Health-Walk Leth (script): Difference between revisions
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(Created page with 'Run this Genie3 script anywhere in Leth Deriel to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking ten…') |
(Redirected page to Health-Walk Suite (script)) |
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#REDIRECT [[Health-Walk Suite (script)]] |
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Run this Genie3 script anywhere in Leth Deriel to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.<br> |
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<br> |
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The script uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example: |
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<pre>#var {cambrinth} {kingsnake armband} |
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#var {hum} {bolero}</pre> |
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I also recommend adding my humming triggers: |
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<pre>#trigger {^You finish humming} {#send hum $hum} |
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#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}</pre> |
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'''You must be using [http://www.elanthia.org/GenieSettings/#Maps my map] to run this script.''' |
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==Script== |
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<pre>action send 1 $lastcommand when ^(\.\.\.wait|Sorry\,) |
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setvariable gs avenger |
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put arrive2 |
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put avoid !drag |
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waitforre ^You're now avoiding |
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put avoid !hold |
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waitforre ^You're now avoiding |
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put avoid !join |
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waitforre ^You're now avoiding |
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send ask %gs for leave |
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waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
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send close my compendium |
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waitforre ^You close|^That is already|^What were |
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send stow right |
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waitforre ^You put|^Stow what |
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send stow left |
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waitforre ^You put|^Stow what |
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send hum $hum |
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waitforre ^You begin to hum|^You are already performing something |
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send open my compendium |
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pause |
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put #mapper load Map61_Leth_Deriel |
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put look |
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action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) |
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goto PERC1 |
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COMP: |
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if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
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if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
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put get my compendium |
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waitforre o |
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put turn my compendium |
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waitforre o |
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put study my compendium |
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wait |
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pause .2 |
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goto HPERC |
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MAGIC: |
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if ($mana < 85) then goto APPRAISE |
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else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
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if ("$righthandnoun" = "compendium") then put stow my compendium |
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send stop hum |
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waitforre ^You stop|^In the name |
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put prep GS |
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wait |
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put charge my $cambrinth 11 |
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waitfor Roundtime |
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pause .1 |
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pause .1 |
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put focus my $cambrinth |
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gs1: |
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pause 2 |
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match gs2 not understanding your question. |
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match castgs1 ^With a sad look |
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put ask %gs for leave |
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castgs1: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You begin to hum|^You are already performing something |
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goto HPERC |
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gs2: |
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pause 2 |
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match gs3 not understanding your question. |
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match castgs2 ^With a sad look |
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put ask second %gs for leave |
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castgs2: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You begin to hum|^You are already performing something |
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goto HPERC |
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gs3: |
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pause 2 |
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match gs1 not understanding your question. |
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match castgs3 ^With a sad look |
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put ask second %gs for leave |
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castgs3: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You begin to hum|^You are already performing something |
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goto HPERC |
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APPRAISE: |
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if ($Appraisal.LearningRate >= 34) then goto FORAGE |
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if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in |
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APPRAISE2: |
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send appraise %gs quick |
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wait |
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pause |
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return |
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goto HPERC |
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FORAGE: |
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if ($Perception.LearningRate >= 34) then goto OTHER |
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send collect torn cloth |
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wait |
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pause |
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send collect torn cloth |
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wait |
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pause |
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KICK: |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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goto HPERC |
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OTHER: |
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pause 5 |
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goto HPERC |
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HPERC: |
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pause .5 |
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match %s You're not ready to do that again, yet. |
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match RETURN You close your eyes, drawing all your thoughts inward, |
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put perceive health |
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matchwait |
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PHMOVE: |
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pause .5 |
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put #mapper walk %ROOMID |
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waitfor %ROOMDESC |
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pause .5 |
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return |
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RETURN: |
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pause .5 |
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return |
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PERC1: |
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save COMP |
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var ROOMID 165 |
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var ROOMDESC Madame Orris' Perfumerie, Salon |
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gosub PHMOVE |
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gosub HPERC |
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PERC2: |
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save MAGIC |
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var ROOMID 186 |
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var ROOMDESC Arthianna's Clinic, Healing Tent |
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gosub PHMOVE |
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gosub HPERC |
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PERC3: |
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save APPRAISE |
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var ROOMID 157 |
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var ROOMDESC Khushi's, Back Room |
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gosub PHMOVE |
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gosub HPERC |
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PERC4: |
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save FORAGE |
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var ROOMID 170 |
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var ROOMDESC Ongadine's Garb and Gear, Showroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC5: |
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save COMP |
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var ROOMID 146 |
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var ROOMDESC Reena's Rainbow, Salesroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC6: |
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save MAGIC |
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var ROOMID 148 |
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var ROOMDESC Dove's Delightful Dwellings |
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gosub PHMOVE |
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gosub HPERC |
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PERC7: |
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save APPRAISE |
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var ROOMID 151 |
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var ROOMDESC Sinjian's Bardic Requisites, Sales Room |
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gosub PHMOVE |
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gosub HPERC |
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PERC8: |
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save FORAGE |
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var ROOMID 154 |
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var ROOMDESC Blanca's Basketry and Wickerworks, Showroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC9: |
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save COMP |
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var ROOMID 156 |
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var ROOMDESC Leth Deriel, Wooden Shack |
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gosub PHMOVE |
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gosub HPERC |
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PERC10: |
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save MAGIC |
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var ROOMID 160 |
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var ROOMDESC Huyelm's Trueflight Bow and Arrow Shop, Salesroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC11: |
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save APPRAISE |
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var ROOMID 162 |
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var ROOMDESC Morikai's, Salesroom |
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gosub PHMOVE |
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gosub HPERC |
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gosub skill.check |
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goto PERC1 |
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skill.check: |
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if $Empathy.LearningRate > 33 then |
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goto end |
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else |
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return |
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end: |
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send echo YOU ARE MIND LOCKED IN EMPATHY. |
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put arrive1 |
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put avoid all |
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waitforre ^All AVOID options cleared |
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send ask %gs for leave |
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waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
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send close my compendium |
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waitforre ^You close|^That is already|^What were |
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send stow right |
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waitforre ^You put|^Stow what |
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send stow left |
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waitforre ^You put|^Stow what |
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put .idle</pre> |
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[[Category:Scripts]] |
Latest revision as of 17:54, 4 March 2016
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