to do that again, yet. |
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match RETURN You close your eyes, drawing all your thoughts inward, |
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put perceive health |
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matchwait |
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PHMOVE: |
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pause .5 |
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put #mapper walk %ROOMID |
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waitfor %ROOMDESC |
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pause .5 |
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return |
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RETURN: |
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pause .5 |
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return |
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PERC1: |
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save FORAGE |
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var ROOMID 165 |
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var ROOMDESC Madame Orris' Perfumerie, Salon |
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gosub PHMOVE |
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gosub HPERC |
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PERC2: |
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save COMP |
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var ROOMID 186 |
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var ROOMDESC Arthianna's Clinic, Healing Tent |
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gosub PHMOVE |
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gosub HPERC |
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PERC3: |
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save MAGIC |
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var ROOMID 157 |
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var ROOMDESC Khushi's, Back Room |
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gosub PHMOVE |
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gosub HPERC |
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PERC4: |
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save APPRAISE |
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var ROOMID 170 |
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var ROOMDESC Ongadine's Garb and Gear, Showroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC5: |
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save FORAGE |
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var ROOMID 146 |
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var ROOMDESC Reena's Rainbow, Salesroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC6: |
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save COMP |
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var ROOMID 148 |
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var ROOMDESC Dove's Delightful Dwellings |
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gosub PHMOVE |
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gosub HPERC |
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PERC7: |
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save MAGIC |
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var ROOMID 151 |
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var ROOMDESC Sinjian's Bardic Requisites, Sales Room |
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gosub PHMOVE |
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gosub HPERC |
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PERC8: |
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save APPRAISE |
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var ROOMID 154 |
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var ROOMDESC Blanca's Basketry and Wickerworks, Showroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC9: |
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save FORAGE |
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var ROOMID 156 |
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var ROOMDESC Leth Deriel, Wooden Shack |
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gosub PHMOVE |
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gosub HPERC |
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PERC10: |
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save COMP |
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var ROOMID 160 |
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var ROOMDESC Huyelm's Trueflight Bow and Arrow Shop, Salesroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC11: |
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save MAGIC |
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var ROOMID 162 |
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var ROOMDESC Morikai's, Salesroom |
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gosub PHMOVE |
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gosub HPERC |
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gosub skill.check |
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goto PERC1 |
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skill.check: |
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if $Empathy.LearningRate > 33 then |
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goto end |
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else |
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return |
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end: |
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send echo YOU ARE MIND LOCKED IN EMPATHY. |
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put #play MindLocked |
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put #class arrive on |
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put avoid all |
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waitforre ^All AVOID options cleared |
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send ask %gs for leave |
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waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
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send close my compendium |
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waitforre ^You close|^That is already|^What were |
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send stow right |
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waitforre ^You put|^Stow what |
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send stow left |
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waitforre ^You put|^Stow what |
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put #mapper walk Kilth Aldiyaus |
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waitfor Kilth Aldiyaus, Prayer Branch |
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send hum $hum</pre> |
Latest revision as of 17:54, 4 March 2016
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