User:Walcar: Difference between revisions
No edit summary |
(removed player character infobox, since it's already on Walcar's page) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
Been playing the Prime instance of Dragonrealms since 1996 always as the same character. Previously been playing Walcar as a True Paladin but over the past few years have slowly spiralled him downwards towards the darkside of things. Toils in necromancy, black magics, blasphomy towards the Immortals and Paladin Council. Hes not so much an 'evil' paladin but believes that one doesn't need to be blindly following policy and docterine handed down from a select few whom have their own view and force it upon others. Is stealth survival primary, wears all forms of armors and trains whatever he feels like. |
|||
You are Palamancer Walcar Walcars, General of The Locksmith Union, a Human.<br /> |
|||
He secretly studies trying to find a link between the orginal formation of the Paladin guild and the newly refound Necromancer guild. Hense an explanation for the visions of 'wrongness' 'pain' and 'darkness'. "Are there none that remember?"... Remember the true meanings of the Paladin, to "protect" the darkness so it doesn't fall or thrive. For without a balance of good and evil.. the world will end. |
|||
You have deep-set clear colored eyes. Your red-streaked grey hair is long and thick, and is worn loose.<br /> |
|||
You have pale skin and an emaciated build.<br /> |
|||
You are tall for a Human.<br /> |
|||
A circle of obsidian is positioned between your eyes, surrounded by an aura of shadow rippling against your skin.<br /> |
|||
You are elderly.<br /> |
|||
Currently acting as the General of the Locksmith Union. :laugh: Inside joke but its true. |
|||
Player of a few other names which I'm sure many people recognize and know but would ruin my fun if I told you. |
|||
You are wearing a length of pitch-black nightsilk beaded with lustrous idopun pearls that is loosely wound around the head and neck, a blackened helm crafted in the shape of a fleshless lion skull, a rotted strip of sinew with shrunken gnome skulls attached by strings of bone beads, a purple-grey gloamstone Huldah emblem hung from knotted faenrae hair, a ghastly chain of blackened bone entrapping a soulstone, a short inky nightsilk cape fluttering from the shoulders, an oak-hafted khuj with a purple blade, a folded weapons pack, a black tunic painted with a maggot-covered skull, a giant black scarab carapace streaked with fading bands of emerald green, a corroded set of black plate armor reinforced at the joints with cracked skulls, a darkened iron ailette cast with a howling visage, some dark steel gauntlets hideously designed like fleshless hands, an onyx ring, a dark platinum ring with a tempest sapphire embraced by skeletal hands, a nightsilk gem pouch, a sun-bleached rabbit skull incised with complex symbols, a mottled reaver-hide sack with bone-tipped strings, a calf-length inky nightsilk sarong tied at the side, a ghoul-skin thigh pouch affixed with a small skeletal hand, some bleached bone footwraps and a petrified Adan'f femur. |
Latest revision as of 02:57, 20 December 2013
Been playing the Prime instance of Dragonrealms since 1996 always as the same character. Previously been playing Walcar as a True Paladin but over the past few years have slowly spiralled him downwards towards the darkside of things. Toils in necromancy, black magics, blasphomy towards the Immortals and Paladin Council. Hes not so much an 'evil' paladin but believes that one doesn't need to be blindly following policy and docterine handed down from a select few whom have their own view and force it upon others. Is stealth survival primary, wears all forms of armors and trains whatever he feels like. He secretly studies trying to find a link between the orginal formation of the Paladin guild and the newly refound Necromancer guild. Hense an explanation for the visions of 'wrongness' 'pain' and 'darkness'. "Are there none that remember?"... Remember the true meanings of the Paladin, to "protect" the darkness so it doesn't fall or thrive. For without a balance of good and evil.. the world will end.
Currently acting as the General of the Locksmith Union. :laugh: Inside joke but its true.
Player of a few other names which I'm sure many people recognize and know but would ruin my fun if I told you.